コード例 #1
0
ファイル: RigScene.cpp プロジェクト: ngoaho91/bamboocc
// on "init" you need to initialize your instance
bool RigScene::init()
{
	if(!CCLayerColor::initWithColor(ccc4(0, 128, 255, 255))) return false;
	if(!initMouseCursor()) return false;
	//if(!initSceneName()) return false;
	//if(!initQuitButton()) return false;
	
	CCSize size = CCDirector::sharedDirector()->getWinSize();
	// tiger
	renderTiger = new RigPartRender(
		"NPC/fight/boss_gaibang2/boss_gaibang2.xml"
		);
	renderTiger->SetActionID(1);
	renderTiger->SetDirection(0);

	renderTiger->SetParentNode(this);
	direction = 0;
	action = 0;
	// !BUG: fix memory bug when create object
	// found a reason !!!! because RigPartRender for character part used many animation
	// i store it every object, so it cost very much ram
	// ! Bug killed at 2nd FEB 2013
	for(int i = 0; i< 200; i++)
	{
		RigPartRender* render = new RigPartRender(
			"NPC/fight/boss_gaibang2/boss_gaibang2.xml"
			);
		render->SetActionID(1);
		render->SetDirection(0);
		render->SetParentNode(this);
		render->SetPositionXY(60*(i%8)+150,i/8*60-50);
		render->SetPositionZ(1);
	}
	
	mMonkPlayer = new Character();
	mMonkPlayer->SetFullCloth("tianwang3");
	mMonkPlayer->SetHead("tianwang3");
	mMonkPlayer->SetDualWeapon("blade1");
	mMonkPlayer->ResetRender();
	
	mMonkPlayer->SetWeaponState(WS_DUAL_WEAPON);
	mMonkPlayer->SetHorseState(HS_NOHORSE);
	mMonkPlayer->SetActionState(AS_ATTACK);
	mMonkPlayer->SetDirection(D_DOWNRIGHT);
	mMonkPlayer->SetPosition(420,70);
	mMonkPlayer->GetRender()->SetParentNode(this);
	mMonkPlayer->GetRender()->SetPositionZ(1);
	for(int i = 0; i< 50; i++)
	{
		Character*	mPlayer;
		mPlayer = new Character();
		mPlayer->SetFullCloth("tianwang3");
		mPlayer->SetHead("tianwang3");
		mPlayer->SetDualWeapon("blade1");
		mPlayer->ResetRender();
		mPlayer->SetActionState(AS_ATTACK);
		mPlayer->SetWeaponState(WS_DUAL_WEAPON);
		mPlayer->SetHorseState(HS_NOHORSE);
		mPlayer->SetDirection(D_DOWNRIGHT);
		mPlayer->SetPosition(i/15*80-120,i%15*50-50);
		mPlayer->GetRender()->SetParentNode(this);
		mPlayer->GetRender()->SetPositionZ(1);
		
	}
	return true;
}