void FixedAllocator::DoDeallocate(void* p) { // Show that deallocChunk_ really owns the block at address p. assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) ); // Either of the next two assertions may fail if somebody tries to // delete the same block twice. assert( emptyChunk_ != deallocChunk_ ); assert( !deallocChunk_->HasAvailable( numBlocks_ ) ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); // call into the chunk, will adjust the inner list but won't release memory deallocChunk_->Deallocate(p, blockSize_); if ( deallocChunk_->HasAvailable( numBlocks_ ) ) { assert( emptyChunk_ != deallocChunk_ ); // deallocChunk_ is empty, but a Chunk is only released if there are 2 // empty chunks. Since emptyChunk_ may only point to a previously // cleared Chunk, if it points to something else besides deallocChunk_, // then FixedAllocator currently has 2 empty Chunks. if ( NULL != emptyChunk_ ) { // If last Chunk is empty, just change what deallocChunk_ // points to, and release the last. Otherwise, swap an empty // Chunk with the last, and then release it. Chunk * lastChunk = &chunks_.back(); if ( lastChunk == deallocChunk_ ) deallocChunk_ = emptyChunk_; else if ( lastChunk != emptyChunk_ ) std::swap( *emptyChunk_, *lastChunk ); assert( lastChunk->HasAvailable( numBlocks_ ) ); lastChunk->Release(); chunks_.pop_back(); if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) allocChunk_ = deallocChunk_; } emptyChunk_ = deallocChunk_; } // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); }
void FixedAllocator::DoDeallocate(void* p) { assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ), numBlocks_ * blockSize_ ) ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); // call into the chunk, will adjust the inner list but won't release memory deallocChunk_->Deallocate(p, blockSize_); if ( deallocChunk_->HasAvailable( numBlocks_ ) ) { assert( emptyChunk_ != deallocChunk_ ); // deallocChunk_ is empty, but a Chunk is only released if there are 2 // empty chunks. Since emptyChunk_ may only point to a previously // cleared Chunk, if it points to something else besides deallocChunk_, // then FixedAllocator currently has 2 empty Chunks. if ( NULL != emptyChunk_ ) { // If last Chunk is empty, just change what deallocChunk_ // points to, and release the last. Otherwise, swap an empty // Chunk with the last, and then release it. Chunk * lastChunk = &chunks_.back(); if ( lastChunk == deallocChunk_ ) deallocChunk_ = emptyChunk_; else if ( lastChunk != emptyChunk_ ) std::swap( *emptyChunk_, *lastChunk ); assert( lastChunk->HasAvailable( numBlocks_ ) ); lastChunk->Release(); chunks_.pop_back(); allocChunk_ = deallocChunk_; } emptyChunk_ = deallocChunk_; } // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); }