コード例 #1
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
void FixedAllocator::DoDeallocate(void* p)
{
    // Show that deallocChunk_ really owns the block at address p.
    assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) );
    // Either of the next two assertions may fail if somebody tries to
    // delete the same block twice.
    assert( emptyChunk_ != deallocChunk_ );
    assert( !deallocChunk_->HasAvailable( numBlocks_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) 
                allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}
コード例 #2
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::TrimEmptyChunk( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    if ( NULL == emptyChunk_ ) return false;

    // If emptyChunk_ points to valid Chunk, then chunk list is not empty.
    assert( !chunks_.empty() );
    // And there should be exactly 1 empty Chunk.
    assert( 1 == CountEmptyChunks() );

    Chunk * lastChunk = &chunks_.back();
    if ( lastChunk != emptyChunk_ )
        std::swap( *emptyChunk_, *lastChunk );
    assert( lastChunk->HasAvailable( numBlocks_ ) );
    lastChunk->Release();
    chunks_.pop_back();

    if ( chunks_.empty() )
    {
        allocChunk_ = NULL;
        deallocChunk_ = NULL;
    }
    else
    {
        if ( deallocChunk_ == emptyChunk_ )
        {
            deallocChunk_ = &chunks_.front();
            assert( deallocChunk_->blocksAvailable_ < numBlocks_ );
        }
        if ( allocChunk_ == emptyChunk_ )
        {
            allocChunk_ = &chunks_.back();
            assert( allocChunk_->blocksAvailable_ < numBlocks_ );
        }
    }

    emptyChunk_ = NULL;
    assert( 0 == CountEmptyChunks() );

    return true;
}
コード例 #3
0
ファイル: SmallObj.cpp プロジェクト: dudor/pcmanager
void FixedAllocator::DoDeallocate(void* p)
{
    assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ),
                                     numBlocks_ * blockSize_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}
コード例 #4
0
ファイル: iff.cpp プロジェクト: Scraft/avpmp
	void Composite::Serialize(Archive * pArchv)
	{
		pArchv->Transfer(m_idData);
		
		if (pArchv->m_bIsLoading)
		{
			DeleteAllChildren();
			
			while (pArchv->GetSize())
			{
				Chunk * pChunk = LoadChunk(pArchv);
				InsertChildLast(pChunk);
				pChunk->Release();
			}
		}
		else
		{
			for (ChildNode * pNode = m_pFirst; pNode; pNode = GetNextChild(pNode))
			{
				pNode->GetChunk()->Write(pArchv);
			}
		}
	}