bool OutdoorPvPObjective::DelCreature(uint32 type) { if(!m_Creatures[type]) { sLog.outDebug("OutdoorPvPObjective: creature type %u was already deleted",type); return false; } Creature *cr = HashMapHolder<Creature>::Find(m_Creatures[type]); if(!cr) { sLog.outError("OutdoorPvPObjective: Can't find creature guid: %u", GUID_LOPART(m_Creatures[type])); return false; } sLog.outDebug("OutdoorPvPObjective: deleting creature type %u", type); uint32 guid = cr->GetDBTableGUIDLow(); // dont save respawn time // delete respawn time for this creature WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); cr->AddObjectToRemoveList(); objmgr.DeleteCreatureData(guid); // i think this is needed, cause the data gets created through a hack m_CreatureTypes[m_Creatures[type]] = 0; m_Creatures[type] = 0; return true; }
bool OutdoorPvPObjective::DelCapturePoint() { Map* map = m_PvP->GetMap(); if (m_CapturePoint) { GameObject *obj = map->GetGameObject(m_CapturePoint); if (obj) { obj->SetRespawnTime(0); // not save respawn time obj->Delete(); } m_CapturePoint = 0; } if (m_CapturePointCreature) { Creature *cr = map->GetCreature(m_CapturePointCreature); if (cr) cr->AddObjectToRemoveList(); m_CapturePointCreature = 0; } return true; }
bool OPvPCapturePoint::DelCreature(uint32 type) { if(!m_Creatures[type]) { sLog.outDebug("opvp creature type %u was already deleted",type); return false; } Creature* cr = sMapMgr.FindMap(530)->GetCreature(m_Creatures[type]); if(!cr) { // can happen when closing the core m_Creatures[type] = 0; return false; } sLog.outDebug("deleting opvp creature type %u",type); uint32 guid = cr->GetDBTableGUIDLow(); // Don't save respawn time cr->SetRespawnTime(0); cr->RemoveCorpse(); // explicit removal from map // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed //if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) // map->Remove(cr,false); // delete respawn time for this creature WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); cr->AddObjectToRemoveList(); sObjectMgr.DeleteCreatureData(guid); m_CreatureTypes[m_Creatures[type]] = 0; m_Creatures[type] = 0; return true; }
static bool HandleNpcBotDeleteCommand(ChatHandler* handler, const char* /*args*/) { Player* chr = handler->GetSession()->GetPlayer(); Unit* ubot = chr->GetSelectedUnit(); if (!ubot) { handler->SendSysMessage(".npcbot delete"); handler->SendSysMessage("Deletes selected npcbot spawn from world and DB"); handler->SetSentErrorMessage(true); return false; } Creature* bot = ubot->ToCreature(); if (!bot || !bot->IsNPCBot()) { handler->SendSysMessage("No npcbot selected"); handler->SetSentErrorMessage(true); return false; } if (Player* botowner = bot->GetBotOwner()->ToPlayer()) botowner->GetBotMgr()->RemoveBot(bot->GetGUID(), BOT_REMOVE_DISMISS); uint32 id = bot->GetEntry(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_NPCBOT_EQUIP); //"SELECT equipMhEx, equipOhEx, equipRhEx, equipHead, equipShoulders, equipChest, equipWaist, equipLegs, equipFeet, equipWrist, equipHands, equipBack, equipBody, equipFinger1, equipFinger2, equipTrinket1, equipTrinket2, equipNeck //FROM characters_npcbot WHERE entry = ?", CONNECTION_SYNCH stmt->setUInt32(0, id); PreparedQueryResult res = CharacterDatabase.Query(stmt); ASSERT(res); Field* fields = res->Fetch(); for (uint8 i = 0; i != BOT_INVENTORY_SIZE; ++i) { if (fields[i].GetUInt32()) { handler->PSendSysMessage("%s still has eqipment assigned. Please remove equips before deleting bot!", bot->GetName().c_str()); handler->SetSentErrorMessage(true); return false; } } bot->CombatStop(); bot->DeleteFromDB(); bot->AddObjectToRemoveList(); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NPCBOT); //"DELETE FROM characters_npcbot WHERE entry = ?", CONNECTION_ASYNC stmt->setUInt32(0, id); CharacterDatabase.Execute(stmt); handler->SendSysMessage("Npcbot successfully deleted."); return true; }
bool BattleGround::DelCreature(uint32 type) { Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if(!cr) { sLog.outError("Can't find creature guid: %u",m_BgCreatures[type]); return false; } cr->CleanupsBeforeDelete(); cr->AddObjectToRemoveList(); m_BgCreatures[type] = 0; return true; }
/* void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceId()); if(!map) return false; if(respawntime == 0) { Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if(obj) { //obj->Respawn(); // bugged obj->SetRespawnTime(0); objmgr.SaveCreatureRespawnTime(obj->GetGUIDLow(), GetInstanceID(), 0); map->Add(obj); } } else { Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if(obj) { obj->setDeathState(DEAD); obj->SetRespawnTime(respawntime); map->Add(obj); } } } */ bool BattleGround::DelCreature(uint32 type) { Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if(!cr) { sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type])); return false; } //TODO: only delete creature after not in combat cr->CleanupsBeforeDelete(); cr->AddObjectToRemoveList(); m_BgCreatures[type] = 0; return true; }
static bool HandleNpcDeleteCommand(ChatHandler* handler, const char* args) { Creature* unit = NULL; if (*args) { // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r char* cId = handler->extractKeyFromLink((char*) args, "Hcreature"); if (!cId) return false; uint32 lowguid = atoi(cId); if (!lowguid) return false; if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid)) unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature( MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); } else unit = handler->getSelectedCreature(); if (!unit || unit->isPet() || unit->isTotem()) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } QueryResult result; result = WorldDatabase.PQuery("SELECT * FROM creature_spawn WHERE guid='%u' AND account='%u'", unit->GetGUIDLow(), handler->GetSession()->GetAccountId()); if (!result) { handler->PSendSysMessage(LANG_CREATURE_ACCOUNT); handler->SetSentErrorMessage(true); return false; } // Delete the creature unit->CombatStop(); unit->DeleteFromDB(); unit->AddObjectToRemoveList(); handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE); sLog->outSQLDev("DELETE FROM creature WHERE guid = %u;", unit->GetGUIDLow()); return true; }
void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid) { if (CreatureData const* data = sObjectMgr->GetCreatureData(guid)) { sObjectMgr->RemoveCreatureFromGrid(guid, data); Map* map = sMapMgr->CreateBaseMap(data->mapid); if (!map->Instanceable()) { auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid); for (auto itr = creatureBounds.first; itr != creatureBounds.second;) { Creature* creature = itr->second; ++itr; creature->AddObjectToRemoveList(); } } } }
bool OutdoorPvPObjective::DelCreature(uint32 type) { if (!m_Creatures[type]) { sLog.outDebug("OutdoorPvP creature type %u was already deleted",type); return false; } Map* map = m_PvP->GetMap(); Creature *cr = map->GetCreature(m_Creatures[type]); if (!cr) { sLog.outError("OutdoorPvPObjective: Can't find creature guid: %u", GUID_LOPART(m_Creatures[type])); return false; } cr->AddObjectToRemoveList(); m_CreatureTypes[m_Creatures[type]] = 0; m_Creatures[type] = 0; return true; }
void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid) { if (CreatureData const* data = sObjectMgr->GetCreatureData(guid)) { sObjectMgr->RemoveCreatureFromGrid(guid, data); Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); if (!map->Instanceable()) { auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid); for (auto itr = creatureBounds.first; itr != creatureBounds.second;) { Creature* creature = itr->second; ++itr; // For dynamic spawns, save respawn time here if (!creature->GetRespawnCompatibilityMode()) creature->SaveRespawnTime(0, false); creature->AddObjectToRemoveList(); } } } }
bool OPvPCapturePoint::DelCreature(uint32 type) { ObjectGuid::LowType spawnId = m_Creatures[type]; if (!spawnId) { TC_LOG_DEBUG("outdoorpvp", "opvp creature type %u was already deleted", type); return false; } auto bounds = m_PvP->GetMap()->GetCreatureBySpawnIdStore().equal_range(spawnId); for (auto itr = bounds.first; itr != bounds.second;) { Creature* c = itr->second; ++itr; // Don't save respawn time c->SetRespawnTime(0); c->RemoveCorpse(); c->AddObjectToRemoveList(); } TC_LOG_DEBUG("outdoorpvp", "deleting opvp creature type %u", type); // explicit removal from map // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed //if (Map* map = sMapMgr->FindMap(cr->GetMapId())) // map->Remove(cr, false); // delete respawn time for this creature PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); stmt->setUInt64(0, spawnId); stmt->setUInt16(1, m_PvP->GetMap()->GetId()); stmt->setUInt32(2, 0); // instance id, always 0 for world maps CharacterDatabase.Execute(stmt); sObjectMgr->DeleteCreatureData(spawnId); m_CreatureTypes[m_Creatures[type]] = 0; m_Creatures[type] = 0; return true; }
bool OPvPCapturePoint::DelCreature(uint32 type) { if (!m_Creatures[type]) { TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted", type); return false; } Creature* cr = HashMapHolder<Creature>::Find(m_Creatures[type]); if (!cr) { // can happen when closing the core m_Creatures[type] = 0; return false; } TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u", type); uint32 guid = cr->GetDBTableGUIDLow(); // Don't save respawn time cr->SetRespawnTime(0); cr->RemoveCorpse(); // explicit removal from map // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed //if (Map* map = sMapMgr->FindMap(cr->GetMapId())) // map->Remove(cr, false); // delete respawn time for this creature PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); stmt->setUInt32(0, guid); stmt->setUInt16(1, cr->GetMapId()); stmt->setUInt32(2, 0); // instance id, always 0 for world maps CharacterDatabase.Execute(stmt); cr->AddObjectToRemoveList(); sObjectMgr->DeleteCreatureData(guid); m_CreatureTypes[m_Creatures[type]] = 0; m_Creatures[type] = 0; return true; }
static bool HandleNpcDeleteCommand(ChatHandler* handler, const char* args) { Creature* unit = NULL; if (*args) { // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r char* cId = handler->extractKeyFromLink((char*)args,"Hcreature"); if (!cId) return false; uint32 lowguid = atoi(cId); if (!lowguid) return false; if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid)) unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); } else unit = handler->getSelectedCreature(); if (!unit || unit->isPet() || unit->isTotem()) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } // Delete the creature unit->CombatStop(); unit->DeleteFromDB(); unit->AddObjectToRemoveList(); handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE); return true; }
static bool HandleWpShowCommand(ChatHandler* handler, const char* args) { if (!*args) return false; // first arg: on, off, first, last char* show_str = strtok((char*)args, " "); if (!show_str) return false; // second arg: GUID (optional, if a creature is selected) char* guid_str = strtok((char*)NULL, " "); uint32 pathid = 0; Creature* target = handler->getSelectedCreature(); // Did player provide a PathID? if (!guid_str) { // No PathID provided // -> Player must have selected a creature if (!target) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } pathid = target->GetWaypointPath(); } else { // PathID provided // Warn if player also selected a creature // -> Creature selection is ignored <- if (target) handler->SendSysMessage(LANG_WAYPOINT_CREATSELECTED); pathid = atoi((char*)guid_str); } std::string show = show_str; uint32 Maxpoint; //handler->PSendSysMessage("wpshow - show: %s", show); // Show info for the selected waypoint if (show == "info") { // Check if the user did specify a visual waypoint if (target->GetEntry() != VISUAL_WAYPOINT) { handler->PSendSysMessage(LANG_WAYPOINT_VP_SELECT); handler->SetSentErrorMessage(true); return false; } QueryResult result = WorldDatabase.PQuery("SELECT id, point, delay, move_flag, action, action_chance FROM waypoint_data WHERE wpguid = %u", target->GetGUIDLow()); if (!result) { handler->SendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM); return true; } handler->SendSysMessage("|cff00ffffDEBUG: wp show info:|r"); do { Field* fields = result->Fetch(); pathid = fields[0].GetUInt32(); uint32 point = fields[1].GetUInt32(); uint32 delay = fields[2].GetUInt32(); uint32 flag = fields[3].GetUInt32(); uint32 ev_id = fields[4].GetUInt32(); uint32 ev_chance = fields[5].GetUInt32(); handler->PSendSysMessage("|cff00ff00Show info: for current point: |r|cff00ffff%u|r|cff00ff00, Path ID: |r|cff00ffff%u|r", point, pathid); handler->PSendSysMessage("|cff00ff00Show info: delay: |r|cff00ffff%u|r", delay); handler->PSendSysMessage("|cff00ff00Show info: Move flag: |r|cff00ffff%u|r", flag); handler->PSendSysMessage("|cff00ff00Show info: Waypoint event: |r|cff00ffff%u|r", ev_id); handler->PSendSysMessage("|cff00ff00Show info: Event chance: |r|cff00ffff%u|r", ev_chance); } while (result->NextRow()); return true; } if (show == "on") { QueryResult result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z FROM waypoint_data WHERE id = '%u'", pathid); if (!result) { handler->SendSysMessage("|cffff33ffPath no found.|r"); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage("|cff00ff00DEBUG: wp on, PathID: |cff00ffff%u|r", pathid); // Delete all visuals for this NPC QueryResult result2 = WorldDatabase.PQuery("SELECT wpguid FROM waypoint_data WHERE id = '%u' and wpguid <> 0", pathid); if (result2) { bool hasError = false; do { Field* fields = result2->Fetch(); uint32 wpguid = fields[0].GetUInt32(); Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); if (!creature) { handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid); hasError = true; PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); stmt->setUInt32(0, wpguid); WorldDatabase.Execute(stmt); } else { creature->CombatStop(); creature->DeleteFromDB(); creature->AddObjectToRemoveList(); } } while (result2->NextRow()); if (hasError) { handler->PSendSysMessage(LANG_WAYPOINT_TOOFAR1); handler->PSendSysMessage(LANG_WAYPOINT_TOOFAR2); handler->PSendSysMessage(LANG_WAYPOINT_TOOFAR3); } } do { Field* fields = result->Fetch(); uint32 point = fields[0].GetUInt32(); float x = fields[1].GetFloat(); float y = fields[2].GetFloat(); float z = fields[3].GetFloat(); uint32 id = VISUAL_WAYPOINT; Player* chr = handler->GetSession()->GetPlayer(); Map* map = chr->GetMap(); float o = chr->GetOrientation(); Creature* wpCreature = new Creature; if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete wpCreature; return false; } // Set "wpguid" column to the visual waypoint PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_WAYPOINT_DATA_WPGUID); stmt->setInt32(0, int32(wpCreature->GetGUIDLow())); stmt->setUInt32(1, pathid); stmt->setUInt32(2, point); WorldDatabase.Execute(stmt); wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); if (!wpCreature->LoadCreatureFromDB(wpCreature->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete wpCreature; return false; } if (target) { wpCreature->SetDisplayId(target->GetDisplayId()); wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); wpCreature->SetLevel(point > STRONG_MAX_LEVEL ? STRONG_MAX_LEVEL : point); } } while (result->NextRow()); handler->SendSysMessage("|cff00ff00Showing the current creature's path.|r"); return true; } if (show == "first") { handler->PSendSysMessage("|cff00ff00DEBUG: wp first, GUID: %u|r", pathid); QueryResult result = WorldDatabase.PQuery("SELECT position_x, position_y, position_z FROM waypoint_data WHERE point='1' AND id = '%u'", pathid); if (!result) { handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUND, pathid); handler->SetSentErrorMessage(true); return false; } Field* fields = result->Fetch(); float x = fields[0].GetFloat(); float y = fields[1].GetFloat(); float z = fields[2].GetFloat(); uint32 id = VISUAL_WAYPOINT; Player* chr = handler->GetSession()->GetPlayer(); float o = chr->GetOrientation(); Map* map = chr->GetMap(); Creature* creature = new Creature; if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete creature; return false; } creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete creature; return false; } if (target) { creature->SetDisplayId(target->GetDisplayId()); creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); } return true; } if (show == "last") { handler->PSendSysMessage("|cff00ff00DEBUG: wp last, PathID: |r|cff00ffff%u|r", pathid); QueryResult result = WorldDatabase.PQuery("SELECT MAX(point) FROM waypoint_data WHERE id = '%u'", pathid); if (result) Maxpoint = (*result)[0].GetUInt32(); else Maxpoint = 0; result = WorldDatabase.PQuery("SELECT position_x, position_y, position_z, orientation FROM waypoint_data WHERE point ='%u' AND id = '%u'", Maxpoint, pathid); if (!result) { handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, pathid); handler->SetSentErrorMessage(true); return false; } Field* fields = result->Fetch(); float x = fields[0].GetFloat(); float y = fields[1].GetFloat(); float z = fields[2].GetFloat(); float o = fields[3].GetFloat(); uint32 id = VISUAL_WAYPOINT; Player* chr = handler->GetSession()->GetPlayer(); Map* map = chr->GetMap(); Creature* creature = new Creature; if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); delete creature; return false; } creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); delete creature; return false; } if (target) { creature->SetDisplayId(target->GetDisplayId()); creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); } return true; } if (show == "off") { QueryResult result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id = '%u'", 1); if (!result) { handler->SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND); handler->SetSentErrorMessage(true); return false; } bool hasError = false; do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); if (!creature) { handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid); hasError = true; PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); stmt->setUInt32(0, guid); WorldDatabase.Execute(stmt); } else { creature->CombatStop(); creature->DeleteFromDB(); creature->AddObjectToRemoveList(); } } while (result->NextRow()); // set "wpguid" column to "empty" - no visual waypoint spawned PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WOLRD_UPD_ALL_WAYPOINT_DATA_WPGUID); WorldDatabase.Execute(stmt); //WorldDatabase.PExecute("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'"); if (hasError) { handler->PSendSysMessage(LANG_WAYPOINT_TOOFAR1); handler->PSendSysMessage(LANG_WAYPOINT_TOOFAR2); handler->PSendSysMessage(LANG_WAYPOINT_TOOFAR3); } handler->SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED); return true; } handler->PSendSysMessage("|cffff33ffDEBUG: wpshow - no valid command found|r"); return true; }
static bool HandleWpModifyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; // first arg: add del text emote spell waittime move char* show_str = strtok((char*)args, " "); if (!show_str) { return false; } std::string show = show_str; // Check // Remember: "show" must also be the name of a column! if ((show != "delay") && (show != "action") && (show != "action_chance") && (show != "move_flag") && (show != "del") && (show != "move") && (show != "wpadd") ) { return false; } // Next arg is: <PATHID> <WPNUM> <ARGUMENT> char* arg_str = NULL; // Did user provide a GUID // or did the user select a creature? // -> variable lowguid is filled with the GUID of the NPC uint32 pathid = 0; uint32 point = 0; uint32 wpGuid = 0; Creature* target = handler->getSelectedCreature(); if (!target || target->GetEntry() != VISUAL_WAYPOINT) { handler->SendSysMessage("|cffff33ffERROR: You must select a waypoint.|r"); return false; } // The visual waypoint wpGuid = target->GetGUIDLow(); // User did select a visual waypoint? // Check the creature QueryResult result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid); if (!result) { handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow()); // Select waypoint number from database // Since we compare float values, we have to deal with // some difficulties. // Here we search for all waypoints that only differ in one from 1 thousand // (0.001) - There is no other way to compare C++ floats with mySQL floats // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html const char* maxDIFF = "0.01"; result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s) and (abs(position_y - %f) <= %s) and (abs(position_z - %f) <= %s)", target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF); if (!result) { handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid); return true; } } do { Field* fields = result->Fetch(); pathid = fields[0].GetUInt32(); point = fields[1].GetUInt32(); } while (result->NextRow()); // We have the waypoint number and the GUID of the "master npc" // Text is enclosed in "<>", all other arguments not arg_str = strtok((char*)NULL, " "); // Check for argument if (show != "del" && show != "move" && arg_str == NULL) { handler->PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str); return false; } if (show == "del" && target) { handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid); // wpCreature Creature* wpCreature = NULL; if (wpGuid != 0) { wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); wpCreature->CombatStop(); wpCreature->DeleteFromDB(); wpCreature->AddObjectToRemoveList(); } PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_WAYPOINT_DATA); stmt->setUInt32(0, pathid); stmt->setUInt32(1, point); WorldDatabase.Execute(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_WAYPOINT_DATA_POINT); stmt->setUInt32(0, pathid); stmt->setUInt32(1, point); WorldDatabase.Execute(stmt); handler->PSendSysMessage(LANG_WAYPOINT_REMOVED); return true; } // del if (show == "move" && target) { handler->PSendSysMessage("|cff00ff00DEBUG: wp move, PathID: |r|cff00ffff%u|r", pathid); Player* chr = handler->GetSession()->GetPlayer(); Map* map = chr->GetMap(); { // wpCreature Creature* wpCreature = NULL; // What to do: // Move the visual spawnpoint // Respawn the owner of the waypoints if (wpGuid != 0) { wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); wpCreature->CombatStop(); wpCreature->DeleteFromDB(); wpCreature->AddObjectToRemoveList(); // re-create Creature* wpCreature2 = new Creature; if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation())) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; return false; } wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); //TODO: Should we first use "Create" then use "LoadFromDB"? if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; return false; } //sMapMgr->GetMap(npcCreature->GetMapId())->Add(wpCreature2); } PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_WAYPOINT_DATA_POSITION); stmt->setFloat(0, chr->GetPositionX()); stmt->setFloat(1, chr->GetPositionY()); stmt->setFloat(2, chr->GetPositionZ()); stmt->setUInt32(3, pathid); stmt->setUInt32(4, point); WorldDatabase.Execute(stmt); handler->PSendSysMessage(LANG_WAYPOINT_CHANGED); } return true; } // move const char *text = arg_str; if (text == 0) { // show_str check for present in list of correct values, no sql injection possible WorldDatabase.PExecute("UPDATE waypoint_data SET %s=NULL WHERE id='%u' AND point='%u'", show_str, pathid, point); // Query can't be a prepared statement } else { // show_str check for present in list of correct values, no sql injection possible std::string text2 = text; WorldDatabase.EscapeString(text2); WorldDatabase.PExecute("UPDATE waypoint_data SET %s='%s' WHERE id='%u' AND point='%u'", show_str, text2.c_str(), pathid, point); // Query can't be a prepared statement } handler->PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str); return true; }