Creature creature1; // ... code that adds objects to the creature ... GameObject* object1 = new GameObject(); GameObject* object2 = new GameObject(); creature1.AddObjectToRemoveList(object1); creature1.AddObjectToRemoveList(object2);
std::vectorIn this example, a std::vector of Creature objects is created and populated with creatures. Then, a loop iterates over each creature in the list and uses the AddObjectToRemoveList() function to add the creature's head object (the object at the front of their object list) to the remove list. Determining the package library for these examples is not possible without more context, as the Creature class could be a part of any number of libraries or frameworks.creature_list; // ... code that adds creatures to the list ... for (int i = 0; i < creature_list.size(); i++) { Creature& creature = creature_list[i]; creature.AddObjectToRemoveList(creature.GetHeadObject()); }