#include#include Creature player = Creature("Player"); player.CastSpell("Fireball");
#includeIn this example, the player creature casts the Healing spell on their ally using the CastSpell function that takes an additional argument of the ally creature. The package library for this function and the related classes such as Creature is likely a game engine or game development library. Examples of such libraries might be Unity, Unreal Engine, or Godot.#include Creature player = Creature("Player"); Creature ally = Creature("Ally"); player.CastSpell("Healing", ally);