Example #1
0
void Vehicle::InstallAllAccessories()
{
    if(!GetMap())
       return;

    CreatureDataAddon const *cainfo = GetCreatureAddon();
    if(!cainfo || !cainfo->passengers)
        return;
    for (CreatureDataAddonPassengers const* cPassanger = cainfo->passengers; cPassanger->seat_idx != -1; ++cPassanger)
    {
        // Continue if seat already taken
        if(GetPassenger(cPassanger->seat_idx))
            continue;

        uint32 guid = 0;
        bool isVehicle = false;
        // Set guid and check whatever it is
        if(cPassanger->guid != 0)
            guid = cPassanger->guid;
        else
        {
            CreatureDataAddon const* passAddon;
            passAddon = ObjectMgr::GetCreatureTemplateAddon(cPassanger->entry);
            if(passAddon && passAddon->vehicle_id != 0)
                isVehicle = true;
            else
                guid = sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT);
        }
        // Create it
        Creature *pPassenger = new Creature;
        if(!isVehicle)
        {
            uint32 entry = cPassanger->entry;
            if(entry == 0)
            {
                CreatureData const* data = sObjectMgr.GetCreatureData(guid);
                if(!data)
                    continue;
                entry = data->id;
            }     
            
            if(!pPassenger->Create(guid, GetMap(), GetPhaseMask(), entry, 0))
                continue;
            pPassenger->LoadFromDB(guid, GetMap());
            pPassenger->Relocate(GetPositionX(), GetPositionY(), GetPositionZ());
            GetMap()->Add(pPassenger);
            pPassenger->AIM_Initialize();
        }
        else
            pPassenger = (Creature*)SummonVehicle(cPassanger->entry, GetPositionX(), GetPositionY(), GetPositionZ(), 0);
        // Enter vehicle...
        pPassenger->EnterVehicle(this, cPassanger->seat_idx, true);
        // ...and send update. Without this, client wont show this new creature/vehicle...
        WorldPacket data;
        pPassenger->BuildHeartBeatMsg(&data);
        pPassenger->SendMessageToSet(&data, false);
    }
}
Example #2
0
bool ChatHandler::HandleAddSpwCommand(const char* args)
{
    char* charID = strtok((char*)args, " ");
    if (!charID)
        return false;

    uint32 id  = atoi(charID);

    //QueryResult *result = sDatabase.PQuery("SELECT `modelid`,`flags`,`faction`,`level`,`name` FROM `creature_template` WHERE `entry` = '%u'", id);

    //if(result)
    //{
    //Field *fields = result->Fetch();

    //WorldPacket data;

    Player *chr = m_session->GetPlayer();
    float x = chr->GetPositionX();
    float y = chr->GetPositionY();
    float z = chr->GetPositionZ();
    float o = chr->GetOrientation();

    Creature* pCreature = new Creature;
    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, id))
    {
        delete pCreature;
        return false;
    }

    pCreature->AIM_Initialize();
    //pCreature->SetUInt32Value(UNIT_FIELD_HEALTH , 1); // temp set on 1 HP needs to be MAX HP (strange error)

    sLog.outDebug(LANG_ADD_OBJ);

    MapManager::Instance().GetMap(pCreature->GetMapId())->Add(pCreature);
    pCreature->SaveToDB();

    //delete result;
    return true;
    //}
    //else
    //    delete result;
    //return false;
}