class Creature { public: void AddThreat(Creature* other) { this->threat += other->power; } // other member functions and variables private: int threat; int power; }; Creature player; Creature enemy; player.power = 50; enemy.power = 20; player.AddThreat(&enemy); // Now the player's threat is 20In this example, we define a "Creature" class that has a "power" and "threat" attribute. The "AddThreat" function is used to add threat to the current creature by taking in a pointer to another creature object. We instantiate two creature objects, "player" and "enemy", and set their "power" attributes to 50 and 20, respectively. We then call "player.AddThreat(&enemy)" to add "enemy"'s power to "player"'s threat. Overall, this code example shows how to use the "AddThreat" function to add a creature's power to the current creature's threat.