Creature bob; // create a new Creature object bob.addUnitState("healthy"); // add a "healthy" state to the bob object bob.addUnitState("happy"); // add a "happy" state to the bob object
Creature cat; cat.addUnitState("hungry"); cat.addUnitState("sleepy"); cat.addUnitState("playful");This code creates a new Creature object named "cat" and adds three unit states to it: "hungry", "sleepy", and "playful". Without knowing more about the context and purpose of this code, it is difficult to determine what package library it would be a part of.