CreatureModule::CreatureManager manager; // load the animation file manager.LoadCreatureJSON("animation.json"); // get the Creature object CreatureModule::Creature *creature = manager.GetCreature(); // play the animation creature->SetActiveAnimation("walk"); creature->SetRunTime(0); creature->SetShouldLoop(true);In this code, the animation file ("animation.json") is loaded into a CreatureManager object, and then the Creature object is obtained from the manager. The animation is played by calling the SetActiveAnimation() method on the Creature object, and then setting the runtime and loop properties. Overall, Creature is a powerful tool for creating 2D skeletal animations, and its integration with popular game engines makes it a popular choice for game developers. It is available as a package library in C++.