#include#include "creaturecanfly.h" int main() { CreatureCanFly bird("Eagle"); std::cout << bird.getName() << " can fly!" << std::endl; return 0; }
#include "creaturecanfly.h" #include "creature.h" #include "environment.h" int main() { Environment world; Creature canFly("Dragon", 100, &world); Creature canNotFly("Rabbit", 10, &world); CreatureCanFly *dragon = new CreatureCanFly(canFly); CreatureCanFly *rabbit = new CreatureCanFly(canNotFly); // ...some code here to update and move the creatures around the world... return 0; }In this example, we create two different creatures called "canFly" and "canNotFly" and add them to an "Environment" object called "world". We then create new CreatureCanFly objects called "dragon" and "rabbit" by passing the original creatures as arguments. This allows us to simulate their flight capabilities within the game world. The package library for the Creature CanFly class would likely be a game or simulation framework, such as Unity or Unreal Engine, which provides a set of pre-written classes and functions for building games and simulations.