void DestroyCreature(Creature* creature) { if (creature != nullptr) { // remove creature from scene scene.Delete(creature); // remove creature object from memory delete creature; creature = nullptr; } }
void CheckCreatures() { for (auto creature : creatures) { if (creature->IsDead()) { // remove dead creature from game DestroyCreature(creature); } } }In this example, the function `CheckCreatures` iterates through a list of creatures and checks if any of them are dead. If a creature is dead, it calls the `DestroyCreature` function to remove it from the game. The package library for Creature Despawn in C++ can depend on the game engine or framework being used. For example, if the game is being developed using Unreal Engine or Unity, the function for Creature Despawn may be included in the engine's API. Otherwise, it may need to be created manually or using a third-party library.