コード例 #1
0
ファイル: spectatorgui.cpp プロジェクト: Bubbasacs/FinalProj
void CSpectatorMenu::OnThink()
{
	BaseClass::OnThink();

	IGameResources *gr = GameResources();
	if ( !gr )
		return;

	// make sure the player combo box is up to date
	int playernum = GetSpectatorTarget();
	const char *selectedPlayerName = gr->GetPlayerName( playernum );
	const char *currentPlayerName = "";
	KeyValues *kv = m_pPlayerList->GetActiveItemUserData();
	if ( kv )
	{
		currentPlayerName = kv->GetString("player");
	}
	if ( !FStrEq( currentPlayerName, selectedPlayerName ) )
	{
		for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i )
		{
			KeyValues *kv = m_pPlayerList->GetItemUserData( i );
			if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
			{
				m_pPlayerList->ActivateItemByRow( i );
				m_pPlayerList->SetText( selectedPlayerName );
				break;
			}
		}
	}
}
コード例 #2
0
//-----------------------------------------------------------------------------
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
//-----------------------------------------------------------------------------
bool CClientScoreBoardDialog::GetPlayerScoreInfo(int playerIndex, KeyValues *kv)
{
	IGameResources *gr = GameResources();

	if (!gr )
		return false;

	kv->SetInt("deaths", gr->GetDeaths( playerIndex ) );
	kv->SetInt("frags", gr->GetFrags( playerIndex ) );
	kv->SetInt("ping", gr->GetPing( playerIndex ) ) ;
	kv->SetString("name", gr->GetPlayerName( playerIndex ) );
	kv->SetInt("playerIndex", playerIndex);

//	kv->SetInt("voice",	s_VoiceImage[GetClientVoice()->GetSpeakerStatus( playerIndex - 1) ]);	

/*	// setup the tracker column
	if (g_pFriendsUser)
	{
		unsigned int trackerID = gEngfuncs.GetTrackerIDForPlayer(row);

		if (g_pFriendsUser->IsBuddy(trackerID) && trackerID != g_pFriendsUser->GetFriendsID())
		{
			kv->SetInt("tracker",TrackerImage);
		}
	}
*/
	return true;
}
コード例 #3
0
//-----------------------------------------------------------------------------
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
//-----------------------------------------------------------------------------
bool CClientScoreBoardDialog::GetPlayerScoreInfo(int playerIndex, KeyValues *kv)
{
	IGameResources *gr = GameResources();

	if (!gr )
		return false;

	kv->SetInt("deaths", gr->GetDeaths( playerIndex ) );
	kv->SetInt("frags", gr->GetFrags( playerIndex ) );
	kv->SetInt("ping", gr->GetPing( playerIndex ) ) ;
	kv->SetString("name", gr->GetPlayerName( playerIndex ) );
	kv->SetInt("playerIndex", playerIndex);

	return true;
}
コード例 #4
0
//-----------------------------------------------------------------------------
// Purpose: Adds a new section to the scoreboard (i.e the team header)
//-----------------------------------------------------------------------------
void CClientScoreBoardDialog::AddSection(int teamType, int teamNumber)
{
	if ( teamType == TYPE_TEAM )
	{
		IGameResources *gr = GameResources();

		if ( !gr )
			return;

		// setup the team name
		wchar_t *teamName = g_pVGuiLocalize->Find( gr->GetTeamName(teamNumber) );
		wchar_t name[64];
		wchar_t string1[1024];
		
		if (!teamName)
		{
			g_pVGuiLocalize->ConvertANSIToUnicode(gr->GetTeamName(teamNumber), name, sizeof(name));
			teamName = name;
		}

		g_pVGuiLocalize->ConstructString( string1, sizeof( string1 ), g_pVGuiLocalize->Find("#Player"), 2, teamName );
		
		m_pPlayerList->AddSection(m_iSectionId, "", StaticPlayerSortFunc);

		// Avatars are always displayed at 32x32 regardless of resolution
		if ( ShowAvatars() )
		{
			m_pPlayerList->AddColumnToSection( m_iSectionId, "avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iAvatarWidth );
		}

		m_pPlayerList->AddColumnToSection(m_iSectionId, "name", string1, 0, scheme()->GetProportionalScaledValueEx( GetScheme(),NAME_WIDTH) - m_iAvatarWidth );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "frags", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),SCORE_WIDTH) );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "deaths", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),DEATH_WIDTH) );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "ping", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),PING_WIDTH) );
	}
	else if ( teamType == TYPE_SPECTATORS )
	{
		m_pPlayerList->AddSection(m_iSectionId, "");

		// Avatars are always displayed at 32x32 regardless of resolution
		if ( ShowAvatars() )
		{
			m_pPlayerList->AddColumnToSection( m_iSectionId, "avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iAvatarWidth );
		}
		m_pPlayerList->AddColumnToSection(m_iSectionId, "name", "#Spectators", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),NAME_WIDTH) - m_iAvatarWidth );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "frags", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),SCORE_WIDTH) );
	}
}
コード例 #5
0
void CSpectatorMenu::FireGameEvent( IGameEvent * event )
{
	const char *pEventName = event->GetName();

 	if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
	{
		IGameResources *gr = GameResources();
		if ( !gr )
			return;

		// make sure the player combo box is up to date
		int playernum = GetSpectatorTarget();
		if ( playernum < 1 || playernum > MAX_PLAYERS )
			return;

		const char *selectedPlayerName = gr->GetPlayerName( playernum );
		const char *currentPlayerName = "";
		KeyValues *kv = m_pPlayerList->GetActiveItemUserData();
		if ( kv )
		{
			currentPlayerName = kv->GetString( "player" );
		}
		if ( !FStrEq( currentPlayerName, selectedPlayerName ) )
		{
			for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i )
			{
				KeyValues *kv = m_pPlayerList->GetItemUserData( i );
				if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
				{
					m_pPlayerList->ActivateItemByRow( i );
					break;
				}
			}
		}
	}
}
コード例 #6
0
//-----------------------------------------------------------------------------
// Purpose: Adds a new section to the scoreboard (i.e the team header)
//-----------------------------------------------------------------------------
void CClientScoreBoardDialog::AddSection(int teamType, int teamNumber)
{
	if ( teamType == TYPE_TEAM )
	{
		IGameResources *gr = GameResources();

		if ( !gr )
			return;

		// setup the team name
		wchar_t *teamName = localize()->Find( gr->GetTeamName(teamNumber) );
		wchar_t name[64];
		wchar_t string1[1024];
		
		if (!teamName)
		{
			localize()->ConvertANSIToUnicode(gr->GetTeamName(teamNumber), name, sizeof(name));
			teamName = name;
		}

		localize()->ConstructString( string1, sizeof( string1 ), localize()->Find("#Player"), 2, teamName );
		
		m_pPlayerList->AddSection(m_iSectionId, "", StaticPlayerSortFunc);

		m_pPlayerList->AddColumnToSection(m_iSectionId, "name", string1, 0, scheme()->GetProportionalScaledValueEx( GetScheme(),NAME_WIDTH) );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "frags", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),SCORE_WIDTH) );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "deaths", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),DEATH_WIDTH) );
		m_pPlayerList->AddColumnToSection(m_iSectionId, "ping", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),PING_WIDTH) );
	}
	else if ( teamType == TYPE_SPECTATORS )
	{
		m_pPlayerList->AddSection(m_iSectionId, "");
		m_pPlayerList->AddColumnToSection(m_iSectionId, "name", "#Spectators", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),NAME_WIDTH));
		m_pPlayerList->AddColumnToSection(m_iSectionId, "frags", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(),SCORE_WIDTH) );
	}
}
コード例 #7
0
ファイル: SpectatorGUI.cpp プロジェクト: Rahmstein/IOS
void CSpectatorMenu::Update( void )
{
	IGameResources *gr = GameResources();

	Reset();

	if ( m_iDuckKey == BUTTON_CODE_INVALID )
	{
		m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
	}

	if ( !gr )
		return;

	if (!m_pTargetList->IsDropdownVisible())
	{
		m_pTargetList->GetMenu()->DeleteAllItems();

		KeyValues *pKV = new KeyValues("UserData", "index", GetMatchBall() ? GetMatchBall()->entindex() : 0);
		m_pTargetList->GetMenu()->AddMenuItem("Ball", VarArgs("spec_by_index %d", GetMatchBall() ? GetMatchBall()->entindex() : 0), this, pKV);
		pKV->deleteThis();

		for (int i = 1; i <= gpGlobals->maxClients; i++)
		{
			if (!gr->IsConnected(i) || gr->IsLocalPlayer(i) || gr->GetTeam(i) != TEAM_A && gr->GetTeam(i) != TEAM_B)
				continue;

			KeyValues *pKV = new KeyValues("UserData", "index", i);
			char playerText[MAX_PLAYER_NAME_LENGTH * 2];
			Q_snprintf(playerText, sizeof(playerText), "%s | %s", GetGlobalTeam(gr->GetTeam(i))->GetCode(), gr->GetPlayerName(i));
			m_pTargetList->GetMenu()->AddMenuItem(playerText, VarArgs("spec_by_index %d", i), this, pKV);
			pKV->deleteThis();
		}

		m_pTargetList->GetMenu()->MakeReadyForUse();
	}
}
コード例 #8
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CClientScoreBoardDialog::UpdatePlayerInfo()
{
	m_iSectionId = 0; // 0'th row is a header
	int selectedRow = -1;

	// walk all the players and make sure they're in the scoreboard
	for ( int i = 1; i <= gpGlobals->maxClients; ++i )
	{
		IGameResources *gr = GameResources();

		if ( gr && gr->IsConnected( i ) )
		{
			// add the player to the list
			KeyValues *playerData = new KeyValues("data");
			GetPlayerScoreInfo( i, playerData );
			UpdatePlayerAvatar( i, playerData );

			const char *oldName = playerData->GetString("name","");
			int bufsize = strlen(oldName) * 2 + 1;
			char *newName = (char *)_alloca( bufsize );

			UTIL_MakeSafeName( oldName, newName, bufsize );

			playerData->SetString("name", newName);

			int itemID = FindItemIDForPlayerIndex( i );
  			int sectionID = gr->GetTeam( i );
			
			if ( gr->IsLocalPlayer( i ) )
			{
				selectedRow = itemID;
			}
			if (itemID == -1)
			{
				// add a new row
				itemID = m_pPlayerList->AddItem( sectionID, playerData );
			}
			else
			{
				// modify the current row
				m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
			}

			// set the row color based on the players team
			m_pPlayerList->SetItemFgColor( itemID, gr->GetTeamColor( sectionID ) );

			playerData->deleteThis();
		}
		else
		{
			// remove the player
			int itemID = FindItemIDForPlayerIndex( i );
			if (itemID != -1)
			{
				m_pPlayerList->RemoveItem(itemID);
			}
		}
	}

	if ( selectedRow != -1 )
	{
		m_pPlayerList->SetSelectedItem(selectedRow);
	}
}
コード例 #9
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHL2MPClientScoreBoardDialog::UpdatePlayerInfo()
{
	m_iSectionId = 0; // 0'th row is a header
	int selectedRow = -1;

	CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();

	if ( !pPlayer || !g_PR )
		return;

	// walk all the players and make sure they're in the scoreboard
	for ( int i = 1; i <= gpGlobals->maxClients; i++ )
	{
		IGameResources *gr = GameResources();

		if ( gr && gr->IsConnected( i ) )
		{
			// add the player to the list
			KeyValues *playerData = new KeyValues("data");
			GetPlayerScoreInfo( i, playerData );
			UpdatePlayerAvatar( i, playerData );

			const char *oldName = playerData->GetString( "name", "" );
			char newName[MAX_PLAYER_NAME_LENGTH];

			UTIL_MakeSafeName( oldName, newName, MAX_PLAYER_NAME_LENGTH );

			playerData->SetString("name", newName);

			int itemID = FindItemIDForPlayerIndex( i );
  			int sectionID = GetSectionFromTeamNumber( gr->GetTeam( i ) );
						
			if (itemID == -1)
			{
				// add a new row
				itemID = m_pPlayerList->AddItem( sectionID, playerData );
			}
			else
			{
				// modify the current row
				m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
			}

			if ( gr->IsLocalPlayer( i ) )
			{
				selectedRow = itemID;	// this is the local player, hilight this row
			}

			// set the row color based on the players team
			m_pPlayerList->SetItemFgColor( itemID, gr->GetTeamColor( gr->GetTeam( i ) ) );

			playerData->deleteThis();
		}
		else
		{
			// remove the player
			int itemID = FindItemIDForPlayerIndex( i );
			if (itemID != -1)
			{
				m_pPlayerList->RemoveItem(itemID);
			}
		}
	}

	if ( selectedRow != -1 )
	{
		m_pPlayerList->SetSelectedItem(selectedRow);
	}
}
コード例 #10
0
//-----------------------------------------------------------------------------
// Purpose: Updates the gui, rearranges elements
//-----------------------------------------------------------------------------
void CSpectatorGUI::Update()
{
	int wide, tall;
	int bx, by, bwide, btall;

	GetHudSize(wide, tall);
	m_pTopBar->GetBounds( bx, by, bwide, btall );

	IGameResources *gr = GameResources();
	int specmode = GetSpectatorMode();
	int playernum = GetSpectatorTarget();

	IViewPortPanel *overview = GetViewPortInterface()->FindPanelByName( PANEL_OVERVIEW );

	if ( overview && overview->IsVisible() )
	{
		int mx, my, mwide, mtall;

		VPANEL p = overview->GetVPanel();
		vgui::ipanel()->GetPos( p, mx, my );
		vgui::ipanel()->GetSize( p, mwide, mtall );
				
		if ( my < btall )
		{
			// reduce to bar 
			m_pTopBar->SetSize( wide - (mx + mwide), btall );
			m_pTopBar->SetPos( (mx + mwide), 0 );
		}
		else
		{
			// full top bar
			m_pTopBar->SetSize( wide , btall );
			m_pTopBar->SetPos( 0, 0 );
		}
	}
	else
	{
		// full top bar
		m_pTopBar->SetSize( wide , btall ); // change width, keep height
		m_pTopBar->SetPos( 0, 0 );
	}

	m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) );

	// update player name filed, text & color

	if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr )
	{
		Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color

		m_pPlayerLabel->SetFgColor( c );
		
		wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ];
		wcscpy( playerText, L"Unable to find #Spec_PlayerItem*" );
		memset( playerName, 0x0, sizeof( playerName ) );

		g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) );
		int iHealth = gr->GetHealth( playernum );
		if ( iHealth > 0  && gr->IsAlive(playernum) )
		{
			_snwprintf( health, sizeof( health ), L"%i", iHealth );
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName,  health );
		}
		else
		{
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
		}

		m_pPlayerLabel->SetText( playerText );
	}
	else
	{
		m_pPlayerLabel->SetText( L"" );
	}

	// update extra info field
	wchar_t szEtxraInfo[1024];
	wchar_t szTitleLabel[1024];
	char tempstr[128];

	if ( g_bEngineIsHLTV )
	{
		// set spectator number and HLTV title
		Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
		
		Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
	}
#if defined( REPLAY_ENABLED )
	else if ( engine->IsReplay() )
	{
		// set spectator number and Replay title
		Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", ReplayCamera()->GetNumSpectators() );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));

		Q_strncpy( tempstr, ReplayCamera()->GetTitleText(), sizeof(tempstr) );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
	}
#endif
	else
	{
		// otherwise show map name
		Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) );

		wchar_t wMapName[64];
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName));
		g_pVGuiLocalize->ConstructString( szEtxraInfo,sizeof( szEtxraInfo ), g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName );

		g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel));
	}

	SetLabelText("extrainfo", szEtxraInfo );
	SetLabelText("titlelabel", szTitleLabel );
}
コード例 #11
0
void CSpectatorMenu::Update( void )
{
	IGameResources *gr = GameResources();

	Reset();

	if ( m_iDuckKey == BUTTON_CODE_INVALID )
	{
		m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
	}

	if ( !gr )
		return;

	int iPlayerIndex;
	for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
	{

		// does this slot in the array have a name?
		if ( !gr->IsConnected( iPlayerIndex ) )
			continue;

		if ( gr->IsLocalPlayer( iPlayerIndex ) )
			continue;

		if ( !gr->IsAlive( iPlayerIndex ) )
			continue;

		wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
		char localizeTeamName[64];
		char szPlayerIndex[16];
		g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
		const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
		if ( teamname )
		{	
			Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
			team=g_pVGuiLocalize->Find( localizeTeamName );

			if ( !team ) 
			{
				g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
				team = teamText;
			}

			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
		}
		else
		{
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
		}

		Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );

		KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
		m_pPlayerList->AddItem( playerText, kv );
		kv->deleteThis();
	}

	// make sure the player combo box is up to date
	int playernum = GetSpectatorTarget();
	const char *selectedPlayerName = gr->GetPlayerName( playernum );
	for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
	{
		KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
		if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
		{
			m_pPlayerList->ActivateItemByRow( iPlayerIndex );
			break;
		}
	}
}
コード例 #12
0
ファイル: momSpectatorGUI.cpp プロジェクト: Asunaya/game
//-----------------------------------------------------------------------------
// Purpose: Updates the gui, rearranges elements
//-----------------------------------------------------------------------------
void CMOMSpectatorGUI::Update()
{
    int wide, tall;
    int bx, by, bwide, btall;

    GetHudSize(wide, tall);
    m_pTopBar->GetBounds(bx, by, bwide, btall);

    IGameResources *gr = GameResources();
    int specmode = GetSpectatorMode();
    int playernum = GetSpectatorTarget();

    IViewPortPanel *overview = gViewPortInterface->FindPanelByName(PANEL_OVERVIEW);

    if (overview && overview->IsVisible())
    {
        int mx, my, mwide, mtall;

        VPANEL p = overview->GetVPanel();
        vgui::ipanel()->GetPos(p, mx, my);
        vgui::ipanel()->GetSize(p, mwide, mtall);

        if (my < btall)
        {
            // reduce to bar
            m_pTopBar->SetSize(wide - (mx + mwide), btall);
            m_pTopBar->SetPos((mx + mwide), 0);
        }
        else
        {
            // full top bar
            m_pTopBar->SetSize(wide, btall);
            m_pTopBar->SetPos(0, 0);
        }
    }
    else
    {
        // full top bar
        m_pTopBar->SetSize(wide, btall); // change width, keep height
        m_pTopBar->SetPos(0, 0);
    }

    m_pPlayerLabel->SetVisible(ShouldShowPlayerLabel(specmode));

    // update player name filed, text & color

    if (playernum > 0 && playernum <= gpGlobals->maxClients && gr)
    {
        Color c = gr->GetTeamColor(gr->GetTeam(playernum)); // Player's team color

        m_pPlayerLabel->SetFgColor(c);

        wchar_t playerText[80], playerName[64];
        V_wcsncpy(playerText, L"Unable to find #Spec_PlayerItem*", sizeof(playerText));
        memset(playerName, 0x0, sizeof(playerName));

        g_pVGuiLocalize->ConvertANSIToUnicode(UTIL_SafeName(gr->GetPlayerName(playernum)), playerName,
                                              sizeof(playerName));
        g_pVGuiLocalize->ConstructString(playerText, sizeof(playerText), g_pVGuiLocalize->Find("#Spec_PlayerItem"), 1,
                                         playerName);

        m_pPlayerLabel->SetText(playerText);
    }
    else
    {
        m_pPlayerLabel->SetText("");
    }
    CMomentumPlayer *pPlayer = ToCMOMPlayer(CBasePlayer::GetLocalPlayer());
    if (pPlayer)
    {
        C_MomentumReplayGhostEntity *pReplayEnt = pPlayer->GetReplayEnt();
        if (pReplayEnt)
        {
            wchar_t wPlayerName[MAX_PLAYER_NAME_LENGTH], szPlayerInfo[128];
            g_pVGuiLocalize->ConvertANSIToUnicode(pReplayEnt->m_pszPlayerName, wPlayerName, sizeof(wPlayerName));
            swprintf(szPlayerInfo, L"%s %s", g_pVGuiLocalize->Find("#MOM_ReplayPlayer"), wPlayerName);

            SetLabelText("playerlabel", szPlayerInfo);

            char tempRunTime[BUFSIZETIME];
            wchar_t szTimeLabel[BUFSIZELOCL], wTime[BUFSIZETIME];
            mom_UTIL->FormatTime(pReplayEnt->m_RunData.m_flRunTime, tempRunTime);
            g_pVGuiLocalize->ConvertANSIToUnicode(tempRunTime, wTime, sizeof(wTime));
            g_pVGuiLocalize->ConstructString(szTimeLabel, sizeof(szTimeLabel), g_pVGuiLocalize->Find("#MOM_MF_RunTime"),
                                             1, wTime);

            SetLabelText("timelabel", szTimeLabel);

            SetLabelText("replaylabel", g_pVGuiLocalize->Find("#MOM_WatchingReplay"));
        }
        else
        {
            m_pReplayLabel->SetText("");
        }
    }

    // update extra info field
    wchar_t szEtxraInfo[1024];
    wchar_t szTitleLabel[1024];
    char tempstr[128];

    if (engine->IsHLTV())
    {
        // set spectator number and HLTV title
        Q_snprintf(tempstr, sizeof(tempstr), "Spectators : %d", HLTVCamera()->GetNumSpectators());
        g_pVGuiLocalize->ConvertANSIToUnicode(tempstr, szEtxraInfo, sizeof(szEtxraInfo));

        Q_strncpy(tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr));
        g_pVGuiLocalize->ConvertANSIToUnicode(tempstr, szTitleLabel, sizeof(szTitleLabel));
    }
    else
    {
        // otherwise show map name
        Q_FileBase(engine->GetLevelName(), tempstr, sizeof(tempstr));

        wchar_t wMapName[64];
        g_pVGuiLocalize->ConvertANSIToUnicode(tempstr, wMapName, sizeof(wMapName));
        g_pVGuiLocalize->ConstructString(szEtxraInfo, sizeof(szEtxraInfo), g_pVGuiLocalize->Find("#Spec_Map"), 1,
                                         wMapName);

        g_pVGuiLocalize->ConvertANSIToUnicode("", szTitleLabel, sizeof(szTitleLabel));
    }

    SetLabelText("extrainfo", szEtxraInfo);
    SetLabelText("titlelabel", szTitleLabel);
}
コード例 #13
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHL2WarsScoreboard::UpdatePlayerInfo()
{
	m_iSectionId = 0; // 0'th row is a header
	int selectedRow = -1;

	// walk all the players and make sure they're in the scoreboard
	for ( int i = 1; i <= gpGlobals->maxClients; ++i )
	{
		IGameResources *gr = GameResources();

		if ( gr && gr->IsConnected( i ) )
		{
			// add the player to the list
			KeyValues *playerData = new KeyValues("data");
			GetPlayerScoreInfo( i, playerData );
			UpdatePlayerAvatar( i, playerData );

			const char *oldName = playerData->GetString("name","");
			char newName[MAX_PLAYER_NAME_LENGTH];

			UTIL_MakeSafeName( oldName, newName, MAX_PLAYER_NAME_LENGTH );

			playerData->SetString("name", newName);

			int itemID = FindItemIDForPlayerIndex( i );
  			int sectionID = gr->GetTeam( i );
			
			if ( gr->IsLocalPlayer( i ) )
			{
				selectedRow = itemID;
			}
			if (itemID == -1)
			{
				// add a new row
				itemID = m_pPlayerList->AddItem( sectionID, playerData );
			}
			else
			{
				// modify the current row
				m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
			}

			m_pPlayerList->SetItemFont( itemID, m_hPlayerFont );

			// set the row color based on the players team
			int ownernumber = g_PR->GetOwnerNumber(i);

			try	{	
				m_pPlayerList->SetItemFgColor( itemID, 
						boost::python::extract<Color>( SrcPySystem()->Get("_GetColorForOwnerNumber", "playermgr")(ownernumber) ) );
			} catch(...) {	
				m_pPlayerList->SetItemFgColor( itemID, gr->GetTeamColor( gr->GetTeam( i ) ) );
			}	

			playerData->deleteThis();
		}
		else
		{
			// remove the player
			int itemID = FindItemIDForPlayerIndex( i );
			if (itemID != -1)
			{
				m_pPlayerList->RemoveItem(itemID);
			}
		}
	}

	if ( selectedRow != -1 )
	{
		m_pPlayerList->SetSelectedItem(selectedRow);
	}
}