コード例 #1
0
ファイル: spectatorgui.cpp プロジェクト: Bubbasacs/FinalProj
//-----------------------------------------------------------------------------
// Purpose: Resets the list of players
//-----------------------------------------------------------------------------
void CSpectatorMenu::Update( void )
{
	int itemID = 0;

	IGameResources *gr = GameResources();

	Reset();

	if( m_iDuckKey < 0 )
	{
		m_iDuckKey = gameuifuncs->GetEngineKeyCodeForBind( "duck" );
	}
	
	if ( !gr )
		return;

	int iPlayerIndex;
	for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
	{

		// does this slot in the array have a name?
		if ( !gr->IsConnected( iPlayerIndex ) )
			continue;
			
		if ( gr->IsLocalPlayer( iPlayerIndex ) )
			continue;

		if ( !gr->IsAlive( iPlayerIndex ) )
			continue;

		wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
		char localizeTeamName[64];
		localize()->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
		const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
		if ( teamname )
		{	
			Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
			team=localize()->Find( localizeTeamName );

			if ( !team ) 
			{
				localize()->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
				team = teamText;
			}

			localize()->ConstructString( playerText, sizeof( playerText ), localize()->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
		}
		else
		{
			localize()->ConstructString( playerText, sizeof( playerText ), localize()->Find( "#Spec_PlayerItem" ), 1, playerName );
		}

		KeyValues *kv = new KeyValues("UserData", "player", gr->GetPlayerName( iPlayerIndex ) );
		itemID = PlayerAddItem( itemID, playerText, kv ); // -1 means a new slot
		kv->deleteThis();
	}

	// make sure the player combo box is up to date
	int playernum = GetSpectatorTarget();
	const char *selectedPlayerName = gr->GetPlayerName( playernum );
	for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
	{
		KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
		if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
		{
			m_pPlayerList->ActivateItemByRow( iPlayerIndex );
			m_pPlayerList->SetText( selectedPlayerName );
			break;
		}
	}
}
コード例 #2
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CClientScoreBoardDialog::UpdatePlayerInfo()
{
	m_iSectionId = 0; // 0'th row is a header
	int selectedRow = -1;

	// walk all the players and make sure they're in the scoreboard
	for ( int i = 1; i <= gpGlobals->maxClients; ++i )
	{
		IGameResources *gr = GameResources();

		if ( gr && gr->IsConnected( i ) )
		{
			// add the player to the list
			KeyValues *playerData = new KeyValues("data");
			GetPlayerScoreInfo( i, playerData );
			UpdatePlayerAvatar( i, playerData );

			const char *oldName = playerData->GetString("name","");
			int bufsize = strlen(oldName) * 2 + 1;
			char *newName = (char *)_alloca( bufsize );

			UTIL_MakeSafeName( oldName, newName, bufsize );

			playerData->SetString("name", newName);

			int itemID = FindItemIDForPlayerIndex( i );
  			int sectionID = gr->GetTeam( i );
			
			if ( gr->IsLocalPlayer( i ) )
			{
				selectedRow = itemID;
			}
			if (itemID == -1)
			{
				// add a new row
				itemID = m_pPlayerList->AddItem( sectionID, playerData );
			}
			else
			{
				// modify the current row
				m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
			}

			// set the row color based on the players team
			m_pPlayerList->SetItemFgColor( itemID, gr->GetTeamColor( sectionID ) );

			playerData->deleteThis();
		}
		else
		{
			// remove the player
			int itemID = FindItemIDForPlayerIndex( i );
			if (itemID != -1)
			{
				m_pPlayerList->RemoveItem(itemID);
			}
		}
	}

	if ( selectedRow != -1 )
	{
		m_pPlayerList->SetSelectedItem(selectedRow);
	}
}
コード例 #3
0
void CSpectatorMenu::Update( void )
{
	IGameResources *gr = GameResources();

	Reset();

	if ( m_iDuckKey == BUTTON_CODE_INVALID )
	{
		m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
	}

	if ( !gr )
		return;

	int iPlayerIndex;
	for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
	{

		// does this slot in the array have a name?
		if ( !gr->IsConnected( iPlayerIndex ) )
			continue;

		if ( gr->IsLocalPlayer( iPlayerIndex ) )
			continue;

		if ( !gr->IsAlive( iPlayerIndex ) )
			continue;

		wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
		char localizeTeamName[64];
		char szPlayerIndex[16];
		g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
		const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
		if ( teamname )
		{	
			Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
			team=g_pVGuiLocalize->Find( localizeTeamName );

			if ( !team ) 
			{
				g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
				team = teamText;
			}

			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
		}
		else
		{
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
		}

		Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );

		KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
		m_pPlayerList->AddItem( playerText, kv );
		kv->deleteThis();
	}

	// make sure the player combo box is up to date
	int playernum = GetSpectatorTarget();
	const char *selectedPlayerName = gr->GetPlayerName( playernum );
	for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
	{
		KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
		if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
		{
			m_pPlayerList->ActivateItemByRow( iPlayerIndex );
			break;
		}
	}

	//=============================================================================
	// HPE_BEGIN:
	// [pfreese] make sure the view mode combo box is up to date - the spectator 
	// mode can be changed multiple ways
	//=============================================================================
	
	int specmode = GetSpectatorMode();
	m_pViewOptions->SetText(s_SpectatorModes[specmode]);
	
	//=============================================================================
	// HPE_END
	//=============================================================================
}
コード例 #4
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHL2WarsScoreboard::UpdatePlayerInfo()
{
	m_iSectionId = 0; // 0'th row is a header
	int selectedRow = -1;

	// walk all the players and make sure they're in the scoreboard
	for ( int i = 1; i <= gpGlobals->maxClients; ++i )
	{
		IGameResources *gr = GameResources();

		if ( gr && gr->IsConnected( i ) )
		{
			// add the player to the list
			KeyValues *playerData = new KeyValues("data");
			GetPlayerScoreInfo( i, playerData );
			UpdatePlayerAvatar( i, playerData );

			const char *oldName = playerData->GetString("name","");
			char newName[MAX_PLAYER_NAME_LENGTH];

			UTIL_MakeSafeName( oldName, newName, MAX_PLAYER_NAME_LENGTH );

			playerData->SetString("name", newName);

			int itemID = FindItemIDForPlayerIndex( i );
  			int sectionID = gr->GetTeam( i );
			
			if ( gr->IsLocalPlayer( i ) )
			{
				selectedRow = itemID;
			}
			if (itemID == -1)
			{
				// add a new row
				itemID = m_pPlayerList->AddItem( sectionID, playerData );
			}
			else
			{
				// modify the current row
				m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
			}

			m_pPlayerList->SetItemFont( itemID, m_hPlayerFont );

			// set the row color based on the players team
			int ownernumber = g_PR->GetOwnerNumber(i);

			try	{	
				m_pPlayerList->SetItemFgColor( itemID, 
						boost::python::extract<Color>( SrcPySystem()->Get("_GetColorForOwnerNumber", "playermgr")(ownernumber) ) );
			} catch(...) {	
				m_pPlayerList->SetItemFgColor( itemID, gr->GetTeamColor( gr->GetTeam( i ) ) );
			}	

			playerData->deleteThis();
		}
		else
		{
			// remove the player
			int itemID = FindItemIDForPlayerIndex( i );
			if (itemID != -1)
			{
				m_pPlayerList->RemoveItem(itemID);
			}
		}
	}

	if ( selectedRow != -1 )
	{
		m_pPlayerList->SetSelectedItem(selectedRow);
	}
}