コード例 #1
0
//-----------------------------------------------------------------------------
// Purpose: Updates the gui, rearranges elements
//-----------------------------------------------------------------------------
void CSpectatorGUI::Update()
{
	int wide, tall;
	int bx, by, bwide, btall;

	GetHudSize(wide, tall);
	m_pTopBar->GetBounds( bx, by, bwide, btall );

	IGameResources *gr = GameResources();
	int specmode = GetSpectatorMode();
	int playernum = GetSpectatorTarget();

	IViewPortPanel *overview = GetViewPortInterface()->FindPanelByName( PANEL_OVERVIEW );

	if ( overview && overview->IsVisible() )
	{
		int mx, my, mwide, mtall;

		VPANEL p = overview->GetVPanel();
		vgui::ipanel()->GetPos( p, mx, my );
		vgui::ipanel()->GetSize( p, mwide, mtall );
				
		if ( my < btall )
		{
			// reduce to bar 
			m_pTopBar->SetSize( wide - (mx + mwide), btall );
			m_pTopBar->SetPos( (mx + mwide), 0 );
		}
		else
		{
			// full top bar
			m_pTopBar->SetSize( wide , btall );
			m_pTopBar->SetPos( 0, 0 );
		}
	}
	else
	{
		// full top bar
		m_pTopBar->SetSize( wide , btall ); // change width, keep height
		m_pTopBar->SetPos( 0, 0 );
	}

	m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) );

	// update player name filed, text & color

	if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr )
	{
		Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color

		m_pPlayerLabel->SetFgColor( c );
		
		wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ];
		wcscpy( playerText, L"Unable to find #Spec_PlayerItem*" );
		memset( playerName, 0x0, sizeof( playerName ) );

		g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) );
		int iHealth = gr->GetHealth( playernum );
		if ( iHealth > 0  && gr->IsAlive(playernum) )
		{
			_snwprintf( health, sizeof( health ), L"%i", iHealth );
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName,  health );
		}
		else
		{
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
		}

		m_pPlayerLabel->SetText( playerText );
	}
	else
	{
		m_pPlayerLabel->SetText( L"" );
	}

	// update extra info field
	wchar_t szEtxraInfo[1024];
	wchar_t szTitleLabel[1024];
	char tempstr[128];

	if ( g_bEngineIsHLTV )
	{
		// set spectator number and HLTV title
		Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
		
		Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
	}
#if defined( REPLAY_ENABLED )
	else if ( engine->IsReplay() )
	{
		// set spectator number and Replay title
		Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", ReplayCamera()->GetNumSpectators() );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));

		Q_strncpy( tempstr, ReplayCamera()->GetTitleText(), sizeof(tempstr) );
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
	}
#endif
	else
	{
		// otherwise show map name
		Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) );

		wchar_t wMapName[64];
		g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName));
		g_pVGuiLocalize->ConstructString( szEtxraInfo,sizeof( szEtxraInfo ), g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName );

		g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel));
	}

	SetLabelText("extrainfo", szEtxraInfo );
	SetLabelText("titlelabel", szTitleLabel );
}
コード例 #2
0
void CSpectatorMenu::Update( void )
{
	IGameResources *gr = GameResources();

	Reset();

	if ( m_iDuckKey == BUTTON_CODE_INVALID )
	{
		m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
	}

	if ( !gr )
		return;

	int iPlayerIndex;
	for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
	{

		// does this slot in the array have a name?
		if ( !gr->IsConnected( iPlayerIndex ) )
			continue;

		if ( gr->IsLocalPlayer( iPlayerIndex ) )
			continue;

		if ( !gr->IsAlive( iPlayerIndex ) )
			continue;

		wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
		char localizeTeamName[64];
		char szPlayerIndex[16];
		g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
		const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
		if ( teamname )
		{	
			Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
			team=g_pVGuiLocalize->Find( localizeTeamName );

			if ( !team ) 
			{
				g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
				team = teamText;
			}

			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
		}
		else
		{
			g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
		}

		Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );

		KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
		m_pPlayerList->AddItem( playerText, kv );
		kv->deleteThis();
	}

	// make sure the player combo box is up to date
	int playernum = GetSpectatorTarget();
	const char *selectedPlayerName = gr->GetPlayerName( playernum );
	for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
	{
		KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
		if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
		{
			m_pPlayerList->ActivateItemByRow( iPlayerIndex );
			break;
		}
	}
}