コード例 #1
0
/*
 * Clean up a frame and return.
 */
static void
InlineReturn(VMFrame &f)
{
    JSContext *cx = f.cx;
    JSStackFrame *fp = f.regs.fp;

    JS_ASSERT(f.fp() != f.entryfp);

    JS_ASSERT(!js_IsActiveWithOrBlock(cx, &fp->scopeChain(), 0));

    Value *newsp = fp->actualArgs() - 1;
    newsp[-1] = fp->returnValue();
    cx->stack().popInlineFrame(cx, fp->prev(), newsp);
}
コード例 #2
0
void *
RunTracer(VMFrame &f)
#endif
{
    JSContext *cx = f.cx;
    JSStackFrame *entryFrame = f.fp();
    TracePointAction tpa;

    /* :TODO: nuke PIC? */
    if (!cx->traceJitEnabled)
        return NULL;

    /*
     * Force initialization of the entry frame's scope chain and return value,
     * if necessary.  The tracer can query the scope chain without needing to
     * check the HAS_SCOPECHAIN flag, and the frame is guaranteed to have the
     * correct return value stored if we trace/interpret through to the end
     * of the frame.
     */
    entryFrame->scopeChain();
    entryFrame->returnValue();

    bool blacklist;
    uintN inlineCallCount = 0;
    void **traceData;
    uintN *traceEpoch;
    uint32 *loopCounter;
    uint32 hits;
#if JS_MONOIC
    traceData = &ic.traceData;
    traceEpoch = &ic.traceEpoch;
    loopCounter = &ic.loopCounter;
    *loopCounter = 1;
    hits = ic.loopCounterStart;
#else
    traceData = NULL;
    traceEpoch = NULL;
    loopCounter = NULL;
    hits = 1;
#endif
    tpa = MonitorTracePoint(f.cx, inlineCallCount, &blacklist, traceData, traceEpoch,
                            loopCounter, hits);
    JS_ASSERT(!TRACE_RECORDER(cx));

#if JS_MONOIC
    ic.loopCounterStart = *loopCounter;
    if (blacklist)
        DisableTraceHint(entryFrame->jit(), ic);
#endif

    // Even though ExecuteTree() bypasses the interpreter, it should propagate
    // error failures correctly.
    JS_ASSERT_IF(cx->isExceptionPending(), tpa == TPA_Error);

	f.fp() = cx->fp();
    JS_ASSERT(f.fp() == cx->fp());
    switch (tpa) {
      case TPA_Nothing:
        return NULL;

      case TPA_Error:
        if (!HandleErrorInExcessFrame(f, entryFrame, f.fp()->finishedInInterpreter()))
            THROWV(NULL);
        JS_ASSERT(!cx->fp()->hasImacropc());
        break;

      case TPA_RanStuff:
      case TPA_Recorded:
        break;
    }

    /*
     * The tracer could have dropped us off on any frame at any position.
     * Well, it could not have removed frames (recursion is disabled).
     *
     * Frames after the entryFrame cannot be entered via JaegerShotAtSafePoint()
     * unless each is at a safe point. We can JaegerShotAtSafePoint these
     * frames individually, but we must unwind to the entryFrame.
     *
     * Note carefully that JaegerShotAtSafePoint can resume methods at
     * arbitrary safe points whereas JaegerShot cannot.
     *
     * If we land on entryFrame without a safe point in sight, we'll end up
     * at the RETURN op. This is an edge case with two paths:
     *
     * 1) The entryFrame is the last inline frame. If it fell on a RETURN,
     *    move the return value down.
     * 2) The entryFrame is NOT the last inline frame. Pop the frame.
     *
     * In both cases, we hijack the stub to return to the force-return
     * trampoline. This trampoline simulates the frame-popping portion of
     * emitReturn (except without the benefit of the FrameState) and will
     * produce the necessary register state to return to the caller.
     */

  restart:
    /* Step 1. Finish frames created after the entry frame. */
    if (!FinishExcessFrames(f, entryFrame))
        THROWV(NULL);

    /* IMacros are guaranteed to have been removed by now. */
    JS_ASSERT(f.fp() == entryFrame);
    JS_ASSERT(!entryFrame->hasImacropc());

    /* Step 2. If entryFrame is done, use a special path to return to EnterMethodJIT(). */
    if (FrameIsFinished(cx)) {
        if (!HandleFinishedFrame(f, entryFrame))
            THROWV(NULL);

        void *retPtr = JS_FUNC_TO_DATA_PTR(void *,
                       cx->jaegerCompartment()->forceReturnTrampoline());
        *f.returnAddressLocation() = retPtr;
        return NULL;
    }

    /* Step 3. If entryFrame is at a safe point, just leave. */
    if (void *ncode = AtSafePoint(cx))
        return ncode;

    /* Step 4. Do a partial interp, then restart the whole process. */
    if (!PartialInterpret(f)) {
        if (!HandleErrorInExcessFrame(f, entryFrame))
            THROWV(NULL);
    }

    goto restart;
}