// Drop priority of all images being fetched by the map void LLWorldMap::dropImagePriorities() { // Drop the download of tiles priority to nil mWorldMipmap.dropBoostLevels(); // Same for the "land for sale" tiles per region for (sim_info_map_t::iterator it = mSimInfoMap.begin(); it != mSimInfoMap.end(); ++it) { LLSimInfo* info = it->second; info->dropImagePriority(); } }