コード例 #1
0
ファイル: D3DWrapper.cpp プロジェクト: zxmarcos/bg4t_monitor
HRESULT HookIDirect3DDevice9::CreateAdditionalSwapChain(LPVOID _this,
														D3DPRESENT_PARAMETERS* pPresentationParameters,
														IDirect3DSwapChain9** pSwapChain)
{
	LOG_API();
	return pD3Dev->CreateAdditionalSwapChain(pPresentationParameters, pSwapChain);
}
コード例 #2
0
ファイル: d3dView.cpp プロジェクト: xahgo/tama
HRESULT XD3DView::CreateView( HWND hWnd, LPDIRECT3DDEVICE9 pd3dDevice, D3DFORMAT backBufferFormat )
{
	SafeRelease( &m_pd3dChain );
//	CMainFrame *pMainFrm = g_pMainFrm;
    
	m_hWnd = hWnd;
	D3DPRESENT_PARAMETERS d3dpp;
	ZeroMemory( &d3dpp, sizeof(d3dpp) );
	d3dpp.Windowed = TRUE;
	d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
	// Use the current display mode.
//	d3dpp.BackBufferFormat = g_pMainFrm->m_d3dpp.BackBufferFormat;
	d3dpp.BackBufferFormat = backBufferFormat;
	// m_hWnd contains child window handle
	d3dpp.hDeviceWindow=m_hWnd;
	// m_pSwapChain is IDirect3DSwapChain *
	HRESULT hr = pd3dDevice->CreateAdditionalSwapChain( &d3dpp, &m_pd3dChain );
	// Store render target surface desc
	LPDIRECT3DSURFACE9 pBackBuffer = NULL;
//	XBREAK( m_pd3dChain == NULL );
	if( m_pd3dChain )
	{
		m_pd3dChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer );
		pBackBuffer->GetDesc( &m_d3dsdBackBuffer );
		pBackBuffer->Release();
	}
	return S_OK;
}
コード例 #3
0
bool GnDX9SwapChainBuffer::CreateBufferData(D3DPRESENT_PARAMETERS d3dpp, LPDIRECT3DDEVICE9 pDevice,
        LPDIRECT3DSWAPCHAIN9& pSwapChain, LPDIRECT3DSURFACE9& pSurface)
{
    HRESULT hr = S_OK;
    if ( FAILED(hr = pDevice->CreateAdditionalSwapChain(&d3dpp, &pSwapChain)) )
        return false;

    if ( FAILED(pSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurface)) )
    {
        GnDxRelease(pSwapChain);
        return false;
    }

    return true;
}