コード例 #1
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Confirm we don't leak memory when the SelectServer is destroyed without all
 * the descriptors being removed.
 */
void SelectServerTest::testShutdownWithActiveDescriptors() {
  LoopbackDescriptor loopback;
  loopback.Init();

  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&loopback));
  OLA_ASSERT_TRUE(m_ss->AddWriteDescriptor(&loopback));
}
コード例 #2
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Check AddReadDescriptor/RemoveReadDescriptor works correctly and that the
 * export map is updated.
 */
void SelectServerTest::testAddRemoveReadDescriptor() {
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  LoopbackDescriptor loopback;
  loopback.Init();

  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&loopback));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  // Add a udp socket
  UDPSocket udp_socket;
  OLA_ASSERT_TRUE(udp_socket.Init());
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&udp_socket));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(1, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  // Check remove works
  m_ss->RemoveReadDescriptor(&loopback);
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(1, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  m_ss->RemoveReadDescriptor(&udp_socket);
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());
}
コード例 #3
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Check that RemoveWriteDescriptor is reentrant.
 * Similar to the case above, but this removes & deletes the descriptor from
 * within the OnRead callback of the same descriptor.
 */
void SelectServerTest::testRemoveWriteWhenReadable() {
  // Ownership is transferred to the SelectServer.
  LoopbackDescriptor *loopback = new LoopbackDescriptor();
  loopback->Init();

  loopback->SetOnData(NewCallback(
      this, &SelectServerTest::ReadDataAndRemove,
      static_cast<ConnectedDescriptor*>(loopback)));
  loopback->SetOnWritable(NewCallback(this, &SelectServerTest::NullHandler));

  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(loopback));
  OLA_ASSERT_TRUE(m_ss->AddWriteDescriptor(loopback));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(1, write_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());

  // Send some data to make this descriptor readable.
  uint8_t data[] = {'a'};
  loopback->Send(data, arraysize(data));

  m_ss->Run();
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
}
コード例 #4
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Confirm we can't add the same descriptor twice.
 */
void SelectServerTest::testDoubleAddAndRemove() {
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());  // internal socket
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  LoopbackDescriptor loopback;
  loopback.Init();

  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&loopback));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  OLA_ASSERT_TRUE(m_ss->AddWriteDescriptor(&loopback));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(1, write_descriptor_count->Get());

  m_ss->RemoveReadDescriptor(&loopback);
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(1, write_descriptor_count->Get());

  m_ss->RemoveWriteDescriptor(&loopback);
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());

  // Trying to remove a second time shouldn't crash
  m_ss->RemoveReadDescriptor(&loopback);
  m_ss->RemoveWriteDescriptor(&loopback);
}
コード例 #5
0
/**
 * Check pausing doesn't mark the channel as bad.
 */
void HealthCheckedConnectionTest::testPauseAndResume() {
  MockHealthCheckedConnection connection(&socket,
                                         &m_ss,
                                         heartbeat_interval,
                                         options,
                                         &m_clock);
  socket.SetOnData(
      NewCallback(&connection, &MockHealthCheckedConnection::ReadData));
  connection.Setup();
  m_ss.AddReadDescriptor(&socket);
  connection.Setup();

  m_ss.RegisterSingleTimeout(
      TimeInterval(1, 0),
      NewSingleCallback(this,
                        &HealthCheckedConnectionTest::PauseReading,
                        &connection));
  m_ss.RegisterSingleTimeout(
      TimeInterval(3, 0),
      NewSingleCallback(this,
                        &HealthCheckedConnectionTest::ResumeReading,
                        &connection));

  m_ss.Run();
  OLA_ASSERT_TRUE(connection.ChannelOk());
}
コード例 #6
0
ファイル: RpcChannelTest.cpp プロジェクト: Jazeido/ola
void RpcChannelTest::setUp() {
  m_socket = new LoopbackDescriptor();
  m_socket->Init();

  m_service = new TestServiceImpl(&m_ss);
  m_channel = new RpcChannel(m_service, m_socket);
  m_ss.AddReadDescriptor(m_socket);
  m_stub = new TestService_Stub(m_channel);
}
コード例 #7
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Confirm we correctly detect the remote end closing the connection.
 * This uses the delete_on_close option.
 */
void SelectServerTest::testRemoteEndCloseWithDelete() {
  // Ownership is transferred to the SelectServer.
  LoopbackDescriptor *loopback = new LoopbackDescriptor();
  loopback->Init();
  loopback->SetOnClose(NewSingleCallback(
      this, &SelectServerTest::Terminate));

  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(loopback, true));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());

  // Now the Write end closes
  loopback->CloseClient();

  m_ss->Run();
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
}
コード例 #8
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Check that RemoveWriteDescriptor is reentrant.
 * We use the Execute() method to close a write descriptor during the same
 * cycle in which it becomes writeable. See
 * https://github.com/OpenLightingProject/ola/pull/429 for details.
 */
void SelectServerTest::testRemoveWriteWhenOtherReadable() {
  Descriptors read_set, write_set, delete_set;
  LoopbackDescriptor *loopback = new LoopbackDescriptor();
  loopback->Init();
  loopback->SetOnWritable(NewCallback(this, &SelectServerTest::NullHandler));

  write_set.insert(loopback);
  delete_set.insert(loopback);

  OLA_ASSERT_TRUE(m_ss->AddWriteDescriptor(loopback));
  OLA_ASSERT_EQ(1, write_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
  m_ss->Execute(NewSingleCallback(
      this, &SelectServerTest::RemoveAndDeleteDescriptors,
      read_set, write_set, delete_set));

  m_ss->Run();
  OLA_ASSERT_EQ(0, write_descriptor_count->Get());
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
}
コード例 #9
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Check the delete_on_close feature handles the case where the descriptor
 * being closed is removed from the on_close handler.
 */
void SelectServerTest::testRemoteEndCloseWithRemoveAndDelete() {
  Descriptors read_set, write_set, delete_set;
  LoopbackDescriptor *loopback = new LoopbackDescriptor();
  loopback->Init();

  read_set.insert(loopback);
  loopback->SetOnClose(NewSingleCallback(
      this, &SelectServerTest::RemoveAndDeleteDescriptors,
      read_set, write_set, delete_set));

  // Ownership is transferred.
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(loopback, true));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());

  // Close the write end of the descriptor.
  loopback->CloseClient();

  m_ss->Run();
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
}
コード例 #10
0
ファイル: SelectServerTest.cpp プロジェクト: Jurrie/ola
/*
 * Confirm we correctly detect the remote end closing the connection.
 */
void SelectServerTest::testRemoteEndClose() {
  Descriptors read_set, write_set, delete_set;
  LoopbackDescriptor loopback;
  loopback.Init();

  read_set.insert(&loopback);

  loopback.SetOnClose(NewSingleCallback(
      this, &SelectServerTest::RemoveAndDeleteDescriptors,
      read_set, write_set, delete_set));

  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&loopback));
  OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());

  // now the Write end closes
  loopback.CloseClient();

  m_ss->Run();
  OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
  OLA_ASSERT_EQ(0, read_descriptor_count->Get());
}
コード例 #11
0
/**
 * Check the channel works when every 2nd heartbeat is lost
 */
void HealthCheckedConnectionTest::testChannelWithPacketLoss() {
  options.send_every = 2;
  MockHealthCheckedConnection connection(&socket,
                                         &m_ss,
                                         heartbeat_interval,
                                         options,
                                         &m_clock);

  socket.SetOnData(
      NewCallback(&connection, &MockHealthCheckedConnection::ReadData));
  connection.Setup();
  m_ss.AddReadDescriptor(&socket);
  connection.Setup();

  m_ss.Run();
  OLA_ASSERT_TRUE(connection.ChannelOk());
}
コード例 #12
0
/*
 * Check that the channel stays up when all heartbeats are received.
 */
void HealthCheckedConnectionTest::testSimpleChannel() {
  options.validate_heartbeat = true;
  MockHealthCheckedConnection connection(&socket,
                                         &m_ss,
                                         heartbeat_interval,
                                         options,
                                         &m_clock);

  socket.SetOnData(
      NewCallback(&connection, &MockHealthCheckedConnection::ReadData));
  connection.Setup();
  m_ss.AddReadDescriptor(&socket);
  connection.Setup();

  m_ss.Run();
  OLA_ASSERT_TRUE(connection.ChannelOk());
}
コード例 #13
0
void HealthCheckedConnectionTest::setUp() {
  socket.Init();
  MockHealthCheckedConnection::InitOptions(&options);
}