コード例 #1
0
MStatus ParameterisedHolder<B>::shouldSave( const MPlug &plug, bool &isSaving )
{
	ParameterPtr parameter = plugParameter( plug );
	if( parameter )
	{
		// For parameters we found in the parameter map, we always handle
		// them ourselves, setting isSaving to either true or false,
		// and returning kSuccess, which means "Ignore the default behaviour"
		// There is no particular reason not use the standard behaviour
		// of calling the parent shouldSave, but instead we set isSaving
		// to always true and store our parm_ attributes even when they
		// are at default values.  This is because it used to work that way
		// for all parms, and Lucio is concerned that changing this
		// could break something
		isSaving = true;


		/// Maya 8.5 and 2009 crash when saving a GenericAttribute (such as that
		/// created by the MeshParameterHandler) containing an "empty" mesh.
		/// This only applies to ASCII files, saving to binary works. Here
		/// we prevent Maya saving the value.
		MFnGenericAttribute fnGA;
		if( fnGA.hasObj( plug.attribute() ) )
		{
			MObject value = plug.asMObject();
			MFnMesh fnMesh( value );
			if( fnMesh.hasObj( value ) && fnMesh.numPolygons()==0 )
			{
				isSaving = false;
			}
		}

		return MS::kSuccess;
	}
	else
	{
		// For parameters that aren't special, use the default behaviour of
		// the base class.
		// NOTE: This is not very clear in the documentation, but for most
		// parameters, the default behaviour is to not touch isSaving,
		// and return kUnknownParameter, which Maya interprets as meaning
		// that we're not doing anything special, so use the default 
		// behaviour.  Maya then checks whether the plug has changed from
		// default, and exports it if it has
		return B::shouldSave( plug, isSaving );
	}
}
コード例 #2
0
ファイル: writeUtil.cpp プロジェクト: MWDD/USD
PXR_NAMESPACE_OPEN_SCOPE



static
bool
_GetMayaAttributeNumericTypedAndUnitDataTypes(
        const MPlug& attrPlug,
        MFnNumericData::Type& numericDataType,
        MFnData::Type& typedDataType,
        MFnUnitAttribute::Type& unitDataType)
{
    numericDataType = MFnNumericData::kInvalid;
    typedDataType = MFnData::kInvalid;
    unitDataType = MFnUnitAttribute::kInvalid;

    MObject attrObj(attrPlug.attribute());
    if (attrObj.isNull()) {
        return false;
    }

    if (attrObj.hasFn(MFn::kNumericAttribute)) {
        MFnNumericAttribute numericAttrFn(attrObj);
        numericDataType = numericAttrFn.unitType();
    } else if (attrObj.hasFn(MFn::kTypedAttribute)) {
        MFnTypedAttribute typedAttrFn(attrObj);
        typedDataType = typedAttrFn.attrType();

        if (typedDataType == MFnData::kNumeric) {
            // Inspect the type of the data itself to find the actual type.
            MObject plugObj = attrPlug.asMObject();
            if (plugObj.hasFn(MFn::kNumericData)) {
                MFnNumericData numericDataFn(plugObj);
                numericDataType = numericDataFn.numericType();
            }
        }
    } else if (attrObj.hasFn(MFn::kUnitAttribute)) {
        MFnUnitAttribute unitAttrFn(attrObj);
        unitDataType = unitAttrFn.unitType();
    }

    return true;
}
コード例 #3
0
MObject
PxrUsdMayaShadingModeExportContext::GetSurfaceShader() const
{
    MStatus status;
    MFnDependencyNode seDepNode(_shadingEngine, &status);
    if (!status) {
        return MObject();
    }

    MPlug ssPlug = seDepNode.findPlug("surfaceShader", true, &status);
    if (!status) {
        return MObject();
    }

    MObject ss(ssPlug.asMObject());
    if (ss.isNull()) {
        return MObject();
    }

    return PxrUsdMayaUtil::GetConnected(ssPlug).node();
}
コード例 #4
0
void ClassParameterHandler::currentClass( const MPlug &plug, MString &className, int &classVersion, MString &searchPathEnvVar )
{
	MObject attribute = plug.attribute();
	MFnTypedAttribute fnTAttr( attribute );
	if ( !fnTAttr.hasObj( attribute ) || fnTAttr.attrType() != MFnData::kStringArray )
	{
		// compatibility for the deprecated compound plug behaviour
		className = plug.child( 0 ).asString();
		classVersion = plug.child( 1 ).asInt();
		searchPathEnvVar = plug.child( 2 ).asString();
		return;
	}
	
	MFnStringArrayData fnSAD( plug.asMObject() );
	if ( fnSAD.length() == 0 )
	{
		className = "";
		classVersion = 0;
		searchPathEnvVar = "";
		return;
	}
	
	if ( fnSAD.length() != 3 )
	{
		throw( IECore::InvalidArgumentException( ( plug.name() + " has more than 3 values. Expected name, version, searchPath only." ).asChar() ) );
	}

	MStringArray storedClassInfo = fnSAD.array();
	if ( !storedClassInfo[1].isInt() )
	{
		throw( IECore::InvalidArgumentException( ( "Second value of " + plug.name() + " must represent an integer" ).asChar() ) );
	}
	
	className = storedClassInfo[0];
	classVersion = storedClassInfo[1].asInt();
	searchPathEnvVar = storedClassInfo[2];
}
コード例 #5
0
MStatus AlembicAssignFacesetCommand::doIt(const MArgList& args)
{
  ESS_PROFILE_SCOPE("AlembicAssignFacesetCommand::doIt");

  MStatus status;
  MArgParser argData(syntax(), args, &status);

  if (argData.isFlagSet("help"))
  {
    MGlobal::displayInfo("[ExocortexAlembic]: ExocortexAlembic_assignFaceset command:");
    MGlobal::displayInfo("                    -a : attribute of the shape with the faceset indices");
    MGlobal::displayInfo("                    -m : mesh to assign the faceset on");
    //MGlobal::displayInfo("                    -s : set to assign the faceset on");
    return MS::kSuccess;
  }

  /*
  if (!argData.isFlagSet("xset"))
  {
    MGlobal::displayError("[ExocortexAlembic]: ExocortexAlembic_assignFaceSets command missing set");
    return MS::kFailure;
  }
  //*/

  if (!argData.isFlagSet("attribute"))
  {
    MGlobal::displayError("[ExocortexAlembic]: ExocortexAlembic_assignFaceSets command missing attribute");
    return MS::kFailure;
  }

  if (!argData.isFlagSet("mesh"))
  {
    MGlobal::displayError("[ExocortexAlembic]: ExocortexAlembic_assignFaceSets command missing mesh");
    return MS::kFailure;
  }

  // load the mesh!
  MString argstr;
  MSelectionList sl;
  argstr = argData.flagArgumentString("mesh", 0);
  sl.add(argstr);
  MDagPath dagp;
  sl.getDagPath(0, dagp);
  MFnMesh fnMesh(dagp, &status);
  if (status != MS::kSuccess)
  {
    MGlobal::displayError("invalid mesh shape");
    return MS::kFailure;
  }

  // check if the attribute is valid
  argstr = argData.flagArgumentString("attribute", 0);
  MObject attr = fnMesh.attribute(argstr);
  MFnAttribute mfnAttr(attr);
  MPlug plug = fnMesh.findPlug(attr, true);

  if (!mfnAttr.isReadable() || plug.isNull())
  {
    MGlobal::displayError("invalid attribute");
    return MS::kFailure;
  }

  MFnIntArrayData arr(plug.asMObject(), &status);   // read the attribute
  if (status != MS::kSuccess || arr.length() == 0)
  {
    MGlobal::displayError("invalid attribute");
    return MS::kFailure;
  }

  {
    MObject oMesh = fnMesh.object();
    MSelectionList faces;
    int pol_idx = 0, facesetIdx = 0;
    for (MItMeshPolygon iter(oMesh); !iter.isDone(); iter.next(), ++pol_idx)
    {
      if (pol_idx == arr[facesetIdx])
      {
        faces.add(iter.currentItem());
        ++facesetIdx;

        if (facesetIdx == arr.length())
          break;
      }
    }

    MFnSet fnSet;
    MObject oSet = fnSet.create(sl, MFnSet::kFacetsOnly, &status);
    if (!status)
    {
      MGlobal::displayError("invalid set: " + status.errorString());
      return MS::kFailure;
    }
    setResult(fnSet.name());
  }
  return MS::kSuccess;
}
コード例 #6
0
ファイル: writeUtil.cpp プロジェクト: MWDD/USD
bool
PxrUsdMayaWriteUtil::SetUsdAttr(
        const MPlug& attrPlug,
        const UsdAttribute& usdAttr,
        const UsdTimeCode& usdTime,
        const bool translateMayaDoubleToUsdSinglePrecision)
{
    if (!usdAttr || attrPlug.isNull()) {
        return false;
    }

    bool isAnimated = attrPlug.isDestination();
    if (usdTime.IsDefault() == isAnimated) {
        return true;
    }

    // We perform a similar set of type-infererence acrobatics here as we do up
    // above in GetUsdTypeName(). See the comments there for more detail on a
    // few type-related oddities.

    MObject attrObj(attrPlug.attribute());

    if (attrObj.hasFn(MFn::kEnumAttribute)) {
        MFnEnumAttribute enumAttrFn(attrObj);
        const short enumIndex = attrPlug.asShort();
        const TfToken enumToken(enumAttrFn.fieldName(enumIndex).asChar());
        return usdAttr.Set(enumToken, usdTime);
    }

    MFnNumericData::Type numericDataType;
    MFnData::Type typedDataType;
    MFnUnitAttribute::Type unitDataType;

    _GetMayaAttributeNumericTypedAndUnitDataTypes(attrPlug,
                                                  numericDataType,
                                                  typedDataType,
                                                  unitDataType);

    if (attrObj.hasFn(MFn::kMatrixAttribute)) {
        typedDataType = MFnData::kMatrix;
    }

    switch (typedDataType) {
        case MFnData::kString: {
            MFnStringData stringDataFn(attrPlug.asMObject());
            const std::string usdVal(stringDataFn.string().asChar());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kMatrix: {
            MFnMatrixData matrixDataFn(attrPlug.asMObject());
            const GfMatrix4d usdVal(matrixDataFn.matrix().matrix);
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kStringArray: {
            MFnStringArrayData stringArrayDataFn(attrPlug.asMObject());
            VtStringArray usdVal(stringArrayDataFn.length());
            for (unsigned int i = 0; i < stringArrayDataFn.length(); ++i) {
                usdVal[i] = std::string(stringArrayDataFn[i].asChar());
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kDoubleArray: {
            MFnDoubleArrayData doubleArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtFloatArray usdVal(doubleArrayDataFn.length());
                for (unsigned int i = 0; i < doubleArrayDataFn.length(); ++i) {
                    usdVal[i] = (float)doubleArrayDataFn[i];
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtDoubleArray usdVal(doubleArrayDataFn.length());
                for (unsigned int i = 0; i < doubleArrayDataFn.length(); ++i) {
                    usdVal[i] = doubleArrayDataFn[i];
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnData::kFloatArray: {
            MFnFloatArrayData floatArrayDataFn(attrPlug.asMObject());
            VtFloatArray usdVal(floatArrayDataFn.length());
            for (unsigned int i = 0; i < floatArrayDataFn.length(); ++i) {
                usdVal[i] = floatArrayDataFn[i];
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kIntArray: {
            MFnIntArrayData intArrayDataFn(attrPlug.asMObject());
            VtIntArray usdVal(intArrayDataFn.length());
            for (unsigned int i = 0; i < intArrayDataFn.length(); ++i) {
                usdVal[i] = intArrayDataFn[i];
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kPointArray: {
            MFnPointArrayData pointArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtVec3fArray usdVal(pointArrayDataFn.length());
                for (unsigned int i = 0; i < pointArrayDataFn.length(); ++i) {
                    MPoint tmpMayaVal = pointArrayDataFn[i];
                    if (tmpMayaVal.w != 0) {
                        tmpMayaVal.cartesianize();
                    }
                    usdVal[i] = GfVec3f((float)tmpMayaVal[0],
                                        (float)tmpMayaVal[1],
                                        (float)tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtVec3dArray usdVal(pointArrayDataFn.length());
                for (unsigned int i = 0; i < pointArrayDataFn.length(); ++i) {
                    MPoint tmpMayaVal = pointArrayDataFn[i];
                    if (tmpMayaVal.w != 0) {
                        tmpMayaVal.cartesianize();
                    }
                    usdVal[i] = GfVec3d(tmpMayaVal[0],
                                        tmpMayaVal[1],
                                        tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnData::kVectorArray: {
            MFnVectorArrayData vectorArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtVec3fArray usdVal(vectorArrayDataFn.length());
                for (unsigned int i = 0; i < vectorArrayDataFn.length(); ++i) {
                    MVector tmpMayaVal = vectorArrayDataFn[i];
                    usdVal[i] = GfVec3f((float)tmpMayaVal[0],
                                        (float)tmpMayaVal[1],
                                        (float)tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtVec3dArray usdVal(vectorArrayDataFn.length());
                for (unsigned int i = 0; i < vectorArrayDataFn.length(); ++i) {
                    MVector tmpMayaVal = vectorArrayDataFn[i];
                    usdVal[i] = GfVec3d(tmpMayaVal[0],
                                        tmpMayaVal[1],
                                        tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        default:
            break;
    }

    switch (numericDataType) {
        case MFnNumericData::kBoolean: {
            const bool usdVal(attrPlug.asBool());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kByte:
        case MFnNumericData::kChar: {
            const int usdVal(attrPlug.asChar());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kShort: {
            const int usdVal(attrPlug.asShort());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kInt: {
            const int usdVal(attrPlug.asInt());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::k2Short: {
            short tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k2Int: {
            int tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Short: {
            short tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k3Int: {
            int tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::kFloat: {
            const float usdVal(attrPlug.asFloat());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::k2Float: {
            float tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2f(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Float: {
            float tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return _SetVec(usdAttr, GfVec3f(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::kDouble: {
            const double usdVal(attrPlug.asDouble());
            if (translateMayaDoubleToUsdSinglePrecision) {
                return usdAttr.Set((float)usdVal, usdTime);
            } else {
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnNumericData::k2Double: {
            double tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return usdAttr.Set(GfVec2f((float)tmp1, (float)tmp2), usdTime);
            } else {
                return usdAttr.Set(GfVec2d(tmp1, tmp2), usdTime);
            }
            break;
        }
        case MFnNumericData::k3Double: {
            double tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return _SetVec(usdAttr,
                               GfVec3f((float)tmp1,
                                       (float)tmp2,
                                       (float)tmp3),
                               usdTime);
            } else {
                return _SetVec(usdAttr, GfVec3d(tmp1, tmp2, tmp3), usdTime);
            }
            break;
        }
        case MFnNumericData::k4Double: {
            double tmp1, tmp2, tmp3, tmp4;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3, tmp4);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return _SetVec(usdAttr,
                               GfVec4f((float)tmp1,
                                       (float)tmp2,
                                       (float)tmp3,
                                       (float)tmp4),
                               usdTime);
            } else {
                return _SetVec(usdAttr,
                               GfVec4d(tmp1, tmp2, tmp3, tmp4),
                               usdTime);
            }
            break;
        }
        default:
            break;
    }

    switch (unitDataType) {
        case MFnUnitAttribute::kAngle:
        case MFnUnitAttribute::kDistance:
            if (translateMayaDoubleToUsdSinglePrecision) {
                const float usdVal(attrPlug.asFloat());
                return usdAttr.Set(usdVal, usdTime);
            } else {
                const double usdVal(attrPlug.asDouble());
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        default:
            break;
    }

    return false;
}
コード例 #7
0
ファイル: AlembicNode.cpp プロジェクト: poparteu/alembic
MStatus AlembicNode::compute(const MPlug & plug, MDataBlock & dataBlock)
{
    MStatus status;

    // update the frame number to be imported
    MDataHandle speedHandle = dataBlock.inputValue(mSpeedAttr, &status);
    double speed = speedHandle.asDouble();

    MDataHandle offsetHandle = dataBlock.inputValue(mOffsetAttr, &status);
    double offset = offsetHandle.asDouble();

    MDataHandle timeHandle = dataBlock.inputValue(mTimeAttr, &status);
    MTime t = timeHandle.asTime();
    double inputTime = t.as(MTime::kSeconds);

    double fps = getFPS();

    // scale and offset inputTime.
    inputTime = computeAdjustedTime(inputTime, speed, offset/fps);

    // this should be done only once per file
	if (mFileInitialized == false)
	{
		mFileInitialized = true;

		//Get list of input filenames
		MFnDependencyNode depNode(thisMObject());
		MPlug layerFilesPlug = depNode.findPlug("abc_layerFiles");
		MFnStringArrayData fnSAD( layerFilesPlug.asMObject() );
		MStringArray storedFilenames = fnSAD.array();

		//Legacy support for single-filename input
		if( storedFilenames.length() == 0 )
		{
			MFileObject fileObject;
			MDataHandle dataHandle = dataBlock.inputValue(mAbcFileNameAttr);
			fileObject.setRawFullName(dataHandle.asString());
			MString fileName = fileObject.resolvedFullName();
			storedFilenames.append( fileName );
		}

		std::vector<std::string> abcFilenames;
		for(unsigned int i = 0; i < storedFilenames.length(); i++)
			abcFilenames.push_back( storedFilenames[i].asChar() );

		Alembic::Abc::IArchive archive;
		Alembic::AbcCoreFactory::IFactory factory;
		factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy);

		archive = factory.getArchive( abcFilenames );

		if (!archive.valid())
		{
			MString theError = "Error opening these alembic files: ";

			const unsigned int numFilenames = storedFilenames.length();
			for( unsigned int i = 0; i < numFilenames; i++ )
			{
				theError += storedFilenames[ i ];

				if( i != (numFilenames - 1) )
					theError += ", ";
			}

			printError(theError);
		}

		// initialize some flags for plug update
		mSubDInitialized = false;
		mPolyInitialized = false;

		// When an alembic cache will be imported at the first time using
		// AbcImport, we need to set mIncludeFilterAttr (filterHandle) to be
		// mIncludeFilterString for later use. When we save a maya scene(.ma)
		// mIncludeFilterAttr will be saved. Then when we load the saved
		// .ma file, mIncludeFilterString will be set to be mIncludeFilterAttr.
		MDataHandle includeFilterHandle =
						dataBlock.inputValue(mIncludeFilterAttr, &status);
		MString& includeFilterString = includeFilterHandle.asString();

	   if (mIncludeFilterString.length() > 0)
		{
			includeFilterHandle.set(mIncludeFilterString);
			dataBlock.setClean(mIncludeFilterAttr);
		}
		else if (includeFilterString.length() > 0)
		{
			mIncludeFilterString = includeFilterString;
		}

		MDataHandle excludeFilterHandle =
						dataBlock.inputValue(mExcludeFilterAttr, &status);
		MString& excludeFilterString = excludeFilterHandle.asString();

	   if (mExcludeFilterString.length() > 0)
		{
			excludeFilterHandle.set(mExcludeFilterString);
			dataBlock.setClean(mExcludeFilterAttr);
		}
		else if (excludeFilterString.length() > 0)
		{
			mExcludeFilterString = excludeFilterString;
		}


		MFnDependencyNode dep(thisMObject());
		MPlug allSetsPlug = dep.findPlug("allColorSets");
		CreateSceneVisitor visitor(inputTime, !allSetsPlug.isNull(),
			MObject::kNullObj, CreateSceneVisitor::NONE, "",
			mIncludeFilterString, mExcludeFilterString);

		visitor.walk(archive);

		if (visitor.hasSampledData())
		{
			// information retrieved from the hierarchy traversal
			// and given to AlembicNode to provide update
			visitor.getData(mData);
			mData.getFrameRange(mSequenceStartTime, mSequenceEndTime);
			MDataHandle startFrameHandle = dataBlock.inputValue(mStartFrameAttr,
																&status);
			startFrameHandle.set(mSequenceStartTime*fps);
			MDataHandle endFrameHandle = dataBlock.inputValue(mEndFrameAttr,
																&status);
			endFrameHandle.set(mSequenceEndTime*fps);
		}
	}

    // Retime
    MDataHandle cycleHandle = dataBlock.inputValue(mCycleTypeAttr, &status);
    short playType = cycleHandle.asShort();
    inputTime = computeRetime(inputTime, mSequenceStartTime, mSequenceEndTime,
                              playType);

    clamp<double>(mSequenceStartTime, mSequenceEndTime, inputTime);

    // update only when the time lapse is big enough
    if (fabs(inputTime - mCurTime) > 0.00001)
    {
        mOutRead = std::vector<bool>(mOutRead.size(), false);
        mCurTime = inputTime;
    }

    if (plug == mOutPropArrayAttr)
    {

        if (mOutRead[0])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[0] = true;

        unsigned int propSize =
            static_cast<unsigned int>(mData.mPropList.size());

        if (propSize > 0)
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutPropArrayAttr, &status);

            unsigned int outHandleIndex = 0;
            MDataHandle outHandle;

            // for all of the nodes with sampled attributes
            for (unsigned int i = 0; i < propSize; i++)
            {
                // only use the handle if it matches the index.
                // The index wont line up in the sparse case so we
                // can just skip that element.
                if (outArrayHandle.elementIndex() == outHandleIndex++)
                {
                    outHandle = outArrayHandle.outputValue();
                }
                else
                {
                    continue;
                }

                if (mData.mPropList[i].mArray.valid())
                {
                    readProp(mCurTime, mData.mPropList[i].mArray, outHandle);
                }
                else if (mData.mPropList[i].mScalar.valid())
                {
                    // for visibility only
                    if (mData.mPropList[i].mScalar.getName() ==
                        Alembic::AbcGeom::kVisibilityPropertyName)
                    {
                        Alembic::Util::int8_t visVal = 1;
                        mData.mPropList[i].mScalar.get(&visVal,
                            Alembic::Abc::ISampleSelector(mCurTime,
                                Alembic::Abc::ISampleSelector::kNearIndex ));
                        outHandle.setGenericBool(visVal != 0, false);
                    }
                    else
                    {
                        // for all scalar props
                        readProp(mCurTime, mData.mPropList[i].mScalar, outHandle);
                    }
                }
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
        }

    }
    else if (plug == mOutTransOpArrayAttr )
    {
        if (mOutRead[1])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[1] = true;

        unsigned int xformSize =
            static_cast<unsigned int>(mData.mXformList.size());

        if (xformSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutTransOpArrayAttr, &status);

            MPlug arrayPlug(thisMObject(), mOutTransOpArrayAttr);

            MDataHandle outHandle;
            unsigned int outHandleIndex = 0;

            for (unsigned int i = 0; i < xformSize; i++)
            {
                std::vector<double> sampleList;

                if (mData.mIsComplexXform[i])
                {
                    readComplex(mCurTime, mData.mXformList[i], sampleList);
                }
                else
                {
                    Alembic::AbcGeom::XformSample samp;
                    read(mCurTime, mData.mXformList[i], sampleList, samp);
                }

                unsigned int sampleSize = (unsigned int)sampleList.size();

                for (unsigned int j = 0; j < sampleSize; j++)
                {
                    // only use the handle if it matches the index.
                    // The index wont line up in the sparse case so we
                    // can just skip that element.
                    if (outArrayHandle.elementIndex() == outHandleIndex++)
                    {
                        outHandle = outArrayHandle.outputValue(&status);
                    }
                    else
                        continue;

                    outArrayHandle.next();
                    outHandle.set(sampleList[j]);
                }
            }
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutLocatorPosScaleArrayAttr )
    {
        if (mOutRead[8])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[8] = true;

        unsigned int locSize =
            static_cast<unsigned int>(mData.mLocList.size());

        if (locSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutLocatorPosScaleArrayAttr, &status);

            MPlug arrayPlug(thisMObject(), mOutLocatorPosScaleArrayAttr);

            MDataHandle outHandle;
            unsigned int outHandleIndex = 0;

            for (unsigned int i = 0; i < locSize; i++)
            {
                std::vector< double > sampleList;
                read(mCurTime, mData.mLocList[i], sampleList);

                unsigned int sampleSize = (unsigned int)sampleList.size();
                for (unsigned int j = 0; j < sampleSize; j++)
                {
                    // only use the handle if it matches the index.
                    // The index wont line up in the sparse case so we
                    // can just skip that element.
                    if (outArrayHandle.elementIndex() == outHandleIndex++)
                    {
                        outHandle = outArrayHandle.outputValue(&status);
                    }
                    else
                        continue;

                    outArrayHandle.next();
                    outHandle.set(sampleList[j]);
                }
            }
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutSubDArrayAttr)
    {
        if (mOutRead[2])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutSubDArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[2] = true;

        unsigned int subDSize =
            static_cast<unsigned int>(mData.mSubDList.size());

        if (subDSize > 0)
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutSubDArrayAttr, &status);

            MDataHandle outHandle;

            for (unsigned int j = 0; j < subDSize; j++)
            {
                // these elements can be sparse if they have been deleted
                if (outArrayHandle.elementIndex() != j)
                {
                    continue;
                }

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();

                MObject obj = outHandle.data();
                if (obj.hasFn(MFn::kMesh))
                {
                    MFnMesh fnMesh(obj);
                    readSubD(mCurTime, fnMesh, obj, mData.mSubDList[j],
                        mSubDInitialized);
                    outHandle.set(obj);
                }
            }
            mSubDInitialized = true;
            outArrayHandle.setAllClean();
        }
        // for the case where we don't have any nodes, we want to make sure
        // to push out empty meshes on our connections, this can happen if
        // the input file was offlined, currently we only need to do this for
        // meshes as Nurbs, curves, and the other channels don't crash Maya
        else
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutSubDArrayAttr, &status);

            if (outArrayHandle.elementCount() > 0)
            {
                do
                {
                    MDataHandle outHandle = outArrayHandle.outputValue();
                    MObject obj = outHandle.data();
                    if (obj.hasFn(MFn::kMesh))
                    {
                        MFloatPointArray emptyVerts;
                        MIntArray emptyCounts;
                        MIntArray emptyConnects;
                        MFnMesh emptyMesh;
                        emptyMesh.create(0, 0, emptyVerts, emptyCounts,
                            emptyConnects, obj);
                        outHandle.set(obj);
                    }
                }
                while (outArrayHandle.next() == MS::kSuccess);
            }
            mSubDInitialized = true;
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutPolyArrayAttr)
    {
        if (mOutRead[3])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutPolyArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[3] = true;

        unsigned int polySize =
            static_cast<unsigned int>(mData.mPolyMeshList.size());

        if (polySize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutPolyArrayAttr, &status);

            MDataHandle outHandle;

            for (unsigned int j = 0; j < polySize; j++)
            {
                // these elements can be sparse if they have been deleted
                if (outArrayHandle.elementIndex() != j)
                {
                    continue;
                }

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();

                MObject obj = outHandle.data();
                if (obj.hasFn(MFn::kMesh))
                {
                    MFnMesh fnMesh(obj);
                    readPoly(mCurTime, fnMesh, obj, mData.mPolyMeshList[j],
                        mPolyInitialized);
                    outHandle.set(obj);
                }
            }
            mPolyInitialized = true;
            outArrayHandle.setAllClean();
        }
        // for the case where we don't have any nodes, we want to make sure
        // to push out empty meshes on our connections, this can happen if
        // the input file was offlined, currently we only need to do this for
        // meshes as Nurbs, curves, and the other channels don't crash Maya
        else
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutPolyArrayAttr, &status);

            if (outArrayHandle.elementCount() > 0)
            {
                do
                {
                    MDataHandle outHandle = outArrayHandle.outputValue(&status);
                    MObject obj = outHandle.data();
                    if (obj.hasFn(MFn::kMesh))
                    {
                        MFloatPointArray emptyVerts;
                        MIntArray emptyCounts;
                        MIntArray emptyConnects;
                        MFnMesh emptyMesh;
                        emptyMesh.create(0, 0, emptyVerts, emptyCounts,
                            emptyConnects, obj);
                        outHandle.set(obj);
                    }
                }
                while (outArrayHandle.next() == MS::kSuccess);
            }
            mPolyInitialized = true;
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutCameraArrayAttr)
    {
        if (mOutRead[4])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[4] = true;

        unsigned int cameraSize =
            static_cast<unsigned int>(mData.mCameraList.size());

        if (cameraSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutCameraArrayAttr, &status);
            MPlug arrayPlug(thisMObject(), mOutCameraArrayAttr);
            double angleConversion = 1.0;

            switch (MAngle::uiUnit())
            {
                case MAngle::kRadians:
                    angleConversion = 0.017453292519943295;
                break;
                case MAngle::kAngMinutes:
                    angleConversion = 60.0;
                break;
                case MAngle::kAngSeconds:
                    angleConversion = 3600.0;
                break;
                default:
                break;
            }

            MDataHandle outHandle;
            unsigned int index = 0;

            for (unsigned int cameraIndex = 0; cameraIndex < cameraSize;
                cameraIndex++)
            {
                Alembic::AbcGeom::ICamera & cam =
                    mData.mCameraList[cameraIndex];
                std::vector<double> array;

                read(mCurTime, cam, array);

                for (unsigned int dataIndex = 0; dataIndex < array.size();
                    dataIndex++, index++)
                {
                    // skip over sparse elements
                    if (index != outArrayHandle.elementIndex())
                    {
                        continue;
                    }

                    outHandle = outArrayHandle.outputValue(&status);
                    outArrayHandle.next();

                    // not shutter angle index, so not an angle
                    if (dataIndex != 11)
                    {
                        outHandle.set(array[dataIndex]);
                    }
                    else
                    {
                        outHandle.set(array[dataIndex] * angleConversion);
                    }
                }  // for the per camera data handles
            }  // for each camera
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutNurbsSurfaceArrayAttr)
    {
        if (mOutRead[5])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsSurfaceArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[5] = true;

        unsigned int nSurfaceSize =
            static_cast<unsigned int>(mData.mNurbsList.size());

        if (nSurfaceSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsSurfaceArrayAttr, &status);

            MDataHandle outHandle;

            for (unsigned int j = 0; j < nSurfaceSize; j++)
            {
                // these elements can be sparse if they have been deleted
                if (outArrayHandle.elementIndex() != j)
                    continue;

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();

                MObject obj = outHandle.data();
                if (obj.hasFn(MFn::kNurbsSurface))
                {
                    readNurbs(mCurTime, mData.mNurbsList[j], obj);
                    outHandle.set(obj);
                }
            }
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutNurbsCurveGrpArrayAttr)
    {
        if (mOutRead[6])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsCurveGrpArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[6] = true;

        unsigned int nCurveGrpSize =
            static_cast<unsigned int>(mData.mCurvesList.size());

        if (nCurveGrpSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsCurveGrpArrayAttr, &status);
            MDataHandle outHandle;

            std::vector<MObject> curvesObj;
            for (unsigned int i = 0; i < nCurveGrpSize; ++i)
            {
                readCurves(mCurTime, mData.mCurvesList[i],
                    mData.mNumCurves[i], curvesObj);
            }

            std::size_t numChild = curvesObj.size();

            // not the best way to do this
            // only reading bunches of curves based on the connections would be
            // more efficient when there is a bunch of broken connections
            for (unsigned int i = 0; i < numChild; i++)
            {
                if (outArrayHandle.elementIndex() != i)
                {
                    continue;
                }

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();
                status = outHandle.set(curvesObj[i]);
            }

            outArrayHandle.setAllClean();
        }
    }
    else
    {
        return MS::kUnknownParameter;
    }

    dataBlock.setClean(plug);
    return status;
}
コード例 #8
0
ファイル: writeUtil.cpp プロジェクト: ZeroCrunch/USD
bool
PxrUsdMayaWriteUtil::SetUsdAttr(
    const MPlug &plg,
    const UsdAttribute& usdAttr,
    const UsdTimeCode &usdTime)
{
    MStatus status;
    if (!usdAttr || plg.isNull() ) {
        return false;
    }

    bool isAnimated = plg.isDestination();
    if (usdTime.IsDefault() == isAnimated ) {
        return true;
    }

    // Set UsdAttr
    MObject attrObj = plg.attribute();
    if (attrObj.hasFn(MFn::kNumericAttribute)) {
        MFnNumericAttribute attrNumericFn(attrObj);
        switch (attrNumericFn.unitType())
        {
        case MFnNumericData::kBoolean:
            usdAttr.Set(plg.asBool(), usdTime);
            break;
        case MFnNumericData::kByte:
        case MFnNumericData::kChar:
            usdAttr.Set((int)plg.asChar(), usdTime);
            break;
        case MFnNumericData::kShort:
            usdAttr.Set(int(plg.asShort()), usdTime);
            break;
        case MFnNumericData::kInt:
            usdAttr.Set(int(plg.asInt()), usdTime);
            break;
        //case MFnNumericData::kLong:
        //case MFnNumericData::kAddr:
        //    usdAttr.Set(plg.asInt(), usdTime);
        //    break;
        case MFnNumericData::kFloat:
            usdAttr.Set(plg.asFloat(), usdTime);
            break;
        case MFnNumericData::kDouble:
            usdAttr.Set(plg.asDouble(), usdTime);
            break;
        case MFnNumericData::k2Short:
        {
            short tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k2Int:
        {
            int tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        //case MFnNumericData::k2Long:
        case MFnNumericData::k3Short:
        {
            short tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k3Int:
        {
            int tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        //case MFnNumericData::k3Long:
        case MFnNumericData::k2Float:
        {
            float tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2f(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Float:
        {
            float tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            _SetVec(usdAttr, GfVec3f(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k2Double:
        {
            double tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2d(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Double:
        {
            double tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            _SetVec(usdAttr, GfVec3d(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k4Double:
        {
            double tmp1, tmp2, tmp3, tmp4;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3, tmp4);
            _SetVec(usdAttr, GfVec4d(tmp1, tmp2, tmp3, tmp4), usdTime);
            break;
        }
        default:
            return false;
        }
    }
    else if (attrObj.hasFn(MFn::kTypedAttribute)) {
        MFnTypedAttribute attrTypedFn(attrObj);
        switch (attrTypedFn.attrType())
        {
        case MFnData::kString:
            usdAttr.Set(std::string(plg.asString().asChar()), usdTime);
            break;
        case MFnData::kMatrix:
        {
            MFnMatrixData attrMatrixDataFn(plg.asMObject());
            MMatrix mat1 = attrMatrixDataFn.matrix();
            usdAttr.Set(GfMatrix4d(mat1.matrix), usdTime);
            break;
        }
        case MFnData::kStringArray:
        {
            MFnStringArrayData attrDataFn(plg.asMObject());
            VtArray<std::string> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = std::string(attrDataFn[i].asChar());
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kIntArray:
        {
            MFnIntArrayData attrDataFn(plg.asMObject());
            VtArray<int> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kFloatArray:
        {
            MFnFloatArrayData attrDataFn(plg.asMObject());
            VtArray<float> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kDoubleArray:
        {
            MFnDoubleArrayData attrDataFn(plg.asMObject());
            VtArray<double> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kVectorArray:
        {
            MFnVectorArrayData attrDataFn(plg.asMObject());
            VtArray<GfVec3d> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                MVector tmpMayaVal = attrDataFn[i];
                usdVal[i] = GfVec3d(tmpMayaVal[0], tmpMayaVal[1], tmpMayaVal[2]);
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kPointArray:
        {
            MFnPointArrayData attrDataFn(plg.asMObject());
            VtArray<GfVec4d> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                MPoint tmpMayaVal = attrDataFn[i];
                usdVal[i] = GfVec4d(tmpMayaVal[0], tmpMayaVal[1], tmpMayaVal[2], tmpMayaVal[3]);
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        default:
            return false;
        }
    }
    else if (attrObj.hasFn(MFn::kUnitAttribute)) {
        //MFnUnitAttribute attrUnitFn(attrObj);
        return false;
    }
    else if (attrObj.hasFn(MFn::kEnumAttribute)) {
        MFnEnumAttribute attrEnumFn(attrObj);
        short enumIndex = plg.asShort();
        TfToken enumToken( std::string(attrEnumFn.fieldName(enumIndex, &status).asChar()) );
        usdAttr.Set(enumToken, usdTime);
        return false;
    }

    return true;
}