コード例 #1
0
ファイル: tools.cpp プロジェクト: MassW/OpenMaya
void findConnectedNodeTypes(uint nodeId, MObject thisObject, MObjectArray& connectedElements, MPlugArray& completeList, bool upstream)
{

	MGlobal::displayInfo(MString("thisNode: ") + getObjectName(thisObject));

	MString name = getObjectName(thisObject);

	MFnDependencyNode depFn(thisObject);
	if(depFn.typeId().id() == nodeId)
	{
		connectedElements.append(thisObject);
		MGlobal::displayInfo(MString("found object with correct id: ") + depFn.name());
		return;
	}

	bool downstream = !upstream;

	MPlugArray plugArray;
	depFn.getConnections(plugArray);

	int numc = plugArray.length();

	for( uint plugId = 0; plugId < plugArray.length(); plugId++)
	{
		MPlug plug = plugArray[plugId];
		if( isPlugInList(plug, completeList))
			continue;

		completeList.append(plug);

		MString pn = plug.name();
		if( upstream && plug.isDestination())
			continue;
		if( downstream && plug.isSource())
			continue;
		
		MPlugArray otherSidePlugs;
		bool asDest = plug.isDestination();
		bool asSrc = plug.isSource();
		MGlobal::displayInfo(MString("findConnectedNodeTypes: checking plug ") + plug.name());
		plug.connectedTo(otherSidePlugs, asDest, asSrc);
		for( uint cplugId = 0; cplugId < otherSidePlugs.length(); cplugId++)
		{
			findConnectedNodeTypes(nodeId, otherSidePlugs[cplugId].node(), connectedElements, completeList, upstream);
		}		
	}

}
コード例 #2
0
ファイル: shadingNode.cpp プロジェクト: haggi/OpenMaya
void ShadingNode::getConnectedInputObjects(MObjectArray& objectArray)
{
	MStatus stat;
	MFnDependencyNode depFn(this->mobject);
	MStringArray aliasArray;
	depFn.getAliasList(aliasArray);
	MObjectArray objectList;
	MPlugArray connections;
	depFn.getConnections(connections);

	for (uint connId = 0; connId < connections.length(); connId++)
	{
		MPlug p = connections[connId];
		if (!p.isDestination())
			continue;
		
		// a connection can be a direct connection or a child connection e.g. colorR, colorG...
		// but in a shader description file only the main attribute is listed so we go up until we have the main plug
		MPlug mainPlug = p;
		while (mainPlug.isChild())
			mainPlug = mainPlug.parent();
		if (mainPlug.isElement())
			mainPlug = mainPlug.array();
		MStringArray stringArray;
		// name contains node.attributeName, so we have to get rid of the nodeName
		mainPlug.name().split('.', stringArray);
		MString plugName = stringArray[stringArray.length() - 1];
		if (!this->isAttributeValid(plugName))
			continue;
		getConnectedInNodes(p, objectList);
		makeUniqueArray(objectList);
	}
	objectArray = objectList;
}
コード例 #3
0
MStatus lrutils::getMetaNodeConnection(MObject metaNodeObj, MObject & connectedObj, MString name) {
    MStatus status = MS::kFailure;
    MFnDependencyNode metaNodeFn( metaNodeObj );
    MPlug metaNodePlug = metaNodeFn.findPlug( name, true, &status );
    if( status != MS::kSuccess ) {
        return status;
    }
    //MyCheckStatusReturn(status, "MFnDependencyNode.findPlug() '"+name+"' failed");

    if (metaNodePlug.isSource()) {
        //follow the plug connection to the connected plug on the other object
        MPlugArray connectedPlugs;
        metaNodePlug.connectedTo(connectedPlugs,false,true,&status);
        MyCheckStatusReturn(status,"MPlug.connectedTo() failed");
        MPlug connectedPlug = connectedPlugs[0];

        //get the connected object
        connectedObj = connectedPlug.node(&status);
        MyCheckStatusReturn(status, "MPlug.node() failed");
        status = MS::kSuccess;
    }
    if (metaNodePlug.isDestination()) {
        MPlugArray connectedPlugs;
        metaNodePlug.connectedTo(connectedPlugs,true,false,&status);
        MyCheckStatusReturn(status,"MPlug.connectedTo() failed");
        MPlug connectedPlug = connectedPlugs[0];

        connectedObj = connectedPlug.node(&status);
        MyCheckStatusReturn(status, "MPlug.node() failed");
        status = MS::kSuccess;
    }

    return status;
}
コード例 #4
0
ファイル: tools.cpp プロジェクト: MassW/OpenMaya
MObject getOtherSideSourceNode(MString& plugName, MObject& thisObject, bool checkChildren, MString& outPlugName)
{
	MStatus stat;
	MObject result = MObject::kNullObj;
	MFnDependencyNode depFn(thisObject, &stat);	if (stat != MStatus::kSuccess) return result;
	MPlugArray pa;
	depFn.getConnections(pa);
	MPlug connectedPlug;
	for (uint pId = 0; pId < pa.length(); pId++)
	{
		MPlug plug = pa[pId];
		if (!plug.isDestination())
			continue;
		while (plug.isChild())
		{
			plug = plug.parent();
		}
		if (getAttributeNameFromPlug(plug) == plugName)
		{
			connectedPlug = pa[pId];
		}
	}
	if (connectedPlug.isNull())
		return result;
	connectedPlug.connectedTo(pa, true, false, &stat); if (stat != MStatus::kSuccess) return result;
	if (pa.length() == 0)
		return result;
	MPlug otherSidePlug = pa[0];
	result = otherSidePlug.node();
	outPlugName = getAttributeNameFromPlug(otherSidePlug);
	if (otherSidePlug.isChild())
		outPlugName = getAttributeNameFromPlug(otherSidePlug.parent());
	return result;
}
コード例 #5
0
ファイル: meshRemapTool.cpp プロジェクト: BigRoy/Maya-devkit
MStatus meshRemapTool::checkForHistory(const MDagPath& mesh)
{
	MFnMesh	meshFn(mesh);
	MPlug	historyPlug = meshFn.findPlug("inMesh", true);

	if (historyPlug.isDestination())
	{
		MGlobal::displayError("Destination mesh has history. Its geometry cannot be modified.");
		return MS::kInvalidParameter;
	}

	return MS::kSuccess;
}
コード例 #6
0
ファイル: tools.cpp プロジェクト: MassW/OpenMaya
void getConnectedNodes(MObject& thisObject, MObjectArray& nodeList)
{
	MFnDependencyNode depFn(thisObject);
	MPlugArray connectedPlugs;
	depFn.getConnections(connectedPlugs);
	int numConnections = connectedPlugs.length();
	
	for( int i = 0; i <  numConnections; i++)
	{
		// check for incoming connections only. Outgoing connections are not relevant
		MPlug plug = connectedPlugs[i];
		// an plug can be source AND destination at the same time, like the displacement attribute of a displacementShader
		if( plug.isSource() && !plug.isDestination())
			continue;
		MObject plugObject = getOtherSideNode(plug);
		if( plugObject != MObject::kNullObj)
			nodeList.append(plugObject);
	}
	//return (numConnections > 0);
}
コード例 #7
0
ファイル: shadingNode.cpp プロジェクト: haggi/OpenMaya
bool ShadingNode::isInPlugValid(MPlug plug)
{
	MPlug tmpPlug = plug;

	if (!tmpPlug.isDestination())
		return false;

	while (tmpPlug.isChild())
		tmpPlug = tmpPlug.parent();
	
	// if we have an array, check the main plug
	if (tmpPlug.isElement())
		tmpPlug = tmpPlug.array();

	MString plugName = getAttributeNameFromPlug(tmpPlug);

	for (size_t inattrId = 0; inattrId < this->inputAttributes.size(); inattrId++)
	{
		if (plugName == inputAttributes[inattrId].name.c_str())
			return true;
	}
	return false;
}
コード例 #8
0
ファイル: writeUtil.cpp プロジェクト: MWDD/USD
bool
PxrUsdMayaWriteUtil::SetUsdAttr(
        const MPlug& attrPlug,
        const UsdAttribute& usdAttr,
        const UsdTimeCode& usdTime,
        const bool translateMayaDoubleToUsdSinglePrecision)
{
    if (!usdAttr || attrPlug.isNull()) {
        return false;
    }

    bool isAnimated = attrPlug.isDestination();
    if (usdTime.IsDefault() == isAnimated) {
        return true;
    }

    // We perform a similar set of type-infererence acrobatics here as we do up
    // above in GetUsdTypeName(). See the comments there for more detail on a
    // few type-related oddities.

    MObject attrObj(attrPlug.attribute());

    if (attrObj.hasFn(MFn::kEnumAttribute)) {
        MFnEnumAttribute enumAttrFn(attrObj);
        const short enumIndex = attrPlug.asShort();
        const TfToken enumToken(enumAttrFn.fieldName(enumIndex).asChar());
        return usdAttr.Set(enumToken, usdTime);
    }

    MFnNumericData::Type numericDataType;
    MFnData::Type typedDataType;
    MFnUnitAttribute::Type unitDataType;

    _GetMayaAttributeNumericTypedAndUnitDataTypes(attrPlug,
                                                  numericDataType,
                                                  typedDataType,
                                                  unitDataType);

    if (attrObj.hasFn(MFn::kMatrixAttribute)) {
        typedDataType = MFnData::kMatrix;
    }

    switch (typedDataType) {
        case MFnData::kString: {
            MFnStringData stringDataFn(attrPlug.asMObject());
            const std::string usdVal(stringDataFn.string().asChar());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kMatrix: {
            MFnMatrixData matrixDataFn(attrPlug.asMObject());
            const GfMatrix4d usdVal(matrixDataFn.matrix().matrix);
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kStringArray: {
            MFnStringArrayData stringArrayDataFn(attrPlug.asMObject());
            VtStringArray usdVal(stringArrayDataFn.length());
            for (unsigned int i = 0; i < stringArrayDataFn.length(); ++i) {
                usdVal[i] = std::string(stringArrayDataFn[i].asChar());
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kDoubleArray: {
            MFnDoubleArrayData doubleArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtFloatArray usdVal(doubleArrayDataFn.length());
                for (unsigned int i = 0; i < doubleArrayDataFn.length(); ++i) {
                    usdVal[i] = (float)doubleArrayDataFn[i];
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtDoubleArray usdVal(doubleArrayDataFn.length());
                for (unsigned int i = 0; i < doubleArrayDataFn.length(); ++i) {
                    usdVal[i] = doubleArrayDataFn[i];
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnData::kFloatArray: {
            MFnFloatArrayData floatArrayDataFn(attrPlug.asMObject());
            VtFloatArray usdVal(floatArrayDataFn.length());
            for (unsigned int i = 0; i < floatArrayDataFn.length(); ++i) {
                usdVal[i] = floatArrayDataFn[i];
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kIntArray: {
            MFnIntArrayData intArrayDataFn(attrPlug.asMObject());
            VtIntArray usdVal(intArrayDataFn.length());
            for (unsigned int i = 0; i < intArrayDataFn.length(); ++i) {
                usdVal[i] = intArrayDataFn[i];
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kPointArray: {
            MFnPointArrayData pointArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtVec3fArray usdVal(pointArrayDataFn.length());
                for (unsigned int i = 0; i < pointArrayDataFn.length(); ++i) {
                    MPoint tmpMayaVal = pointArrayDataFn[i];
                    if (tmpMayaVal.w != 0) {
                        tmpMayaVal.cartesianize();
                    }
                    usdVal[i] = GfVec3f((float)tmpMayaVal[0],
                                        (float)tmpMayaVal[1],
                                        (float)tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtVec3dArray usdVal(pointArrayDataFn.length());
                for (unsigned int i = 0; i < pointArrayDataFn.length(); ++i) {
                    MPoint tmpMayaVal = pointArrayDataFn[i];
                    if (tmpMayaVal.w != 0) {
                        tmpMayaVal.cartesianize();
                    }
                    usdVal[i] = GfVec3d(tmpMayaVal[0],
                                        tmpMayaVal[1],
                                        tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnData::kVectorArray: {
            MFnVectorArrayData vectorArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtVec3fArray usdVal(vectorArrayDataFn.length());
                for (unsigned int i = 0; i < vectorArrayDataFn.length(); ++i) {
                    MVector tmpMayaVal = vectorArrayDataFn[i];
                    usdVal[i] = GfVec3f((float)tmpMayaVal[0],
                                        (float)tmpMayaVal[1],
                                        (float)tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtVec3dArray usdVal(vectorArrayDataFn.length());
                for (unsigned int i = 0; i < vectorArrayDataFn.length(); ++i) {
                    MVector tmpMayaVal = vectorArrayDataFn[i];
                    usdVal[i] = GfVec3d(tmpMayaVal[0],
                                        tmpMayaVal[1],
                                        tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        default:
            break;
    }

    switch (numericDataType) {
        case MFnNumericData::kBoolean: {
            const bool usdVal(attrPlug.asBool());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kByte:
        case MFnNumericData::kChar: {
            const int usdVal(attrPlug.asChar());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kShort: {
            const int usdVal(attrPlug.asShort());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kInt: {
            const int usdVal(attrPlug.asInt());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::k2Short: {
            short tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k2Int: {
            int tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Short: {
            short tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k3Int: {
            int tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::kFloat: {
            const float usdVal(attrPlug.asFloat());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::k2Float: {
            float tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2f(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Float: {
            float tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return _SetVec(usdAttr, GfVec3f(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::kDouble: {
            const double usdVal(attrPlug.asDouble());
            if (translateMayaDoubleToUsdSinglePrecision) {
                return usdAttr.Set((float)usdVal, usdTime);
            } else {
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnNumericData::k2Double: {
            double tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return usdAttr.Set(GfVec2f((float)tmp1, (float)tmp2), usdTime);
            } else {
                return usdAttr.Set(GfVec2d(tmp1, tmp2), usdTime);
            }
            break;
        }
        case MFnNumericData::k3Double: {
            double tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return _SetVec(usdAttr,
                               GfVec3f((float)tmp1,
                                       (float)tmp2,
                                       (float)tmp3),
                               usdTime);
            } else {
                return _SetVec(usdAttr, GfVec3d(tmp1, tmp2, tmp3), usdTime);
            }
            break;
        }
        case MFnNumericData::k4Double: {
            double tmp1, tmp2, tmp3, tmp4;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3, tmp4);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return _SetVec(usdAttr,
                               GfVec4f((float)tmp1,
                                       (float)tmp2,
                                       (float)tmp3,
                                       (float)tmp4),
                               usdTime);
            } else {
                return _SetVec(usdAttr,
                               GfVec4d(tmp1, tmp2, tmp3, tmp4),
                               usdTime);
            }
            break;
        }
        default:
            break;
    }

    switch (unitDataType) {
        case MFnUnitAttribute::kAngle:
        case MFnUnitAttribute::kDistance:
            if (translateMayaDoubleToUsdSinglePrecision) {
                const float usdVal(attrPlug.asFloat());
                return usdAttr.Set(usdVal, usdTime);
            } else {
                const double usdVal(attrPlug.asDouble());
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        default:
            break;
    }

    return false;
}
コード例 #9
0
//
// Selects objects within the user defined area, then process them
// 
MStatus meshReorderTool::doRelease( MEvent & event )
{
	char buf[1024];

	// Perform the base actions
	MStatus stat = MPxSelectionContext::doRelease(event);

	// Get the list of selected items 
	MGlobal::getActiveSelectionList( fSelectionList );

	//
	//  If there's nothing selected, don't worry about it, just return
	//
	if( fSelectionList.length() != 1 )
	{
		MGlobal::displayWarning( "Components must be selected one at a time" );
		return MS::kSuccess;
	}

	//
	//  Get the selection's details, we must have exactly one component selected
	//
	MObject component;
	MDagPath path;

	MItSelectionList selectionIt (fSelectionList, MFn::kComponent);

	MStringArray	selections;
	selectionIt.getStrings( selections );
	
	if( selections.length() != 1 )
	{
		MGlobal::displayError( "Must select exactly one vertex" );
		return MS::kSuccess;
	}

	if (selectionIt.isDone ())
	{
		MGlobal::displayError( "Selected item not a vertex" );
		return MS::kSuccess;
	}

	if( selectionIt.getDagPath (path, component) != MStatus::kSuccess )
	{
		MGlobal::displayError( "Must select a mesh or its vertex");
		return MS::kSuccess;
	}

	if (!path.node().hasFn(MFn::kMesh) && !(path.node().hasFn(MFn::kTransform) && path.hasFn(MFn::kMesh)))
	{
		MGlobal::displayError( "Must select a mesh or its transform" );
		return MS::kSuccess;
	}

	MFnMesh	meshFn(path);
	MPlug	historyPlug = meshFn.findPlug("inMesh", true);
	if (historyPlug.isDestination())
	{
		MGlobal::displayError( "Mesh has history. Its geometry cannot be modified" );
		return MS::kSuccess;
	}

	MItMeshVertex fIt ( path, component, &stat );
	if( stat != MStatus::kSuccess )
	{
		MGlobal::displayError( "MItMeshVertex failed");
		return MStatus::kFailure;
	}

	if (fIt.count() != 1 )
	{
		sprintf(buf, " Invalid selection '%s'. Vertices must be picked one at a time.", selections[0].asChar() );
		MGlobal::displayError( buf );
		return MS::kSuccess;
	}
	else
	{
		sprintf(buf, "Accepting vertex '%s'", selections[0].asChar() );
		MGlobal::displayInfo(  buf );
	}

	//
	// Now that we know it's valid, process the selection
	//

	fSelectedPathSrc.append( path );
	fSelectedComponentSrc.append( component );

	//
	//  When each of the mesh defined, process it. An error/invalid selection will restart the selection for
	//  that particular mesh.
	//  
	if( fNumSelectedPoints == 2 )
	{
		if( ( stat = meshMapUtils::validateFaceSelection( fSelectedPathSrc, fSelectedComponentSrc, &fSelectedFaceSrc, &fSelectVtxSrc ) ) != MStatus::kSuccess )
		{
			MGlobal::displayError("Must select vertices from the same face of a mesh");
			reset();
			return stat;
		}


		char cmdString[200];
		sprintf(cmdString, "meshReorder %s.vtx[%d] %s.vtx[%d] %s.vtx[%d]", 
		                    fSelectedPathSrc[0].partialPathName().asChar(), fSelectVtxSrc[0],
		                    fSelectedPathSrc[1].partialPathName().asChar(), fSelectVtxSrc[1],
		                    fSelectedPathSrc[2].partialPathName().asChar(), fSelectVtxSrc[2]);

		stat = MGlobal::executeCommand(cmdString, true, true);
		if (stat)
		{
			MGlobal::displayInfo( "Mesh reordering complete" );
		}

		//
		// Empty the selection list since the reodering may move the user's current selection on screen
		//
		MSelectionList empty;
		MGlobal::setActiveSelectionList( empty );

		// 
		// Start again, get new meshes
		//
		reset();	
	}
	else
	{
		//
		// We don't have all the details yet, just move to the next item
		//
		fNumSelectedPoints++;	
	}

	helpStateHasChanged( event );

	return stat;
}
コード例 #10
0
ファイル: writeUtil.cpp プロジェクト: ZeroCrunch/USD
bool
PxrUsdMayaWriteUtil::SetUsdAttr(
    const MPlug &plg,
    const UsdAttribute& usdAttr,
    const UsdTimeCode &usdTime)
{
    MStatus status;
    if (!usdAttr || plg.isNull() ) {
        return false;
    }

    bool isAnimated = plg.isDestination();
    if (usdTime.IsDefault() == isAnimated ) {
        return true;
    }

    // Set UsdAttr
    MObject attrObj = plg.attribute();
    if (attrObj.hasFn(MFn::kNumericAttribute)) {
        MFnNumericAttribute attrNumericFn(attrObj);
        switch (attrNumericFn.unitType())
        {
        case MFnNumericData::kBoolean:
            usdAttr.Set(plg.asBool(), usdTime);
            break;
        case MFnNumericData::kByte:
        case MFnNumericData::kChar:
            usdAttr.Set((int)plg.asChar(), usdTime);
            break;
        case MFnNumericData::kShort:
            usdAttr.Set(int(plg.asShort()), usdTime);
            break;
        case MFnNumericData::kInt:
            usdAttr.Set(int(plg.asInt()), usdTime);
            break;
        //case MFnNumericData::kLong:
        //case MFnNumericData::kAddr:
        //    usdAttr.Set(plg.asInt(), usdTime);
        //    break;
        case MFnNumericData::kFloat:
            usdAttr.Set(plg.asFloat(), usdTime);
            break;
        case MFnNumericData::kDouble:
            usdAttr.Set(plg.asDouble(), usdTime);
            break;
        case MFnNumericData::k2Short:
        {
            short tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k2Int:
        {
            int tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        //case MFnNumericData::k2Long:
        case MFnNumericData::k3Short:
        {
            short tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k3Int:
        {
            int tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        //case MFnNumericData::k3Long:
        case MFnNumericData::k2Float:
        {
            float tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2f(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Float:
        {
            float tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            _SetVec(usdAttr, GfVec3f(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k2Double:
        {
            double tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2d(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Double:
        {
            double tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            _SetVec(usdAttr, GfVec3d(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k4Double:
        {
            double tmp1, tmp2, tmp3, tmp4;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3, tmp4);
            _SetVec(usdAttr, GfVec4d(tmp1, tmp2, tmp3, tmp4), usdTime);
            break;
        }
        default:
            return false;
        }
    }
    else if (attrObj.hasFn(MFn::kTypedAttribute)) {
        MFnTypedAttribute attrTypedFn(attrObj);
        switch (attrTypedFn.attrType())
        {
        case MFnData::kString:
            usdAttr.Set(std::string(plg.asString().asChar()), usdTime);
            break;
        case MFnData::kMatrix:
        {
            MFnMatrixData attrMatrixDataFn(plg.asMObject());
            MMatrix mat1 = attrMatrixDataFn.matrix();
            usdAttr.Set(GfMatrix4d(mat1.matrix), usdTime);
            break;
        }
        case MFnData::kStringArray:
        {
            MFnStringArrayData attrDataFn(plg.asMObject());
            VtArray<std::string> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = std::string(attrDataFn[i].asChar());
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kIntArray:
        {
            MFnIntArrayData attrDataFn(plg.asMObject());
            VtArray<int> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kFloatArray:
        {
            MFnFloatArrayData attrDataFn(plg.asMObject());
            VtArray<float> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kDoubleArray:
        {
            MFnDoubleArrayData attrDataFn(plg.asMObject());
            VtArray<double> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kVectorArray:
        {
            MFnVectorArrayData attrDataFn(plg.asMObject());
            VtArray<GfVec3d> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                MVector tmpMayaVal = attrDataFn[i];
                usdVal[i] = GfVec3d(tmpMayaVal[0], tmpMayaVal[1], tmpMayaVal[2]);
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kPointArray:
        {
            MFnPointArrayData attrDataFn(plg.asMObject());
            VtArray<GfVec4d> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                MPoint tmpMayaVal = attrDataFn[i];
                usdVal[i] = GfVec4d(tmpMayaVal[0], tmpMayaVal[1], tmpMayaVal[2], tmpMayaVal[3]);
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        default:
            return false;
        }
    }
    else if (attrObj.hasFn(MFn::kUnitAttribute)) {
        //MFnUnitAttribute attrUnitFn(attrObj);
        return false;
    }
    else if (attrObj.hasFn(MFn::kEnumAttribute)) {
        MFnEnumAttribute attrEnumFn(attrObj);
        short enumIndex = plg.asShort();
        TfToken enumToken( std::string(attrEnumFn.fieldName(enumIndex, &status).asChar()) );
        usdAttr.Set(enumToken, usdTime);
        return false;
    }

    return true;
}