void ComponentExitMapOnUse::load(const PropertyBag &data) { resetMembers(); nextMap = data.getFileName("nextMap"); sfxOnFail = data.getFileName("sfxOnFailed"); requiresCoins = data.getBool("requiresCoins"); }
void decomposeProperty(const Sample<T>& sample, PropertyBag& targetbag) { std::string tname = detail::DataSourceTypeInfo<T>::getType(); targetbag.setType("Sample"); //std::string str; assert( targetbag.empty() ); bool result =true; //std::stringstream out; //out << i+1; //str = out.str(); Property<PropertyBag>* el_bag = new Property<PropertyBag>("SampleValue", "Sample Value"); Property<T> el("SampleValue" , "Sample value ",sample.ValueGet()) ; if( el.getTypeInfo()->decomposeType(el.getDataSource(),el_bag->value()) ) { //log(Debug)<<"Element type "<<el.getType()<<" is a bag"<<endlog(); targetbag.add( el_bag ); // Put variables in the bag } else { //log(Debug)<<"Element type "<<el.getType()<<" is not a bag"<<endlog(); //For Property targetbag.add( new Property<T>("SampleValue" ,"Sample Value",sample.ValueGet() )); // Put variables in the bag } };
void ComponentPhysicsGeom::load(const PropertyBag &data) { resetMembers(); desiredHeight = data.getFloat("height"); collisionRadius = data.getFloat("radius"); // Create as physics geometry if(geom){dGeomDestroy(geom);} geom=0; createGeom(data.getString("physicsGeometryType")); // Set initial position { vec3 position; if(data.get("position", position)) // optional tag { setPosition(position); } } // Declare the initial state getParentBlackBoard().relayMessage(MessagePositionHasBeenSet(getPosition())); getParentBlackBoard().relayMessage(MessageOrientationHasBeenSet(getOrientation())); getParentBlackBoard().relayMessage(MessageRequestSetHeight(desiredHeight)); }
void Monster::load(const PropertyBag &xml) { Creature::load(xml); if(xml.exists("preferredSpell")) { xml.get_optional("preferredSpell", preferredSpell); } else { preferredSpell = 0; } switch(preferredSpell) { case 0: spell = new SpellFireBall (&getZone(), m_ID, "data/spells/fireball.xml"); break; // Fireball case 1: spell = new SpellFireBall (&getZone(), m_ID, "data/spells/arctic-wind.xml"); break; // Arctic Wind case 2: spell = new SpellIncinerate (&getZone(), m_ID, "data/spells/incinerate.xml"); break; // Incinerate case 3: spell = new SpellFireBall (&getZone(), m_ID, "data/spells/chill.xml"); break; // Chill case 4: spell = new SpellHeal (&getZone(), m_ID, "data/spells/heal.xml"); break; // Heal case 5: spell = new SpellFireBall (&getZone(), m_ID, "data/spells/ice-blast.xml"); break; // Ice Blast case 6: spell = 0; break; // Reserved for "Resurrect" Spell default: spell = 0; break; }; if(spell!=0) { spell->available = true; } }
void PowerupHeal::load(const PropertyBag &xml) { Powerup::load(xml); xml.get("healValue", healValue); xml.get("healTime", healTime); }
void ComponentRenderAsModel::load(const PropertyBag &data) { resetMembers(); const FileName modelFileName = data.getFileName("model"); loadModel(modelFileName); data.get("independentModelOrientation", independentModelOrientation); }
void ComponentSpinAround::load(const PropertyBag &data) { resetMembers(); rotationSpeed = data.getFloat("rotationSpeed"); bounceHeight = data.getFloat("bounceHeight"); bounceSpeed = data.getFloat("bounceSpeed"); }
PropertyTest() : pf("pf","pfd", -1.0),pd("pd","pdd", +1.0), ps("ps","psd", "std::string"), pc("pc","pcd", 'c'), pc1("pc1","pcd1", 'a'), pc2("pc2","pcd1", 'b'), subbag1("s1", "s1d"),subbag2("s2", "s2d") { intref = 99; pi1 = new Property<int>("pi1","pi1d", 0 ); pi2 = new Property<int>("pi2","pi2d", 0 ); pi1ref = dynamic_cast< Property<int>* >( pi1->clone() ); pi2ref = dynamic_cast< Property<int>* >( pi2->clone() ); pc1ref = pc1; pc2ref = pc2; bag.add( pi1 ); bag.add( pi2 ); bag.add( &subbag1 ); subbag1.set().add( &subbag2 ); subbag1.set().add( &pf ); subbag1.set().add( &pd ); subbag2.set().add( &ps ); subbag2.set().add( &pc ); }
void GateOpener::load(const PropertyBag &xml) { Listener::load(xml); xml.get("gateName", gateName); xml.get("open", open); }
void ComponentExplodeAfterTimeout::load(const PropertyBag &data) { resetMembers(); timeleft = data.getFloat("timeout"); baseDamage = data.getInt("baseDamage"); soundFileName = data.getFileName("soundFileName"); particlesFileName = data.getFileName("particlesFileName"); }
bool composeProperty(const PropertyBag& bag, WeightedSample<T>& weightedSample) { //log(Debug) << "composeProperty of WeightedSample " << endlog(); std::string tname = detail::DataSourceTypeInfo<T>::getType(); if ( bag.getType() == std::string("WeightedSample") ) { // Get values of sample Property<PropertyBag>* el_bag = bag.getProperty<PropertyBag>("WeightedSampleValue"); if(el_bag==NULL){ // Works for properties in WeightedSample PropertyBase* element = bag.getItem( 0 ); //log(Debug)<<element->getName()<<", "<< element->getDescription()<<endlog(); Property<T> my_property_t (element->getName(),element->getDescription()); if(my_property_t.getType()!=element->getType()) { log(Error)<< "Type of "<< element->getName() << " does not match type of WeightedSample"<< "OR "<<"Could not read WeightedSample Value "<<endlog(); return false; } else{ my_property_t.getTypeInfo()->composeType(element->getDataSource(),my_property_t.getDataSource()); weightedSample.ValueSet( my_property_t.get()); } } else{ // Works for propertybags in WeightedSample const std::string el_bagType = el_bag->getType(); Property<T > el_p(el_bag->getName(),el_bag->getDescription()); if(!(el_p.getDataSource()->composeType(el_bag->getDataSource()))){ log(Error)<<"Could not compose WeightedSampleValue "<<endlog(); return false; } if(el_p.ready()){ weightedSample.ValueSet( el_p.get()); }else{ log(Error)<<"Property of WeightedSampleValue was not ready for use"<<endlog(); return false; } } // Get weight of sample Property<double>* weightProp = bag.getProperty<double>("WeightedSampleWeight"); if(!weightProp) { log(Error)<< "Error reading weight of WeightedSample"<<endlog(); return false; } else{ weightedSample.WeightSet( weightProp->get()); } } else { Logger::log() << Logger::Error << "Composing Property< WeightedSample<T> > :" << " type mismatch, got type '"<< bag.getType() << "', expected type "<<tname<<"."<<Logger::endl; return false; } return true; };
bool ImageDisplayComponent::configureHook(){ Logger::In in("ImageDisplayComponent"); // Load config file if ( this->marshalling()->readProperties( this->getName() + ".cpf" ) == false) return false; log(Info) << "Loading Ports to display from file." <<endlog(); PropertyDemarshaller dem( config.get() ); PropertyBag bag; if (dem.deserialize( bag ) == false ) { log(Error) << "Reading file "<< config.get() << " failed."<<endlog(); return false; } bool ok = true; PropertyBag::const_iterator it = bag.getProperties().begin(); while ( it != bag.getProperties().end() ){ Property<std::string>* compName = dynamic_cast<Property<std::string>* >( *it ); if ( !compName ) log(Error) << "Expected Property \"" << (*it)->getName() <<"\" to be of type string."<< endlog(); else if ( compName->getName() == "ImagePort" ) { string cname = compName->value().substr(0, compName->value().find(".")); string pname = compName->value().substr( compName->value().find(".")+1, string::npos); ok &= this->addDisplayPort(cname, pname); } else { log(Error) << "Expected \"Component\", \"Port\" or \"Data\", got " << compName->getName() << endlog(); ok = false; } ++it; } deleteProperties( bag ); // Create window for every dataport for(Reports::iterator it = root.begin(); it != root.end(); ++it ) { // Update the dataport (it->get<2>())->execute(); // Get the base dataport DataSourceBase::shared_ptr source = it->get<3>(); // Convert to Dataport<IplImage> DataSource<IplImage>::shared_ptr clone = AdaptDataSource<IplImage>()( source.get() ); IplImage localImage = clone->get(); string dataportName = it->get<0>(); cvNamedWindow(dataportName.data(),CV_WINDOW_AUTOSIZE); cvShowImage(dataportName.data(),&localImage); } // Enter main loop of the window, and update the window if needed int key; key = cvWaitKey(3); // Magic number 3 return ok; }
void Spawn::load(const PropertyBag &xml) { Listener::load(xml); xml.get("monsterDataFile", monsterDataFile); xml.get("minMonsters", minMonsters); xml.get("maxMonsters", maxMonsters); xml.get("separationDistance", separationDistance); }
virtual void serialize(const PropertyBag &v) { for ( PropertyBag::const_iterator i = v.getProperties().begin(); i != v.getProperties().end(); i++ ) { this->serialize( *i ); } }
void ComponentBrainShooter::load(const PropertyBag &data) { resetMembers(); data.get("fov", fov); // optional tag data.get("maxSightDistance", maxSightDistance); // optional tag data.get("shootDistance", shootDistance); // optional tag wanderAngle = FRAND_RANGE(0.0f, 2.0f * (float)M_PI); }
// todo bool operator==(const PropertyBag& a, const PropertyBag& b) { if( a.size() == b.size() ) { PropertyBag::const_iterator ita = a.begin(); PropertyBag::const_iterator itb = b.begin(); while ( ita != a.end() ) { //if ( (*ita)->equals(*itb) ) return false; } } return false; }
void ParticleSystem::loadParticleEmitters(const PropertyBag &data) { const size_t nEmitters = data.getNumInstances("emitter"); ASSERT(nEmitters>0, "particle system does not specify any emitters"); for(size_t i=0; i<nEmitters; ++i) { const PropertyBag emitterData = data.getBag("emitter", i); ParticleEmitter *emitter = new ParticleEmitter(emitterData, this); emitters.push_back(emitter); } }
void Trigger::load(const PropertyBag &xml) { Actor::load(xml); loadList(xml, "sounds", sounds); if(xml.exists("triggerRadius")) { xml.get("triggerRadius", triggerRadius); } else { triggerRadius = getCylinderRadius(); // default } }
/** * Implementation that updates result with the matching parts in source * Relies on the fact that getMember returns a C++ reference to each part of \a result, which is then updated * with a property found in source. */ virtual bool composeTypeImpl(const PropertyBag& source, typename internal::AssignableDataSource<T>::reference_t result) const { // The default implementation decomposes result and refreshes it with source. TypeInfoRepository::shared_ptr tir = Types(); internal::ReferenceDataSource<T> rds(result); rds.ref(); // prevent dealloc. PropertyBag decomp; // only try refreshProperties if decomp's type is equal to source type. // update vs refresh: since it is intentional that the decomposition leads to references to parts of result, // only refreshProperties() is meaningful (ie we have a one-to-one mapping). In case of sequences, this would // of course not match, so this is struct specific. return typeDecomposition( &rds, decomp, false) && ( tir->type(decomp.getType()) == tir->type(source.getType()) ) && refreshProperties(decomp, source); }
void ComponentGate::load(const PropertyBag &data) { resetMembers(); state = ("a" == toLowerCase(data.getString("initialState"))) ? STATE_A : STATE_B; positionA = data.getVec3("positionA"); positionB = data.getVec3("positionB"); timeToTransitionAB = data.getFloat("timeToTransitionAB"); timeToTransitionBA = data.getFloat("timeToTransitionBA"); }
virtual void serialize(const PropertyBag &v) { *(this->s) << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"; *(this->s) << "<xmlrpc>\n"; for ( std::vector<base::PropertyBase*>::const_iterator i = v.getProperties().begin(); i != v.getProperties().end(); i++ ) { (*i)->identify(this); } *(this->s) << "\n</xmlrpc>\n"; }
void ActorSet::load(const PropertyBag &objects, World *_world) { ASSERT(_world!=0, "world was null"); world = _world; for(size_t i=0, n=objects.getNumInstances("object"); i<n; ++i) { const tuple<OBJECT_ID, ActorPtr> t = create(); const ActorPtr object = t.get<1>(); const PropertyBag decl = objects.getBag("object", i); const FileName templateFile = decl.getFileName("template"); const vec3 initialPosition = decl.getVec3("position"); const PropertyBag templateData = PropertyBag::fromFile(templateFile); const PropertyBag base = templateData.getBag("components"); ComponentDataSet s = ComponentDataSet::load(base, decl); // get actor name object->actorName = "(no name)"; templateData.get("name", object->actorName); object->load(s, initialPosition, vec3(0,0,0), world); object->setParentBlackBoard(this); } }
void ParticleSystem::loadParticleTemplates(const PropertyBag &data) { const size_t n = data.getNumInstances("template"); for(size_t i=0; i<n; ++i) { const PropertyBag templateData = data.getBag("template", i); const string templateName = templateData.getString("name"); const string materialName = templateData.getString("material"); Material *material = getMaterialPtr(materialName); ParticleElement element(templateData, material); templatesByName.insert(make_pair(templateName, element)); } }
PropertyBag Light::toXml(void) { PropertyBag xml; xml.add("constantAttenuation", constantAttenuation); xml.add("linearAttenuation", linearAttenuation); xml.add("quadraticAttenuation", quadraticAttenuation); xml.add("lightPosition", lightPosition);; xml.add("pointLight", pointLight); xml.add("lightDirection", lightDirection); xml.add("spotAngle", spotAngle); xml.add("spotExponent", spotExponent); xml.add("enable", enable); return xml; }
virtual void serialize(const Property<PropertyBag> &b) { // cout << "double: " << v; *(this->s) <<"<struct><name>"<<b.getName()<<"</name>\n"; PropertyBag v = b.get(); for ( std::vector<base::PropertyBase*>::const_iterator i = v.getProperties().begin(); i != v.getProperties().end(); i++ ) { *(this->s) <<"<member>\n"; (*i)->identify(this); *(this->s) <<"</member>"; } *(this->s) <<"</struct>\n"; }
PropertyBag ActorSet::save(void) const { PropertyBag xml; for(const_iterator i = begin(); i != end(); ++i) { Actor &a = *(i->second); // Do not save Creatures. We are saving spawns instead and the player data is separate if(!instanceof(a, Creature)) { xml.add("object", a.save()); } } return xml; }
void EditorToolBar::createNewMap(void) { ASSERT(world!=0, "world was null! Call setWorld first!"); ActorSet &objects = world->getObjects(); Map &map = world->getMap(); map.makeNewMap(); // Delete all objects objects.destroy(); // Add a player object PropertyBag newGame; newGame.loadFromFile("data/zone/World1.xml"); world->reloadPlayers(newGame); }
void TriggerParticles::load(const PropertyBag &xml) { Trigger::load(xml); xml.get("pfxFileName", pfxFileName); xml.get("pfxLocation", pfxLocation); showModel = false; }
void ActorSet::load(const PropertyBag &xml, World *world) { ASSERT(world!=0, "world was null"); TRACE("Loading ActorSet..."); for(size_t i=0, numObjects=xml.count("object"); i<numObjects; ++i) { PropertyBag ThisObjBag; xml.get("object", ThisObjBag, i); spawnNow(ThisObjBag, world); } // Player data is saved separately deleteActors<Player>(); TRACE("...finished (Loading ActorSet)"); }
/** * Specialize to resize \a result given the size of \a source. */ virtual bool composeTypeImpl(const PropertyBag& bag, typename internal::AssignableDataSource<T>::reference_t result) const { if ( bag.getType() == "Matrix" ) { unsigned int rows = bag.size(); unsigned int cols = 0; // Get values for (unsigned int i = 1; i <= rows ; i++) { std::stringstream out; out << i; Property<PropertyBag>* row_bag = bag.getProperty<PropertyBag>(out.str()); if(row_bag==NULL){ log(Error)<<"Could not read row "<<i<<endlog(); return false; } Property<RowVector> row_p(row_bag->getName(),row_bag->getDescription()); if(!(row_p.getDataSource()->composeType(row_bag->getDataSource()))){ log(Error)<<"Could not decompose row "<<i<<endlog(); return false; } if(row_p.ready()){ if(i==1){ cols = row_p.get().size(); result.resize(rows,cols); } else if(row_p.get().size()!=cols){ log(Error)<<"Row "<<i+1<<" size does not match matrix columns"<<endlog(); return false; } for ( unsigned int j=1; j <= row_p.get().size() ; j++){ result(i,j)=row_p.get()(j); } }else{ log(Error)<<"Property of Row "<<i<<"was not ready for use"<<endlog(); return false; } } }else { log(Error) << "Composing Property< Matrix > :" << " type mismatch, got type '"<< bag.getType() << "', expected type "<<"Matrix."<<endlog(); return false; } return true; }