コード例 #1
0
ファイル: 3dsLoader.cpp プロジェクト: foxostro/arbarlith2
AnimationController* _3dsLoader::loadFromFile(const string &fileName) const
{
	PropertyBag xml;
	bool truespaceModel = false;
	string skin;

	TRACE(string("Loading 3DS model from \"") + fileName + string("\""));
	
	xml.loadFromFile(fileName);

	AnimationController* controller = new AnimationController();

	xml.get_optional("Truespace", truespaceModel);
	xml.get_optional("forceSkin", skin);

	for(size_t i=0, numAnimations=xml.count("animation"); i<numAnimations; ++i)
	{
		PropertyBag animation;
		string name;
		float fps = 0.0;
		bool looping = false;
		float priority = 0.0f;

		xml.get("animation", animation, i);

		animation.get("name", name);
		animation.get_optional("fps", fps);
		animation.get_optional("looping", looping);
		animation.get_optional("priority", priority);

		// Load all the keyframes
		vector<KeyFrame> keyFrames;
		const size_t length=animation.count("keyframe");
		for(size_t j=0; j<length; ++j)
		{
			string keyFrameFile;

			animation.get("keyframe", keyFrameFile, j);

			Model keyFrame = loadKeyFrame(keyFrameFile);

			cullDegenerateMeshes(keyFrame);

			if(!skin.empty()) forceSkin(keyFrame, skin);

			if(truespaceModel) fixTrueSpaceVertices(keyFrame);

			keyFrames.push_back(keyFrame);
		}

		TRACE(string("Adding 3DS animation \"") + name + string("\" from ") + fileName);

		// Add it to the controller
		AnimationSequence animationSequence(keyFrames, name, priority, looping, 0, length, fps);
		controller->addAnimation(animationSequence);
	}

	return controller;
}
コード例 #2
0
ファイル: ActorSet.cpp プロジェクト: foxostro/arbarlith2
void ActorSet::load(const PropertyBag &xml, World *world)
{
	ASSERT(world!=0, "world was null");

	TRACE("Loading ActorSet...");

	for(size_t i=0, numObjects=xml.count("object"); i<numObjects; ++i)
	{
		PropertyBag ThisObjBag;
		xml.get("object", ThisObjBag, i);
		spawnNow(ThisObjBag, world);
	}

	// Player data is saved separately
	deleteActors<Player>();

	TRACE("...finished (Loading ActorSet)");
}