void PhsXWorld::build(void) { PxTolerancesScale scale = PxTolerancesScale(); PxFoundation* gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback); PxProfileZoneManager* profileZoneManager = &PxProfileZoneManager::createProfileZoneManager(gFoundation); PxPhysics* gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, profileZoneManager); if (gPhysics->getPvdConnectionManager()) { gPhysics->getVisualDebugger()->setVisualizeConstraints(true); gPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlag::eTRANSMIT_CONTACTS, true); gPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlag::eTRANSMIT_SCENEQUERIES, true); //gPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlag::eTRANSMIT_CONSTRAINTS, true); gConnection = PxVisualDebuggerExt::createConnection(gPhysics->getPvdConnectionManager(), "127.0.0.1", 5425, 100); } PxSceneDesc sceneDesc(gPhysics->getTolerancesScale()); sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f); PxDefaultCpuDispatcher* gDispatcher = PxDefaultCpuDispatcherCreate(2); sceneDesc.cpuDispatcher = gDispatcher; sceneDesc.filterShader = PxDefaultSimulationFilterShader; sceneDesc.flags |= PxSceneFlag::eENABLE_ACTIVETRANSFORMS; m_pDynamicsWorld = gPhysics->createScene(sceneDesc); //m_pDynamicsWorld->setFlag(PxSceneFlag::eENABLE_ACTIVETRANSFORMS, true); mCooking = PxCreateCooking(PX_PHYSICS_VERSION, *gFoundation, PxCookingParams(scale)); manager = PxCreateControllerManager(*m_pDynamicsWorld); std::srand(time(NULL)); }
void PVDHelper::onPvdConnected(PvdConnection& ) { //setup joint visualization. This gets piped to pvd. mPhysics->getVisualDebugger()->setVisualizeConstraints(true); mPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlags::eTRANSMIT_CONTACTS, true); }