コード例 #1
0
ファイル: qgl_qpa.cpp プロジェクト: wpbest/copperspice
/*!
    \since 4.8

    Returns a platform window format for the OpenGL format specified by \a format.
*/
QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format)
{
    QPlatformWindowFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    if (format.samples() >= 0)
        retFormat.setSamples(format.samples());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
コード例 #2
0
ファイル: qgl_qpa.cpp プロジェクト: wpbest/copperspice
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
    Q_D(QGLContext);
    if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) {
        d->valid = false;
    }else {
        QWidget *widget = static_cast<QWidget *>(d->paintDevice);
        if (!widget->platformWindow()){
            QGLFormat glformat = format();
            QPlatformWindowFormat winFormat = QGLFormat::toPlatformWindowFormat(glformat);
            if (shareContext) {
                winFormat.setSharedContext(shareContext->d_func()->platformContext);
            }
            if (widget->testAttribute(Qt::WA_TranslucentBackground))
                winFormat.setAlpha(true);
            winFormat.setWindowApi(QPlatformWindowFormat::OpenGL);
            winFormat.setWindowSurface(false);
            widget->setPlatformWindowFormat(winFormat);
            widget->winId();//make window
        }
        d->platformContext = widget->platformWindow()->glContext();
        Q_ASSERT(d->platformContext);
        d->glFormat = QGLFormat::fromPlatformWindowFormat(d->platformContext->platformWindowFormat());
        d->valid =(bool) d->platformContext;
        if (d->valid) {
            d->platformContext->setQGLContextHandle(this,qDeleteQGLContext);
        }
        d->setupSharing();
    }


    return d->valid;
}
コード例 #3
0
ファイル: qglxconvenience.cpp プロジェクト: Blizzard/qt4
QPlatformWindowFormat qglx_reducePlatformWindowFormat(const QPlatformWindowFormat &format, bool *reduced)
{
    QPlatformWindowFormat retFormat = format;
    *reduced = true;

    if (retFormat.sampleBuffers()) {
        retFormat.setSampleBuffers(false);
    } else if (retFormat.stereo()) {
        retFormat.setStereo(false);
    } else if (retFormat.accum()) {
        retFormat.setAccum(false);
    }else if (retFormat.stencil()) {
        retFormat.setStencil(false);
    }else if (retFormat.alpha()) {
        retFormat.setAlpha(false);
    }else if (retFormat.depth()) {
        retFormat.setDepth(false);
    }else if (retFormat.doubleBuffer()) {
        retFormat.setDoubleBuffer(false);
    }else{
        *reduced = false;
    }
    return retFormat;
}