コード例 #1
0
ファイル: qgl_qpa.cpp プロジェクト: wpbest/copperspice
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
    Q_D(QGLContext);
    if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) {
        d->valid = false;
    }else {
        QWidget *widget = static_cast<QWidget *>(d->paintDevice);
        if (!widget->platformWindow()){
            QGLFormat glformat = format();
            QPlatformWindowFormat winFormat = QGLFormat::toPlatformWindowFormat(glformat);
            if (shareContext) {
                winFormat.setSharedContext(shareContext->d_func()->platformContext);
            }
            if (widget->testAttribute(Qt::WA_TranslucentBackground))
                winFormat.setAlpha(true);
            winFormat.setWindowApi(QPlatformWindowFormat::OpenGL);
            winFormat.setWindowSurface(false);
            widget->setPlatformWindowFormat(winFormat);
            widget->winId();//make window
        }
        d->platformContext = widget->platformWindow()->glContext();
        Q_ASSERT(d->platformContext);
        d->glFormat = QGLFormat::fromPlatformWindowFormat(d->platformContext->platformWindowFormat());
        d->valid =(bool) d->platformContext;
        if (d->valid) {
            d->platformContext->setQGLContextHandle(this,qDeleteQGLContext);
        }
        d->setupSharing();
    }


    return d->valid;
}
コード例 #2
0
ファイル: qgl_qpa.cpp プロジェクト: wpbest/copperspice
QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
    : d(new QGLTemporaryContextPrivate)
{
    d->context = const_cast<QPlatformGLContext *>(QPlatformGLContext::currentContext());
    if (d->context)
        d->context->doneCurrent();
    d->widget = new QWidget;
    d->widget->setGeometry(0,0,3,3);
    QPlatformWindowFormat format = d->widget->platformWindowFormat();
    format.setWindowApi(QPlatformWindowFormat::OpenGL);
    format.setWindowSurface(false);
    d->widget->setPlatformWindowFormat(format);
    d->widget->winId();

    d->widget->platformWindow()->glContext()->makeCurrent();
}
コード例 #3
0
ファイル: qeglfsscreen.cpp プロジェクト: RS102839/qt
void QEglFSScreen::createAndSetPlatformContext()
{
    QPlatformWindowFormat platformFormat = QPlatformWindowFormat::defaultFormat();

    platformFormat.setWindowApi(QPlatformWindowFormat::OpenGL);

    QByteArray depthString = qgetenv("QT_QPA_EGLFS_DEPTH");
    if (depthString.toInt() == 16) {
        platformFormat.setDepth(16);
        platformFormat.setRedBufferSize(5);
        platformFormat.setGreenBufferSize(6);
        platformFormat.setBlueBufferSize(5);
        m_depth = 16;
        m_format = QImage::Format_RGB16;
    } else {
        platformFormat.setDepth(32);
        platformFormat.setRedBufferSize(8);
        platformFormat.setGreenBufferSize(8);
        platformFormat.setBlueBufferSize(8);
        m_depth = 32;
        m_format = QImage::Format_RGB32;
    }
    if (!qgetenv("QT_QPA_EGLFS_MULTISAMPLE").isEmpty()) {
        platformFormat.setSampleBuffers(true);
    }


    EGLConfig config = q_configFromQPlatformWindowFormat(m_dpy, platformFormat);

    EGLNativeWindowType eglWindow = 0;
#ifdef Q_OPENKODE
    if (kdInitializeNV() == KD_ENOTINITIALIZED) {
        qFatal("Did not manage to initialize openkode");
    }
    KDWindow *window = kdCreateWindow(m_dpy,config,0);

    kdRealizeWindow(window,&eglWindow);
#endif

    m_surface = eglCreateWindowSurface(m_dpy, config, eglWindow, NULL);
    if (m_surface == EGL_NO_SURFACE) {
        qWarning("Could not create the egl surface: error = 0x%x\n", eglGetError());
        eglTerminate(m_dpy);
        qFatal("EGL error");
    }
    //    qWarning("Created surface %dx%d\n", w, h);

#ifdef QEGL_EXTRA_DEBUG
    qWarning("Configuration %d matches requirements\n", (int)config);

    for (index = 0; attrs[index].attr != -1; ++index) {
        EGLint value;
        if (eglGetConfigAttrib(m_dpy, config, attrs[index].attr, &value)) {
            qWarning("\t%s: %d\n", attrs[index].name, (int)value);
        }
    }
    qWarning("\n");
#endif

    EGLint temp;
    EGLint attribList[32];

    temp = 0;

    attribList[temp++] = EGL_CONTEXT_CLIENT_VERSION;
    attribList[temp++] = 2; // GLES version 2
    attribList[temp++] = EGL_NONE;

    QEGLPlatformContext *platformContext = new QEGLPlatformContext(m_dpy,config,attribList,m_surface,EGL_OPENGL_ES_API);
    m_platformContext = platformContext;

    EGLint w,h;                    // screen size detection
    eglQuerySurface(m_dpy, m_surface, EGL_WIDTH, &w);
    eglQuerySurface(m_dpy, m_surface, EGL_HEIGHT, &h);

    m_geometry = QRect(0,0,w,h);

}