コード例 #1
0
ファイル: qglxintegration.cpp プロジェクト: sicily/qt4.8.4
QGLXContext::QGLXContext(Window window, QXcbScreen *screen, const QPlatformWindowFormat &format)
    : QPlatformGLContext()
    , m_screen(screen)
    , m_drawable((Drawable)window)
    , m_context(0)
{
    Q_XCB_NOOP(m_screen->connection());
    const QPlatformGLContext *sharePlatformContext;
    sharePlatformContext = format.sharedGLContext();
    GLXContext shareGlxContext = 0;
    if (sharePlatformContext)
        shareGlxContext = static_cast<const QGLXContext*>(sharePlatformContext)->glxContext();

    GLXFBConfig config = qglx_findConfig(DISPLAY_FROM_XCB(screen),screen->screenNumber(),format);
    m_context = glXCreateNewContext(DISPLAY_FROM_XCB(screen), config, GLX_RGBA_TYPE, shareGlxContext, TRUE);
    m_windowFormat = qglx_platformWindowFromGLXFBConfig(DISPLAY_FROM_XCB(screen), config, m_context);
    Q_XCB_NOOP(m_screen->connection());
}
コード例 #2
0
ファイル: qwaylandglcontext.cpp プロジェクト: sicily/qt4.8.4
QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, const QPlatformWindowFormat &format)
    : QPlatformGLContext()
    , mEglDisplay(eglDisplay)
    , mSurface(EGL_NO_SURFACE)
    , mConfig(q_configFromQPlatformWindowFormat(mEglDisplay,format,true))
    , mFormat(qt_qPlatformWindowFormatFromConfig(mEglDisplay,mConfig))
{
    QPlatformGLContext *sharePlatformContext = 0;
    sharePlatformContext = format.sharedGLContext();
    mFormat.setSharedContext(sharePlatformContext);
    EGLContext shareEGLContext = EGL_NO_CONTEXT;
    if (sharePlatformContext)
        shareEGLContext = static_cast<const QWaylandGLContext*>(sharePlatformContext)->mContext;

    eglBindAPI(EGL_OPENGL_ES_API);

    QVector<EGLint> eglContextAttrs;
    eglContextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
    eglContextAttrs.append(2);
    eglContextAttrs.append(EGL_NONE);

    mContext = eglCreateContext(mEglDisplay, mConfig,
                                shareEGLContext, eglContextAttrs.constData());
}
コード例 #3
0
ファイル: qxlibwindow.cpp プロジェクト: maxxant/qt
QPlatformGLContext *QXlibWindow::glContext() const
{
    if (!QApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))
        return 0;
    if (!mGLContext) {
        QXlibWindow *that = const_cast<QXlibWindow *>(this);
#if !defined(QT_NO_OPENGL)
#if !defined(QT_OPENGL_ES_2)
        that->mGLContext = new QGLXContext(x_window, mScreen,widget()->platformWindowFormat());
#else
        EGLDisplay display = mScreen->eglDisplay();

        QPlatformWindowFormat windowFormat = correctColorBuffers(widget()->platformWindowFormat());

        EGLConfig config = q_configFromQPlatformWindowFormat(display,windowFormat);
        QVector<EGLint> eglContextAttrs;
        eglContextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
        eglContextAttrs.append(2);
        eglContextAttrs.append(EGL_NONE);

        EGLSurface eglSurface = eglCreateWindowSurface(display,config,(EGLNativeWindowType)x_window,0);
        that->mGLContext = new QEGLPlatformContext(display, config, eglContextAttrs.data(), eglSurface, EGL_OPENGL_ES_API, static_cast<QEGLPlatformContext *>(windowFormat.sharedGLContext()));
#endif
#endif
    }
    return mGLContext;
}