/** * In a contiguous list of wires, remove wires that backtrack over the previous * wire. Example: * * Wire is added: * ----------------------------------------> * * A second wire backtracks over it: * -------------------<====================> * * RemoveBacktracks is called: * -------------------> */ static void RemoveBacktracks( DLIST<SCH_ITEM>& aWires ) { SCH_LINE* last_line = NULL; EDA_ITEM* first = aWires.GetFirst(); for( EDA_ITEM* p = first; p; ) { SCH_LINE *line = dynamic_cast<SCH_LINE*>( p ); if( !line ) { wxFAIL_MSG( "RemoveBacktracks() requires SCH_LINE items" ); break; } p = line->Next(); if( last_line ) { wxASSERT_MSG( last_line->GetEndPoint() == line->GetStartPoint(), "RemoveBacktracks() requires contiguous lines" ); if( IsPointOnSegment( last_line->GetStartPoint(), line->GetStartPoint(), line->GetEndPoint() ) ) { last_line->SetEndPoint( line->GetEndPoint() ); delete s_wires.Remove( line ); } else last_line = line; } else last_line = line; } }
/** * In a contiguous list of wires, remove wires that backtrack over the previous * wire. Example: * * Wire is added: * ----------------------------------------> * * A second wire backtracks over it: * -------------------<====================> * * RemoveBacktracks is called: * -------------------> */ static void RemoveBacktracks( DLIST<SCH_ITEM>& aWires ) { EDA_ITEM* first = aWires.GetFirst(); std::vector<SCH_LINE*> last_lines; for( EDA_ITEM* p = first; p; ) { SCH_LINE *line = static_cast<SCH_LINE*>( p ); p = line->Next(); if( !last_lines.empty() ) { SCH_LINE* last_line = last_lines[last_lines.size() - 1]; bool contiguous = ( last_line->GetEndPoint() == line->GetStartPoint() ); bool backtracks = IsPointOnSegment( last_line->GetStartPoint(), last_line->GetEndPoint(), line->GetEndPoint() ); bool total_backtrack = ( last_line->GetStartPoint() == line->GetEndPoint() ); if( contiguous && backtracks ) { if( total_backtrack ) { delete s_wires.Remove( last_line ); delete s_wires.Remove( line ); last_lines.pop_back(); } else { last_line->SetEndPoint( line->GetEndPoint() ); delete s_wires.Remove( line ); } } else { last_lines.push_back( line ); } } else { last_lines.push_back( line ); } } }
void SCH_EDIT_FRAME::CheckListConnections( PICKED_ITEMS_LIST& aItemsList, bool aAppend ) { std::vector< wxPoint > pts; std::vector< wxPoint > connections; GetSchematicConnections( connections ); for( unsigned ii = 0; ii < aItemsList.GetCount(); ii++ ) { SCH_ITEM* item = (SCH_ITEM*) aItemsList.GetPickedItem( ii ); std::vector< wxPoint > new_pts; if( !item->IsConnectable() ) continue; item->GetConnectionPoints( new_pts ); pts.insert( pts.end(), new_pts.begin(), new_pts.end() ); // If the item is a line, we also add any connection points from the rest of the schematic // that terminate on the line after it is moved. if( item->Type() == SCH_LINE_T ) { SCH_LINE* line = (SCH_LINE*) item; for( auto i : connections ) if( IsPointOnSegment( line->GetStartPoint(), line->GetEndPoint(), i ) ) pts.push_back( i ); } else { // Clean up any wires that short non-wire connections in the list for( auto point = new_pts.begin(); point != new_pts.end(); point++ ) { for( auto second_point = point + 1; second_point != new_pts.end(); second_point++ ) { aAppend |= TrimWire( *point, *second_point, aAppend ); } } } } // We always have some overlapping connection points. Drop duplicates here std::sort( pts.begin(), pts.end(), []( const wxPoint& a, const wxPoint& b ) -> bool { return a.x < b.x || (a.x == b.x && a.y < b.y); } ); pts.erase( unique( pts.begin(), pts.end() ), pts.end() ); for( auto point : pts ) { if( GetScreen()->IsJunctionNeeded( point, true ) ) { AddJunction( point, aAppend ); aAppend = true; } } }
void SCH_SCREEN::MarkConnections( SCH_LINE* aSegment ) { wxCHECK_RET( (aSegment) && (aSegment->Type() == SCH_LINE_T), wxT( "Invalid object pointer." ) ); for( SCH_ITEM* item = m_drawList.begin(); item; item = item->Next() ) { if( item->GetFlags() & CANDIDATE ) continue; if( item->Type() == SCH_JUNCTION_T ) { SCH_JUNCTION* junction = (SCH_JUNCTION*) item; if( aSegment->IsEndPoint( junction->GetPosition() ) ) item->SetFlags( CANDIDATE ); continue; } if( item->Type() != SCH_LINE_T ) continue; SCH_LINE* segment = (SCH_LINE*) item; if( aSegment->IsEndPoint( segment->GetStartPoint() ) && !GetPin( segment->GetStartPoint(), NULL, true ) ) { item->SetFlags( CANDIDATE ); MarkConnections( segment ); } if( aSegment->IsEndPoint( segment->GetEndPoint() ) && !GetPin( segment->GetEndPoint(), NULL, true ) ) { item->SetFlags( CANDIDATE ); MarkConnections( segment ); } } }
void SCH_SCREEN::addConnectedItemsToBlock( const wxPoint& position ) { SCH_ITEM* item; ITEM_PICKER picker; bool addinlist = true; for( item = m_drawList.begin(); item; item = item->Next() ) { picker.SetItem( item ); if( !item->IsConnectable() || !item->IsConnected( position ) || (item->GetFlags() & SKIP_STRUCT) ) continue; if( item->IsSelected() && item->Type() != SCH_LINE_T ) continue; // A line having 2 ends, it can be tested twice: one time per end if( item->Type() == SCH_LINE_T ) { if( ! item->IsSelected() ) // First time this line is tested item->SetFlags( SELECTED | STARTPOINT | ENDPOINT ); else // second time (or more) this line is tested addinlist = false; SCH_LINE* line = (SCH_LINE*) item; if( line->GetStartPoint() == position ) item->ClearFlags( STARTPOINT ); else if( line->GetEndPoint() == position ) item->ClearFlags( ENDPOINT ); } else item->SetFlags( SELECTED ); if( addinlist ) { picker.SetFlags( item->GetFlags() ); m_BlockLocate.GetItems().PushItem( picker ); } } }
void SCH_EDIT_FRAME::EndSegment( wxDC* DC ) { SCH_SCREEN* screen = GetScreen(); SCH_LINE* segment = (SCH_LINE*) screen->GetCurItem(); if( segment == NULL || segment->Type() != SCH_LINE_T || !segment->IsNew() ) return; // Delete zero length segments and clear item flags. SCH_ITEM* item = s_wires.begin(); while( item ) { item->ClearFlags(); wxCHECK_RET( item->Type() == SCH_LINE_T, wxT( "Unexpected object type in wire list." ) ); segment = (SCH_LINE*) item; item = item->Next(); if( segment->IsNull() ) delete s_wires.Remove( segment ); } if( s_wires.GetCount() == 0 ) return; // Get the last non-null wire (this is the last created segment). SetRepeatItem( segment = (SCH_LINE*) s_wires.GetLast() ); screen->SetCurItem( NULL ); m_canvas->EndMouseCapture( -1, -1, wxEmptyString, false ); // store the terminal point of this last segment: a junction could be needed // (the last wire could be merged/deleted/modified, and lost) wxPoint endpoint = segment->GetEndPoint(); // store the starting point of this first segment: a junction could be needed SCH_LINE* firstsegment = (SCH_LINE*) s_wires.GetFirst(); wxPoint startPoint = firstsegment->GetStartPoint(); // Save the old wires for the undo command DLIST< SCH_ITEM > oldWires; // stores here the old wires GetScreen()->ExtractWires( oldWires, true ); // Save them in oldWires list // Put the snap shot of the previous wire, buses, and junctions in the undo/redo list. PICKED_ITEMS_LIST oldItems; oldItems.m_Status = UR_WIRE_IMAGE; while( oldWires.GetCount() != 0 ) { ITEM_PICKER picker = ITEM_PICKER( oldWires.PopFront(), UR_WIRE_IMAGE ); oldItems.PushItem( picker ); } SaveCopyInUndoList( oldItems, UR_WIRE_IMAGE ); // Remove segments backtracking over others RemoveBacktracks( s_wires ); // Add the new wires screen->Append( s_wires ); // Correct and remove segments that need to be merged. screen->SchematicCleanUp(); // A junction could be needed to connect the end point of the last created segment. if( screen->IsJunctionNeeded( endpoint ) ) screen->Append( AddJunction( DC, endpoint ) ); // A junction could be needed to connect the start point of the set of new created wires if( screen->IsJunctionNeeded( startPoint ) ) screen->Append( AddJunction( DC, startPoint ) ); m_canvas->Refresh(); OnModify(); }
int SCH_SCREEN::GetConnection( const wxPoint& aPosition, PICKED_ITEMS_LIST& aList, bool aFullConnection ) { SCH_ITEM* item; EDA_ITEM* tmp; EDA_ITEMS list; // Clear flags member for all items. ClearDrawingState(); BreakSegmentsOnJunctions(); if( GetNode( aPosition, list ) == 0 ) return 0; for( size_t i = 0; i < list.size(); i++ ) { item = (SCH_ITEM*) list[ i ]; item->SetFlags( SELECTEDNODE | STRUCT_DELETED ); /* Put this structure in the picked list: */ ITEM_PICKER picker( item, UR_DELETED ); aList.PushItem( picker ); } // Mark all wires, junctions, .. connected to the item(s) found. if( aFullConnection ) { SCH_LINE* segment; for( item = m_drawList.begin(); item; item = item->Next() ) { if( !(item->GetFlags() & SELECTEDNODE) ) continue; if( item->Type() != SCH_LINE_T ) continue; MarkConnections( (SCH_LINE*) item ); } // Search all attached wires (i.e wire with one new dangling end ) for( item = m_drawList.begin(); item; item = item->Next() ) { bool noconnect = false; if( item->GetFlags() & STRUCT_DELETED ) continue; // Already seen if( !(item->GetFlags() & CANDIDATE) ) continue; // not a candidate if( item->Type() != SCH_LINE_T ) continue; item->SetFlags( SKIP_STRUCT ); segment = (SCH_LINE*) item; /* If the wire start point is connected to a wire that was already found * and now is not connected, add the wire to the list. */ for( tmp = m_drawList.begin(); tmp; tmp = tmp->Next() ) { // Ensure tmp is a previously deleted segment: if( ( tmp->GetFlags() & STRUCT_DELETED ) == 0 ) continue; if( tmp->Type() != SCH_LINE_T ) continue; SCH_LINE* testSegment = (SCH_LINE*) tmp; // Test for segment connected to the previously deleted segment: if( testSegment->IsEndPoint( segment->GetStartPoint() ) ) break; } // when tmp != NULL, segment is a new candidate: // put it in deleted list if // the start point is not connected to an other item (like pin) if( tmp && !CountConnectedItems( segment->GetStartPoint(), true ) ) noconnect = true; /* If the wire end point is connected to a wire that has already been found * and now is not connected, add the wire to the list. */ for( tmp = m_drawList.begin(); tmp; tmp = tmp->Next() ) { // Ensure tmp is a previously deleted segment: if( ( tmp->GetFlags() & STRUCT_DELETED ) == 0 ) continue; if( tmp->Type() != SCH_LINE_T ) continue; SCH_LINE* testSegment = (SCH_LINE*) tmp; // Test for segment connected to the previously deleted segment: if( testSegment->IsEndPoint( segment->GetEndPoint() ) ) break; } // when tmp != NULL, segment is a new candidate: // put it in deleted list if // the end point is not connected to an other item (like pin) if( tmp && !CountConnectedItems( segment->GetEndPoint(), true ) ) noconnect = true; item->ClearFlags( SKIP_STRUCT ); if( noconnect ) { item->SetFlags( STRUCT_DELETED ); ITEM_PICKER picker( item, UR_DELETED ); aList.PushItem( picker ); item = m_drawList.begin(); } } // Get redundant junctions (junctions which connect < 3 end wires // and no pin) for( item = m_drawList.begin(); item; item = item->Next() ) { if( item->GetFlags() & STRUCT_DELETED ) continue; if( !(item->GetFlags() & CANDIDATE) ) continue; if( item->Type() != SCH_JUNCTION_T ) continue; SCH_JUNCTION* junction = (SCH_JUNCTION*) item; if( CountConnectedItems( junction->GetPosition(), false ) <= 2 ) { item->SetFlags( STRUCT_DELETED ); ITEM_PICKER picker( item, UR_DELETED ); aList.PushItem( picker ); } } for( item = m_drawList.begin(); item; item = item->Next() ) { if( item->GetFlags() & STRUCT_DELETED ) continue; if( item->Type() != SCH_LABEL_T ) continue; tmp = GetWireOrBus( ( (SCH_TEXT*) item )->GetPosition() ); if( tmp && tmp->GetFlags() & STRUCT_DELETED ) { item->SetFlags( STRUCT_DELETED ); ITEM_PICKER picker( item, UR_DELETED ); aList.PushItem( picker ); } } } ClearDrawingState(); return aList.GetCount(); }
void SCH_SCREEN::addConnectedItemsToBlock( const SCH_ITEM* aItem, const wxPoint& position ) { SCH_ITEM* item; ITEM_PICKER picker; for( item = m_drawList.begin(); item; item = item->Next() ) { if( !item->IsConnectable() || ( item->GetFlags() & SKIP_STRUCT ) || !item->CanConnect( aItem ) || item == aItem ) continue; // A line having 2 ends, it can be tested twice: one time per end if( item->Type() == SCH_LINE_T ) { SCH_LINE* line = (SCH_LINE*) item; if( !item->HitTest( position ) ) continue; // First time through. Flags set to denote an end that is not moving if( !item->IsSelected() ) item->SetFlags( CANDIDATE | STARTPOINT | ENDPOINT ); if( line->GetStartPoint() == position ) item->ClearFlags( STARTPOINT ); else if( line->GetEndPoint() == position ) item->ClearFlags( ENDPOINT ); else // This picks up items such as labels that can connect to the middle of a line item->ClearFlags( STARTPOINT | ENDPOINT ); } // We want to move a mid-connected label or bus entry when the full line is being moved else if( !item->IsSelected() && aItem->Type() == SCH_LINE_T && !( aItem->GetFlags() & ( ENDPOINT | STARTPOINT ) ) ) { std::vector< wxPoint > connections; item->GetConnectionPoints( connections ); for( auto conn : connections ) { if( aItem->HitTest( conn ) ) { item->SetFlags( CANDIDATE ); break; } } } if( item->IsSelected() ) continue; if( ( item->GetFlags() & CANDIDATE ) || item->IsConnected( position ) ) // Deal with all non-line items { item->ClearFlags( CANDIDATE ); item->SetFlags( SELECTED ); picker.SetItem( item ); picker.SetFlags( item->GetFlags() ); m_BlockLocate.GetItems().PushItem( picker ); } } }