コード例 #1
0
ファイル: SDL_render.c プロジェクト: ryanzhao006/IOSAVDecode
int
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    texture->blendMode = blendMode;
    if (texture->native) {
        return SDL_SetTextureBlendMode(texture->native, blendMode);
    } else if (renderer->SetTextureBlendMode) {
        return renderer->SetTextureBlendMode(renderer, texture);
    } else {
        return 0;
    }
}