コード例 #1
0
ファイル: SDL_render.c プロジェクト: ryanzhao006/IOSAVDecode
int
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (r < 255 || g < 255 || b < 255) {
        texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
    } else {
        texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
    }
    texture->r = r;
    texture->g = g;
    texture->b = b;
    if (texture->native) {
        return SDL_SetTextureColorMod(texture->native, r, g, b);
    } else if (renderer->SetTextureColorMod) {
        return renderer->SetTextureColorMod(renderer, texture);
    } else {
        return 0;
    }
}