bool PNS_LINE_PLACER::buildInitialLine( const VECTOR2I& aP, PNS_LINE& aHead ) { SHAPE_LINE_CHAIN l; if( m_p_start == aP ) { l.Clear(); } else { if( Settings().GetFreeAngleMode() && Settings().Mode() == RM_MarkObstacles ) { l = SHAPE_LINE_CHAIN( m_p_start, aP ); } else { l = m_direction.BuildInitialTrace( m_p_start, aP ); } if( l.SegmentCount() > 1 && m_orthoMode ) { VECTOR2I newLast = l.CSegment( 0 ).LineProject( l.CPoint( -1 ) ); l.Remove( -1, -1 ); l.Point( 1 ) = newLast; } } aHead.SetShape( l ); if( !m_placingVia ) return true; PNS_VIA v( makeVia( aP ) ); v.SetNet( aHead.Net() ); if( m_currentMode == RM_MarkObstacles ) { aHead.AppendVia( v ); return true; } VECTOR2I force; VECTOR2I lead = aP - m_p_start; bool solidsOnly = ( m_currentMode != RM_Walkaround ); if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) ) { SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP + force ); aHead = PNS_LINE( aHead, line ); v.SetPos( v.Pos() + force ); return true; } return false; // via placement unsuccessful }
static void drawGw( VECTOR2I p, int color ) { SHAPE_LINE_CHAIN l; l.Append( p - VECTOR2I( -50000, -50000 ) ); l.Append( p + VECTOR2I( -50000, -50000 ) ); l.Clear(); l.Append( p - VECTOR2I( 50000, -50000 ) ); l.Append( p + VECTOR2I( 50000, -50000 ) ); }
void AddPoint( VECTOR2I aP, int aColor ) { SHAPE_LINE_CHAIN l; l.Append( aP - VECTOR2I( -50000, -50000 ) ); l.Append( aP + VECTOR2I( -50000, -50000 ) ); AddLine ( l, aColor, 10000 ); l.Clear(); l.Append( aP - VECTOR2I( 50000, -50000 ) ); l.Append( aP + VECTOR2I( 50000, -50000 ) ); AddLine( l, aColor, 10000 ); }
void DrawDebugPoint( VECTOR2I aP, int aColor ) { SHAPE_LINE_CHAIN l; l.Append( aP - VECTOR2I( -50000, -50000 ) ); l.Append( aP + VECTOR2I( -50000, -50000 ) ); ROUTER::GetInstance()->DisplayDebugLine ( l, aColor, 10000 ); l.Clear(); l.Append( aP - VECTOR2I( 50000, -50000 ) ); l.Append( aP + VECTOR2I( 50000, -50000 ) ); ROUTER::GetInstance()->DisplayDebugLine( l, aColor, 10000 ); }
bool PNS_TOPOLOGY::LeadingRatLine( const PNS_LINE* aTrack, SHAPE_LINE_CHAIN& aRatLine ) { PNS_LINE track( *aTrack ); VECTOR2I end; if( !track.PointCount() ) return false; std::unique_ptr<PNS_NODE> tmpNode( m_world->Branch() ); tmpNode->Add( &track ); PNS_JOINT* jt = tmpNode->FindJoint( track.CPoint( -1 ), &track ); if( !jt ) return false; if( ( !track.EndsWithVia() && jt->LinkCount() >= 2 ) || ( track.EndsWithVia() && jt->LinkCount() >= 3 ) ) // we got something connected { end = jt->Pos(); } else { int anchor; PNS_TOPOLOGY topo( tmpNode.get() ); PNS_ITEM* it = topo.NearestUnconnectedItem( jt, &anchor ); if( !it ) return false; end = it->Anchor( anchor ); } aRatLine.Clear(); aRatLine.Append( track.CPoint( -1 ) ); aRatLine.Append( end ); return true; }
void ZONE_FILLER::buildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer, const ZONE_CONTAINER* aZone, const SHAPE_POLY_SET& aRawFilledArea, double aArcCorrection, double aRoundPadThermalRotation ) const { SHAPE_LINE_CHAIN spokes; BOX2I itemBB; VECTOR2I ptTest[4]; auto zoneBB = aRawFilledArea.BBox(); int zone_clearance = aZone->GetZoneClearance(); int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zoneBB.Inflate( biggest_clearance ); // half size of the pen used to draw/plot zones outlines int pen_radius = aZone->GetMinThickness() / 2; for( auto module : m_board->Modules() ) { for( auto pad : module->Pads() ) { // Rejects non-standard pads with tht-only thermal reliefs if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL && pad->GetAttribute() != PAD_ATTRIB_STANDARD ) continue; if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL ) continue; if( !pad->IsOnLayer( aZone->GetLayer() ) ) continue; if( pad->GetNetCode() != aZone->GetNetCode() ) continue; // Calculate thermal bridge half width int thermalBridgeWidth = aZone->GetThermalReliefCopperBridge( pad ) - aZone->GetMinThickness(); if( thermalBridgeWidth <= 0 ) continue; // we need the thermal bridge half width // with a small extra size to be sure we create a stub // slightly larger than the actual stub thermalBridgeWidth = ( thermalBridgeWidth + 4 ) / 2; int thermalReliefGap = aZone->GetThermalReliefGap( pad ); itemBB = pad->GetBoundingBox(); itemBB.Inflate( thermalReliefGap ); if( !( itemBB.Intersects( zoneBB ) ) ) continue; // Thermal bridges are like a segment from a starting point inside the pad // to an ending point outside the pad // calculate the ending point of the thermal pad, outside the pad VECTOR2I endpoint; endpoint.x = ( pad->GetSize().x / 2 ) + thermalReliefGap; endpoint.y = ( pad->GetSize().y / 2 ) + thermalReliefGap; // Calculate the starting point of the thermal stub // inside the pad VECTOR2I startpoint; int copperThickness = aZone->GetThermalReliefCopperBridge( pad ) - aZone->GetMinThickness(); if( copperThickness < 0 ) copperThickness = 0; // Leave a small extra size to the copper area inside to pad copperThickness += KiROUND( IU_PER_MM * 0.04 ); startpoint.x = std::min( pad->GetSize().x, copperThickness ); startpoint.y = std::min( pad->GetSize().y, copperThickness ); startpoint.x /= 2; startpoint.y /= 2; // This is a CIRCLE pad tweak // for circle pads, the thermal stubs orientation is 45 deg double fAngle = pad->GetOrientation(); if( pad->GetShape() == PAD_SHAPE_CIRCLE ) { endpoint.x = KiROUND( endpoint.x * aArcCorrection ); endpoint.y = endpoint.x; fAngle = aRoundPadThermalRotation; } // contour line width has to be taken into calculation to avoid "thermal stub bleed" endpoint.x += pen_radius; endpoint.y += pen_radius; // compute north, south, west and east points for zone connection. ptTest[0] = VECTOR2I( 0, endpoint.y ); // lower point ptTest[1] = VECTOR2I( 0, -endpoint.y ); // upper point ptTest[2] = VECTOR2I( endpoint.x, 0 ); // right point ptTest[3] = VECTOR2I( -endpoint.x, 0 ); // left point // Test all sides for( int i = 0; i < 4; i++ ) { // rotate point RotatePoint( ptTest[i], fAngle ); // translate point ptTest[i] += pad->ShapePos(); if( aRawFilledArea.Contains( ptTest[i] ) ) continue; spokes.Clear(); // polygons are rectangles with width of copper bridge value switch( i ) { case 0: // lower stub spokes.Append( -thermalBridgeWidth, endpoint.y ); spokes.Append( +thermalBridgeWidth, endpoint.y ); spokes.Append( +thermalBridgeWidth, startpoint.y ); spokes.Append( -thermalBridgeWidth, startpoint.y ); break; case 1: // upper stub spokes.Append( -thermalBridgeWidth, -endpoint.y ); spokes.Append( +thermalBridgeWidth, -endpoint.y ); spokes.Append( +thermalBridgeWidth, -startpoint.y ); spokes.Append( -thermalBridgeWidth, -startpoint.y ); break; case 2: // right stub spokes.Append( endpoint.x, -thermalBridgeWidth ); spokes.Append( endpoint.x, thermalBridgeWidth ); spokes.Append( +startpoint.x, thermalBridgeWidth ); spokes.Append( +startpoint.x, -thermalBridgeWidth ); break; case 3: // left stub spokes.Append( -endpoint.x, -thermalBridgeWidth ); spokes.Append( -endpoint.x, thermalBridgeWidth ); spokes.Append( -startpoint.x, thermalBridgeWidth ); spokes.Append( -startpoint.x, -thermalBridgeWidth ); break; } aCornerBuffer.NewOutline(); // add computed polygon to list for( int ic = 0; ic < spokes.PointCount(); ic++ ) { auto cpos = spokes.CPoint( ic ); RotatePoint( cpos, fAngle ); // Rotate according to module orientation cpos += pad->ShapePos(); // Shift origin to position aCornerBuffer.Append( cpos ); } } } } }
bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre, SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const { const SHAPE_LINE_CHAIN& line ( CLine() ); VECTOR2I ip_start; VECTOR2I ip_end; if( line.SegmentCount() < 1 ) return false; if( aObstacle.PointInside( line.CPoint( 0 ) ) || aObstacle.PointInside( line.CPoint( -1 ) ) ) return false; SHAPE_LINE_CHAIN::INTERSECTIONS ips, ips2; line.Intersect( aObstacle, ips ); int nearest_dist = INT_MAX; int farthest_dist = 0; SHAPE_LINE_CHAIN::INTERSECTION nearest, farthest; for( int i = 0; i < (int) ips.size(); i++ ) { const VECTOR2I p = ips[i].p; int dist = line.PathLength( p ); if( dist < 0 ) return false; if( dist <= nearest_dist ) { nearest_dist = dist; nearest = ips[i]; } if( dist >= farthest_dist ) { farthest_dist = dist; farthest = ips[i]; } } if( ips.size() <= 1 || nearest.p == farthest.p ) { aPre = line; return true; } aPre = line.Slice( 0, nearest.our.Index() ); aPre.Append( nearest.p ); aPre.Simplify(); aWalk.Clear(); aWalk.SetClosed( false ); aWalk.Append( nearest.p ); int i = nearest.their.Index(); assert( nearest.their.Index() >= 0 ); assert( farthest.their.Index() >= 0 ); assert( nearest_dist <= farthest_dist ); aObstacle.Split( nearest.p ); aObstacle.Split( farthest.p ); int i_first = aObstacle.Find( nearest.p ); int i_last = aObstacle.Find( farthest.p ); i = i_first; while( i != i_last ) { aWalk.Append( aObstacle.CPoint( i ) ); i += ( aCw ? 1 : -1 ); if( i < 0 ) i = aObstacle.PointCount() - 1; else if( i == aObstacle.PointCount() ) i = 0; } aWalk.Append( farthest.p ); aWalk.Simplify(); aPost.Clear(); aPost.Append( farthest.p ); aPost.Append( line.Slice( farthest.our.Index() + 1, -1 ) ); aPost.Simplify(); return true; }