void CameraController::rotateTowardGround() { m_my->setPosition(m_pathPos); m_my->setRotation(Rotation(0.6123724356957946, 0.35355339059327373, -0.6123724356957945, 0.35355339059327373)); // m_my->setRotation(Rotation(60, 0, 1, 0)); // m_my->setAxisAndAngle(1, 0, 0, 90); }