コード例 #1
0
ファイル: SkScan_Path.cpp プロジェクト: jasonLaster/gecko-dev
void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
                      SkBlitter* blitter) {
    if (origClip.isEmpty()) {
        return;
    }

    // Our edges are fixed-point, and don't like the bounds of the clip to
    // exceed that. Here we trim the clip just so we don't overflow later on
    const SkRegion* clipPtr = &origClip;
    SkRegion finiteClip;
    if (clip_to_limit(origClip, &finiteClip)) {
        if (finiteClip.isEmpty()) {
            return;
        }
        clipPtr = &finiteClip;
    }
    // don't reference "origClip" any more, just use clipPtr


    SkRect bounds = path.getBounds();
    bool irPreClipped = false;
    if (!SkRectPriv::MakeLargeS32().contains(bounds)) {
        if (!bounds.intersect(SkRectPriv::MakeLargeS32())) {
            bounds.setEmpty();
        }
        irPreClipped = true;
    }

    SkIRect ir = conservative_round_to_int(bounds);
    if (ir.isEmpty()) {
        if (path.isInverseFillType()) {
            blitter->blitRegion(*clipPtr);
        }
        return;
    }

    SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType(), irPreClipped);

    blitter = clipper.getBlitter();
    if (blitter) {
        // we have to keep our calls to blitter in sorted order, so we
        // must blit the above section first, then the middle, then the bottom.
        if (path.isInverseFillType()) {
            sk_blit_above(blitter, ir, *clipPtr);
        }
        SkASSERT(clipper.getClipRect() == nullptr ||
                *clipper.getClipRect() == clipPtr->getBounds());
        sk_fill_path(path, clipPtr->getBounds(), blitter, ir.fTop, ir.fBottom,
                     0, clipper.getClipRect() == nullptr);
        if (path.isInverseFillType()) {
            sk_blit_below(blitter, ir, *clipPtr);
        }
    } else {
        // what does it mean to not have a blitter if path.isInverseFillType???
    }
}
コード例 #2
0
ファイル: GrClipMaskManager.cpp プロジェクト: Just-D/skia
bool GrClipMaskManager::canStencilAndDrawElement(GrPipelineBuilder* pipelineBuilder,
                                                 GrTexture* target,
                                                 GrPathRenderer** pr,
                                                 const SkClipStack::Element* element) {
    pipelineBuilder->setRenderTarget(target->asRenderTarget());

    if (Element::kRect_Type == element->getType()) {
        return true;
    } else {
        // We shouldn't get here with an empty clip element.
        SkASSERT(Element::kEmpty_Type != element->getType());
        SkPath path;
        element->asPath(&path);
        if (path.isInverseFillType()) {
            path.toggleInverseFillType();
        }
        GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
        GrPathRendererChain::DrawType type = element->isAA() ?
            GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
            GrPathRendererChain::kStencilAndColor_DrawType;
        *pr = this->getContext()->getPathRenderer(fDrawTarget, pipelineBuilder, SkMatrix::I(), path,
                                                  stroke, false, type);
        return SkToBool(*pr);
    }
}
コード例 #3
0
bool GrClipMaskManager::drawElement(GrPipelineBuilder* pipelineBuilder,
                                    const SkMatrix& viewMatrix,
                                    GrTexture* target,
                                    const SkClipStack::Element* element,
                                    GrPathRenderer* pr) {
    GrDrawTarget::AutoGeometryPush agp(fClipTarget);

    pipelineBuilder->setRenderTarget(target->asRenderTarget());

    // The color we use to draw does not matter since we will always be using a GrCoverageSetOpXP
    // which ignores color.
    GrColor color = GrColor_WHITE;

    // TODO: Draw rrects directly here.
    switch (element->getType()) {
    case Element::kEmpty_Type:
        SkDEBUGFAIL("Should never get here with an empty element.");
        break;
    case Element::kRect_Type:
        // TODO: Do rects directly to the accumulator using a aa-rect GrProcessor that covers
        // the entire mask bounds and writes 0 outside the rect.
        if (element->isAA()) {
            SkRect devRect = element->getRect();
            viewMatrix.mapRect(&devRect);
            this->getContext()->getAARectRenderer()->fillAARect(fClipTarget,
                    pipelineBuilder,
                    color,
                    viewMatrix,
                    element->getRect(),
                    devRect);
        } else {
            fClipTarget->drawSimpleRect(pipelineBuilder, color, viewMatrix, element->getRect());
        }
        return true;
    default: {
        SkPath path;
        element->asPath(&path);
        path.setIsVolatile(true);
        if (path.isInverseFillType()) {
            path.toggleInverseFillType();
        }
        SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
        if (NULL == pr) {
            GrPathRendererChain::DrawType type;
            type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
                   GrPathRendererChain::kColor_DrawType;
            pr = this->getContext()->getPathRenderer(fClipTarget, pipelineBuilder, viewMatrix,
                    path, stroke, false, type);
        }
        if (NULL == pr) {
            return false;
        }

        pr->drawPath(fClipTarget, pipelineBuilder, color, viewMatrix, path, stroke,
                     element->isAA());
        break;
    }
    }
    return true;
}
コード例 #4
0
bool GrStrokePathRenderer::canDrawPath(const SkPath& path,
                                       const SkStrokeRec& stroke,
                                       const GrDrawTarget* target,
                                       bool antiAlias) const {
    // FIXME : put the proper condition once GrDrawTarget::isOpaque is implemented
    const bool isOpaque = true; // target->isOpaque();

    // FIXME : remove this requirement once we have AA circles and implement the
    //         circle joins/caps appropriately in the ::onDrawPath() function.
    const bool requiresAACircle = (stroke.getCap()  == SkPaint::kRound_Cap) ||
                                  (stroke.getJoin() == SkPaint::kRound_Join);

    // Indices being stored in uint16, we don't want to overflow the indices capacity
    static const int maxVBSize = 1 << 16;
    const int maxNbVerts = (path.countPoints() + 1) * 5;

    // Check that the path contains no curved lines, only straight lines
    static const uint32_t unsupportedMask = SkPath::kQuad_SegmentMask | SkPath::kCubic_SegmentMask;

    // Must not be filled nor hairline nor semi-transparent
    // Note : May require a check to path.isConvex() if AA is supported
    return ((stroke.getStyle() == SkStrokeRec::kStroke_Style) && (maxNbVerts < maxVBSize) &&
            !path.isInverseFillType() && isOpaque && !requiresAACircle && !antiAlias &&
            ((path.getSegmentMasks() & unsupportedMask) == 0));
}
コード例 #5
0
ファイル: GrClipMaskManager.cpp プロジェクト: VarcoDevs/skia
static bool stencil_element(GrDrawContext* dc,
                            const GrFixedClip& clip,
                            const GrUserStencilSettings* ss,
                            const SkMatrix& viewMatrix,
                            const SkClipStack::Element* element) {

    // TODO: Draw rrects directly here.
    switch (element->getType()) {
        case Element::kEmpty_Type:
            SkDEBUGFAIL("Should never get here with an empty element.");
            break;
        case Element::kRect_Type:
            return dc->drawContextPriv().drawAndStencilRect(clip, ss,
                                                            element->getOp(),
                                                            element->isInverseFilled(),
                                                            element->isAA(),
                                                            viewMatrix, element->getRect());
            break;
        default: {
            SkPath path;
            element->asPath(&path);
            if (path.isInverseFillType()) {
                path.toggleInverseFillType();
            }

            return dc->drawContextPriv().drawAndStencilPath(clip, ss,
                                                            element->getOp(),
                                                            element->isInverseFilled(),
                                                            element->isAA(), viewMatrix, path);
            break;
        }
    }

    return false;
}
コード例 #6
0
ファイル: GrClipMaskManager.cpp プロジェクト: VarcoDevs/skia
static void draw_element(GrDrawContext* dc,
                         const GrClip& clip, // TODO: can this just always be WideOpen?
                         const GrPaint &paint,
                         const SkMatrix& viewMatrix,
                         const SkClipStack::Element* element) {

    // TODO: Draw rrects directly here.
    switch (element->getType()) {
        case Element::kEmpty_Type:
            SkDEBUGFAIL("Should never get here with an empty element.");
            break;
        case Element::kRect_Type:
            dc->drawRect(clip, paint, viewMatrix, element->getRect());
            break;
        default: {
            SkPath path;
            element->asPath(&path);
            if (path.isInverseFillType()) {
                path.toggleInverseFillType();
            }

            dc->drawPath(clip, paint, viewMatrix, path, GrStyle::SimpleFill());
            break;
        }
    }
}
void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path,
                                                  const SkStrokeRec& stroke,
                                                  GrDrawTarget* target) {
    SkASSERT(!path.isInverseFillType());
    SkAutoTUnref<GrPath> p(fGpu->createPath(path));
    target->stencilPath(p, stroke, path.getFillType());
}
コード例 #8
0
ファイル: SkRasterClip.cpp プロジェクト: alphan102/gecko-dev
bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, const SkIRect& bounds,
                      SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fForceConservativeRects) {
        SkIRect ir;
        switch (mutate_conservative_op(&op, path.isInverseFillType())) {
            case kDoNothing_MutateResult:
                return !this->isEmpty();
            case kReplaceClippedAgainstGlobalBounds_MutateResult:
                ir = bounds;
                break;
            case kContinue_MutateResult: {
                SkRect bounds = path.getBounds();
                matrix.mapRect(&bounds);
                ir = bounds.roundOut();
                break;
            }
        }
        return this->op(ir, op);
    }

    // base is used to limit the size (and therefore memory allocation) of the
    // region that results from scan converting devPath.
    SkRegion base;

    SkPath devPath;
    if (matrix.isIdentity()) {
        devPath = path;
    } else {
        path.transform(matrix, &devPath);
        devPath.setIsVolatile(true);
    }
    if (SkRegion::kIntersect_Op == op) {
        // since we are intersect, we can do better (tighter) with currRgn's
        // bounds, than just using the device. However, if currRgn is complex,
        // our region blitter may hork, so we do that case in two steps.
        if (this->isRect()) {
            // FIXME: we should also be able to do this when this->isBW(),
            // but relaxing the test above triggers GM asserts in
            // SkRgnBuilder::blitH(). We need to investigate what's going on.
            return this->setPath(devPath, this->bwRgn(), doAA);
        } else {
            base.setRect(this->getBounds());
            SkRasterClip clip(fForceConservativeRects);
            clip.setPath(devPath, base, doAA);
            return this->op(clip, op);
        }
    } else {
        base.setRect(bounds);

        if (SkRegion::kReplace_Op == op) {
            return this->setPath(devPath, base, doAA);
        } else {
            SkRasterClip clip(fForceConservativeRects);
            clip.setPath(devPath, base, doAA);
            return this->op(clip, op);
        }
    }
}
コード例 #9
0
bool GrAndroidPathRenderer::canDrawPath(const SkPath& path,
                                        const SkStrokeRec& stroke,
                                        const GrDrawTarget* target,
                                        bool antiAlias) const {
    return ((stroke.isFillStyle() || stroke.getStyle() == SkStrokeRec::kStroke_Style)
             && !path.isInverseFillType() && path.isConvex());
}
コード例 #10
0
bool GrAADistanceFieldPathRenderer::canDrawPath(const GrDrawTarget* target,
                                                const GrPipelineBuilder* pipelineBuilder,
                                                const SkMatrix& viewMatrix,
                                                const SkPath& path,
                                                const GrStrokeInfo& stroke,
                                                bool antiAlias) const {
    
    // TODO: Support inverse fill
    // TODO: Support strokes
    if (!target->caps()->shaderCaps()->shaderDerivativeSupport() || !antiAlias 
        || path.isInverseFillType() || path.isVolatile() || !stroke.isFillStyle()) {
        return false;
    }

    // currently don't support perspective
    if (viewMatrix.hasPerspective()) {
        return false;
    }
    
    // only support paths smaller than 64x64, scaled to less than 256x256
    // the goal is to accelerate rendering of lots of small paths that may be scaling
    SkScalar maxScale = viewMatrix.getMaxScale();
    const SkRect& bounds = path.getBounds();
    SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
    return maxDim < 64.f && maxDim * maxScale < 256.f;
}
コード例 #11
0
void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path,
                                                  const SkStrokeRec& stroke,
                                                  GrDrawTarget* target) {
    SkASSERT(!path.isInverseFillType());
    SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke));
    target->stencilPath(p, convert_skpath_filltype(path.getFillType()));
}
コード例 #12
0
ファイル: EmptyPathTest.cpp プロジェクト: Adenilson/skia
/*  Two invariants are tested: How does an empty/degenerate path draw?
 *  - if the path is drawn inverse, it should draw everywhere
 *  - if the path is drawn non-inverse, it should draw nowhere
 *
 *  Things to iterate on:
 *  - path (empty, degenerate line/quad/cubic w/ and w/o close
 *  - paint style
 *  - path filltype
 *  - path stroke variants (e.g. caps, joins, width)
 */
static void test_emptydrawing(skiatest::Reporter* reporter) {
    static void (*gMakeProc[])(SkPath*) = {
        make_empty, make_M, make_MM, make_MZM, make_L, make_Q, make_C
    };
    static SkPath::FillType gFills[] = {
        SkPath::kWinding_FillType,
        SkPath::kEvenOdd_FillType,
        SkPath::kInverseWinding_FillType,
        SkPath::kInverseEvenOdd_FillType
    };
    for (int doClose = 0; doClose < 2; ++doClose) {
        for  (size_t i = 0; i < SK_ARRAY_COUNT(gMakeProc); ++i) {
            SkPath path;
            gMakeProc[i](&path);
            if (doClose) {
                path.close();
            }
            for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
                path.setFillType(gFills[fill]);
                bool shouldDraw = path.isInverseFillType();
                iter_paint(reporter, path, shouldDraw);
            }
        }
    }
}
コード例 #13
0
 TessellatingPathBatch(const GrColor& color,
                       const SkPath& path,
                       const GrStrokeInfo& stroke,
                       const SkMatrix& viewMatrix,
                       const SkRect& clipBounds)
   : INHERITED(ClassID())
   , fColor(color)
   , fPath(path)
   , fStroke(stroke)
   , fViewMatrix(viewMatrix) {
     const SkRect& pathBounds = path.getBounds();
     fClipBounds = clipBounds;
     // Because the clip bounds are used to add a contour for inverse fills, they must also
     // include the path bounds.
     fClipBounds.join(pathBounds);
     if (path.isInverseFillType()) {
         fBounds = fClipBounds;
     } else {
         fBounds = path.getBounds();
     }
     if (!stroke.isFillStyle()) {
         SkScalar radius = SkScalarHalf(stroke.getWidth());
         if (stroke.getJoin() == SkPaint::kMiter_Join) {
             SkScalar scale = stroke.getMiter();
             if (scale > SK_Scalar1) {
                 radius = SkScalarMul(radius, scale);
             }
         }
         fBounds.outset(radius, radius);
     }
     viewMatrix.mapRect(&fBounds);
 }
コード例 #14
0
ファイル: SkCullPoints.cpp プロジェクト: jamorton/blix
bool SkHitTestPath(const SkPath& path, SkRect& target, bool hires) {
    if (target.isEmpty()) {
        return false;
    }

    bool isInverse = path.isInverseFillType();
    if (path.isEmpty()) {
        return isInverse;
    }

    SkRect bounds = path.getBounds();

    bool sects = SkRect::Intersects(target, bounds);
    if (isInverse) {
        if (!sects) {
            return true;
        }
    } else {
        if (!sects) {
            return false;
        }
        if (target.contains(bounds)) {
            return true;
        }
    }

    SkPath devPath;
    const SkPath* pathPtr;
    SkRect        devTarget;

    if (hires) {
        const SkScalar coordLimit = SkIntToScalar(16384);
        const SkRect limit = { 0, 0, coordLimit, coordLimit };
        
        SkMatrix matrix;
        matrix.setRectToRect(bounds, limit, SkMatrix::kFill_ScaleToFit);

        path.transform(matrix, &devPath);
        matrix.mapRect(&devTarget, target);

        pathPtr = &devPath;
    } else {
        devTarget = target;
        pathPtr = &path;
    }

    SkIRect iTarget;
    devTarget.round(&iTarget);
    if (iTarget.isEmpty()) {
        iTarget.fLeft = SkScalarFloorToInt(devTarget.fLeft);
        iTarget.fTop = SkScalarFloorToInt(devTarget.fTop);
        iTarget.fRight = iTarget.fLeft + 1;
        iTarget.fBottom = iTarget.fTop + 1;
    }

    SkRegion clip(iTarget);
    SkRegion rgn;
    return rgn.setPath(*pathPtr, clip) ^ isInverse;
}
コード例 #15
0
ファイル: GrPLSPathRenderer.cpp プロジェクト: dfelippa/skia
bool GrPLSPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
    // We have support for even-odd rendering, but are having some troublesome
    // seams. Disable in the presence of even-odd for now.
    SkPath path;
    args.fShape->asPath(&path);
    return args.fShaderCaps->shaderDerivativeSupport() && args.fAntiAlias &&
            args.fShape->style().isSimpleFill() && !path.isInverseFillType() &&
            path.getFillType() == SkPath::FillType::kWinding_FillType;
}
コード例 #16
0
bool GrAAConvexPathRenderer::canDrawPath(const GrDrawTarget* target,
                                         const GrPipelineBuilder*,
                                         const SkMatrix& viewMatrix,
                                         const SkPath& path,
                                         const GrStrokeInfo& stroke,
                                         bool antiAlias) const {
    return (target->caps()->shaderCaps()->shaderDerivativeSupport() && antiAlias &&
            stroke.isFillStyle() && !path.isInverseFillType() && path.isConvex());
}
コード例 #17
0
ファイル: SkDeferredCanvas.cpp プロジェクト: sylvestre/skia
void SkDeferredCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
    if (path.isInverseFillType()) {
        this->flush_before_saves();
    } else {
        SkRect modRect = path.getBounds();
        this->flush_check(&modRect, &paint, kNoClip_Flag | kNoTranslate_Flag | kNoScale_Flag);
    }
    fCanvas->drawPath(path, paint);
}
コード例 #18
0
static inline bool single_pass_path(const SkPath& path, const SkStrokeRec& stroke) {
#if STENCIL_OFF
    return true;
#else
    if (!stroke.isHairlineStyle() && !path.isInverseFillType()) {
        return path.isConvex();
    }
    return false;
#endif
}
コード例 #19
0
void GrStencilAndCoverPathRenderer::onStencilPath(GrDrawTarget* target,
                                                  GrPipelineBuilder* pipelineBuilder,
                                                  const SkMatrix& viewMatrix,
                                                  const SkPath& path,
                                                  const GrStrokeInfo& stroke) {
    SkASSERT(!path.isInverseFillType());
    SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix));
    SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec()));
    target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));
}
コード例 #20
0
// Does the path in 'element' require SW rendering? If so, return true (and,
// optionally, set 'prOut' to NULL. If not, return false (and, optionally, set
// 'prOut' to the non-SW path renderer that will do the job).
bool GrClipMaskManager::PathNeedsSWRenderer(GrContext* context,
                                            bool isStencilDisabled,
                                            const GrRenderTarget* rt,
                                            const SkMatrix& viewMatrix,
                                            const Element* element,
                                            GrPathRenderer** prOut,
                                            bool needsStencil) {
    if (Element::kRect_Type == element->getType()) {
        // rects can always be drawn directly w/o using the software path
        // TODO: skip rrects once we're drawing them directly.
        if (prOut) {
            *prOut = nullptr;
        }
        return false;
    } else {
        // We shouldn't get here with an empty clip element.
        SkASSERT(Element::kEmpty_Type != element->getType());

        // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
        SkPath path;
        element->asPath(&path);
        if (path.isInverseFillType()) {
            path.toggleInverseFillType();
        }
        GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);

        GrPathRendererChain::DrawType type;

        if (needsStencil) {
            type = element->isAA()
                            ? GrPathRendererChain::kStencilAndColorAntiAlias_DrawType
                            : GrPathRendererChain::kStencilAndColor_DrawType;
        } else {
            type = element->isAA()
                            ? GrPathRendererChain::kColorAntiAlias_DrawType
                            : GrPathRendererChain::kColor_DrawType;
        }

        GrPathRenderer::CanDrawPathArgs canDrawArgs;
        canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
        canDrawArgs.fViewMatrix = &viewMatrix;
        canDrawArgs.fPath = &path;
        canDrawArgs.fStroke = &stroke;
        canDrawArgs.fAntiAlias = element->isAA();
        canDrawArgs.fIsStencilDisabled = isStencilDisabled;
        canDrawArgs.fIsStencilBufferMSAA = rt->isStencilBufferMultisampled();

        // the 'false' parameter disallows use of the SW path renderer
        GrPathRenderer* pr = context->drawingManager()->getPathRenderer(canDrawArgs, false, type);
        if (prOut) {
            *prOut = pr;
        }
        return SkToBool(!pr);
    }
}
コード例 #21
0
void GrPathRenderer::GetPathDevBounds(const SkPath& path,
                                      int devW, int devH,
                                      const SkMatrix& matrix,
                                      SkRect* bounds) {
    if (path.isInverseFillType()) {
        *bounds = SkRect::MakeWH(SkIntToScalar(devW), SkIntToScalar(devH));
        return;
    }
    *bounds = path.getBounds();
    matrix.mapRect(bounds);
}
コード例 #22
0
////////////////////////////////////////////////////////////////////////////////
// return true on success; false on failure
bool GrSoftwarePathRenderer::onDrawPath(GrDrawTarget* target,
                                        GrPipelineBuilder* pipelineBuilder,
                                        GrColor color,
                                        const SkMatrix& viewMatrix,
                                        const SkPath& path,
                                        const GrStrokeInfo& stroke,
                                        bool antiAlias) {
    if (NULL == fContext) {
        return false;
    }

    SkIRect devPathBounds, devClipBounds;
    if (!get_path_and_clip_bounds(target, pipelineBuilder, path, viewMatrix, &devPathBounds,
                                  &devClipBounds)) {
        if (path.isInverseFillType()) {
            draw_around_inv_path(target, pipelineBuilder, color, viewMatrix, devClipBounds,
                                 devPathBounds);
        }
        return true;
    }

    SkAutoTUnref<GrTexture> texture(
            GrSWMaskHelper::DrawPathMaskToTexture(fContext, path, stroke,
                                                  devPathBounds,
                                                  antiAlias, &viewMatrix));
    if (NULL == texture) {
        return false;
    }

    GrPipelineBuilder copy = *pipelineBuilder;
    GrSWMaskHelper::DrawToTargetWithPathMask(texture, target, &copy, color, viewMatrix,
                                             devPathBounds);

    if (path.isInverseFillType()) {
        draw_around_inv_path(target, pipelineBuilder, color, viewMatrix, devClipBounds,
                             devPathBounds);
    }

    return true;
}
コード例 #23
0
ファイル: SkBBoxRecord.cpp プロジェクト: Adenilson/skia
void SkBBoxRecord::drawPath(const SkPath& path, const SkPaint& paint) {
    if (path.isInverseFillType()) {
        // If path is inverse filled, use the current clip bounds as the
        // path's device-space bounding box.
        SkIRect clipBounds;
        if (this->getClipDeviceBounds(&clipBounds)) {
            this->handleBBox(SkRect::Make(clipBounds));
            INHERITED::drawPath(path, paint);
        }
    } else if (this->transformBounds(path.getBounds(), &paint)) {
        INHERITED::drawPath(path, paint);
    }
}
コード例 #24
0
////////////////////////////////////////////////////////////////////////////////
// return true on success; false on failure
bool GrSoftwarePathRenderer::onDrawPath(const SkPath& path,
                                        const SkStrokeRec& stroke,
                                        GrDrawTarget* target,
                                        bool antiAlias) {

    if (NULL == fContext) {
        return false;
    }

    GrDrawState* drawState = target->drawState();

    SkMatrix vm = drawState->getViewMatrix();

    GrIRect devPathBounds, devClipBounds;
    if (!get_path_and_clip_bounds(target, path, vm,
                                  &devPathBounds, &devClipBounds)) {
        if (path.isInverseFillType()) {
            draw_around_inv_path(target, devClipBounds, devPathBounds);
        }
        return true;
    }

    SkAutoTUnref<GrTexture> texture(
            GrSWMaskHelper::DrawPathMaskToTexture(fContext, path, stroke,
                                                  devPathBounds,
                                                  antiAlias, &vm));
    if (NULL == texture) {
        return false;
    }

    GrSWMaskHelper::DrawToTargetWithPathMask(texture, target, devPathBounds);

    if (path.isInverseFillType()) {
        draw_around_inv_path(target, devClipBounds, devPathBounds);
    }

    return true;
}
コード例 #25
0
bool GrClipMaskManager::drawElement(GrTexture* target,
                                    const SkClipStack::Element* element,
                                    GrPathRenderer* pr) {
    GrDrawState* drawState = fGpu->drawState();

    drawState->setRenderTarget(target->asRenderTarget());

    // TODO: Draw rrects directly here.
    switch (element->getType()) {
        case Element::kEmpty_Type:
            SkDEBUGFAIL("Should never get here with an empty element.");
            break;
        case Element::kRect_Type:
            // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the
            // entire mask bounds and writes 0 outside the rect.
            if (element->isAA()) {
                getContext()->getAARectRenderer()->fillAARect(fGpu,
                                                              fGpu,
                                                              element->getRect(),
                                                              SkMatrix::I(),
                                                              element->getRect(),
                                                              false);
            } else {
                fGpu->drawSimpleRect(element->getRect(), NULL);
            }
            return true;
        default: {
            SkPath path;
            element->asPath(&path);
            if (path.isInverseFillType()) {
                path.toggleInverseFillType();
            }
            SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
            if (NULL == pr) {
                GrPathRendererChain::DrawType type;
                type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
                                         GrPathRendererChain::kColor_DrawType;
                pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
            }
            if (NULL == pr) {
                return false;
            }
            pr->drawPath(path, stroke, fGpu, element->isAA());
            break;
        }
    }
    return true;
}
コード例 #26
0
ファイル: SkRasterClip.cpp プロジェクト: Just-D/skia
bool SkRasterClip::op(const SkPath& path, const SkISize& size, SkRegion::Op op, bool doAA) {
    // base is used to limit the size (and therefore memory allocation) of the
    // region that results from scan converting devPath.
    SkRegion base;

    if (fForceConservativeRects) {
        SkIRect ir;
        switch (mutate_conservative_op(&op, path.isInverseFillType())) {
            case kDoNothing_MutateResult:
                return !this->isEmpty();
            case kReplaceClippedAgainstGlobalBounds_MutateResult:
                ir = SkIRect::MakeSize(size);
                break;
            case kContinue_MutateResult:
                ir = path.getBounds().roundOut();
                break;
        }
        return this->op(ir, op);
    }

    if (SkRegion::kIntersect_Op == op) {
        // since we are intersect, we can do better (tighter) with currRgn's
        // bounds, than just using the device. However, if currRgn is complex,
        // our region blitter may hork, so we do that case in two steps.
        if (this->isRect()) {
            // FIXME: we should also be able to do this when this->isBW(),
            // but relaxing the test above triggers GM asserts in
            // SkRgnBuilder::blitH(). We need to investigate what's going on.
            return this->setPath(path, this->bwRgn(), doAA);
        } else {
            base.setRect(this->getBounds());
            SkRasterClip clip(fForceConservativeRects);
            clip.setPath(path, base, doAA);
            return this->op(clip, op);
        }
    } else {
        base.setRect(0, 0, size.width(), size.height());
        
        if (SkRegion::kReplace_Op == op) {
            return this->setPath(path, base, doAA);
        } else {
            SkRasterClip clip(fForceConservativeRects);
            clip.setPath(path, base, doAA);
            return this->op(clip, op);
        }
    }
}
コード例 #27
0
    void draw(Target* target, const GrGeometryProcessor* gp) const {
        GrResourceProvider* rp = target->resourceProvider();
        SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance;
        SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, fViewMatrix,
                                                        fShape.bounds());

        SkPath path;
        fShape.asPath(&path);
        bool inverseFill = path.isInverseFillType();
        // construct a cache key from the path's genID and the view matrix
        static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
        GrUniqueKey key;
        static constexpr int kClipBoundsCnt = sizeof(fClipBounds) / sizeof(uint32_t);
        int shapeKeyDataCnt = fShape.unstyledKeySize();
        SkASSERT(shapeKeyDataCnt >= 0);
        GrUniqueKey::Builder builder(&key, kDomain, shapeKeyDataCnt + kClipBoundsCnt);
        fShape.writeUnstyledKey(&builder[0]);
        // For inverse fills, the tessellation is dependent on clip bounds.
        if (inverseFill) {
            memcpy(&builder[shapeKeyDataCnt], &fClipBounds, sizeof(fClipBounds));
        } else {
            memset(&builder[shapeKeyDataCnt], 0, sizeof(fClipBounds));
        }
        builder.finish();
        SkAutoTUnref<GrBuffer> cachedVertexBuffer(rp->findAndRefTByUniqueKey<GrBuffer>(key));
        int actualCount;
        if (cache_match(cachedVertexBuffer.get(), tol, &actualCount)) {
            this->drawVertices(target, gp, cachedVertexBuffer.get(), 0, actualCount);
            return;
        }

        bool isLinear;
        bool canMapVB = GrCaps::kNone_MapFlags != target->caps().mapBufferFlags();
        StaticVertexAllocator allocator(rp, canMapVB);
        int count = GrTessellator::PathToTriangles(path, tol, fClipBounds, &allocator, &isLinear);
        if (count == 0) {
            return;
        }
        this->drawVertices(target, gp, allocator.vertexBuffer(), 0, count);
        TessInfo info;
        info.fTolerance = isLinear ? 0 : tol;
        info.fCount = count;
        SkAutoTUnref<SkData> data(SkData::NewWithCopy(&info, sizeof(info)));
        key.setCustomData(data.get());
        rp->assignUniqueKeyToResource(key, allocator.vertexBuffer());
    }
コード例 #28
0
ファイル: SkCullPoints.cpp プロジェクト: jamorton/blix
bool SkHitTestPathEx(const SkPath& path, SkScalar x, SkScalar y) {
    bool isInverse = path.isInverseFillType();
    if (path.isEmpty()) {
        return isInverse;
    }
    
    const SkRect& bounds = path.getBounds();
    if (!bounds.contains(x, y)) {
        return isInverse;
    }

    SkPath::Iter iter(path, true);
    bool done = false;
    int w = 0;
    do {
        SkPoint pts[4];
        switch (iter.next(pts, false)) {
            case SkPath::kMove_Verb:
            case SkPath::kClose_Verb:
                break;
            case SkPath::kLine_Verb:
                w += winding_line(pts, x, y);
                break;
            case SkPath::kQuad_Verb:
                w += winding_quad(pts, x, y);
                break;
            case SkPath::kCubic_Verb:
                w += winding_cubic(pts, x, y);
                break;
            case SkPath::kDone_Verb:
                done = true;
                break;
        }
    } while (!done);

    switch (path.getFillType()) {
        case SkPath::kEvenOdd_FillType:
        case SkPath::kInverseEvenOdd_FillType:
            w &= 1;
            break;
        default:
            break;
    }
    return SkToBool(w);
}
コード例 #29
0
ファイル: SkRasterClip.cpp プロジェクト: google/skia
void SkConservativeClip::opPath(const SkPath& path, const SkMatrix& ctm, const SkIRect& devBounds,
                                SkRegion::Op op, bool doAA) {
    SkIRect ir;
    switch (mutate_conservative_op(&op, path.isInverseFillType())) {
        case kDoNothing_MutateResult:
            return;
        case kReplaceClippedAgainstGlobalBounds_MutateResult:
            ir = devBounds;
            break;
        case kContinue_MutateResult: {
            SkRect bounds = path.getBounds();
            ctm.mapRect(&bounds);
            ir = bounds.roundOut();
            break;
        }
    }
    return this->opIRect(ir, op);
}
コード例 #30
0
ファイル: SkRasterClip.cpp プロジェクト: Just-D/skia
bool SkRasterClip::setPath(const SkPath& path, const SkRegion& clip, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fForceConservativeRects) {
        return this->setConservativeRect(path.getBounds(), clip.getBounds(), path.isInverseFillType());
    }

    if (this->isBW() && !doAA) {
        (void)fBW.setPath(path, clip);
    } else {
        // TODO: since we are going to over-write fAA completely (aren't we?)
        // we should just clear our BW data (if any) and set fIsAA=true
        if (this->isBW()) {
            this->convertToAA();
        }
        (void)fAA.setPath(path, &clip, doAA);
    }
    return this->updateCacheAndReturnNonEmpty();
}