コード例 #1
0
ファイル: Path_arcTo.cpp プロジェクト: HalCanary/skia-hc
void draw(SkCanvas* canvas) {
    SkPaint paint;
    SkPath path;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(4);
    path.moveTo(0, 0);
    path.arcTo({20, 20, 120, 120}, -90, 90, false);
    canvas->drawPath(path, paint);
    path.rewind();
    path.arcTo({120, 20, 220, 120}, -90, 90, false);
    canvas->drawPath(path, paint);
    path.rewind();
    path.moveTo(0, 0);
    path.arcTo({20, 120, 120, 220}, -90, 90, true);
    canvas->drawPath(path, paint);
}
void SkPathStroker::finishContour(bool close, bool currIsLine) {
    if (fSegmentCount > 0) {
        SkPoint pt;

        if (close) {
            fJoiner(&fOuter, &fInner, fPrevUnitNormal, fPrevPt,
                    fFirstUnitNormal, fRadius, fInvMiterLimit,
                    fPrevIsLine, currIsLine);
            fOuter.close();
            // now add fInner as its own contour
            fInner.getLastPt(&pt);
            fOuter.moveTo(pt.fX, pt.fY);
            fOuter.reversePathTo(fInner);
            fOuter.close();
        } else {    // add caps to start and end
            // cap the end
            fInner.getLastPt(&pt);
            fCapper(&fOuter, fPrevPt, fPrevNormal, pt,
                    currIsLine ? &fInner : NULL);
            fOuter.reversePathTo(fInner);
            // cap the start
            fCapper(&fOuter, fFirstPt, -fFirstNormal, fFirstOuterPt,
                    fPrevIsLine ? &fInner : NULL);
            fOuter.close();
        }
    }
    // since we may re-use fInner, we rewind instead of reset, to save on
    // reallocating its internal storage.
    fInner.rewind();
    fSegmentCount = -1;
}
コード例 #3
0
ファイル: SkDevice.cpp プロジェクト: OwenTan/skia
void SkBaseDevice::drawAtlas(const SkDraw& draw, const SkImage* atlas, const SkRSXform xform[],
                             const SkRect tex[], const SkColor colors[], int count,
                             SkXfermode::Mode mode, const SkPaint& paint) {
    SkPath path;
    path.setIsVolatile(true);

    for (int i = 0; i < count; ++i) {
        SkPoint quad[4];
        xform[i].toQuad(tex[i].width(), tex[i].height(), quad);

        SkMatrix localM;
        localM.setRSXform(xform[i]);
        localM.preTranslate(-tex[i].left(), -tex[i].top());

        SkPaint pnt(paint);
        sk_sp<SkShader> shader = atlas->makeShader(SkShader::kClamp_TileMode,
                                                   SkShader::kClamp_TileMode,
                                                   &localM);
        if (!shader) {
            break;
        }
        pnt.setShader(std::move(shader));

        if (colors) {
            pnt.setColorFilter(SkColorFilter::MakeModeFilter(colors[i], mode));
        }

        path.rewind();
        path.addPoly(quad, 4, true);
        path.setConvexity(SkPath::kConvex_Convexity);
        this->drawPath(draw, path, pnt, nullptr, true);
    }
}
コード例 #4
0
ファイル: SkSVGDevice.cpp プロジェクト: Jichao/skia
void SkSVGDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
                             const SkPoint pts[], const SkPaint& paint) {
    SkPath path;

    switch (mode) {
            // todo
        case SkCanvas::kPoints_PointMode:
            SkDebugf("unsupported operation: drawPoints(kPoints_PointMode)\n");
            break;
        case SkCanvas::kLines_PointMode:
            count -= 1;
            for (size_t i = 0; i < count; i += 2) {
                path.rewind();
                path.moveTo(pts[i]);
                path.lineTo(pts[i+1]);
                AutoElement elem("path", fWriter, fResourceBucket, draw, paint);
                elem.addPathAttributes(path);
            }
            break;
        case SkCanvas::kPolygon_PointMode:
            if (count > 1) {
                path.addPoly(pts, SkToInt(count), false);
                path.moveTo(pts[0]);
                AutoElement elem("path", fWriter, fResourceBucket, draw, paint);
                elem.addPathAttributes(path);
            }
            break;
    }
}
コード例 #5
0
ファイル: SkDevice.cpp プロジェクト: nikolayvoronchikhin/skia
void SkBaseDevice::drawAtlas(const SkDraw& draw, const SkImage* atlas, const SkRSXform xform[],
                             const SkRect tex[], const SkColor colors[], int count,
                             SkXfermode::Mode mode, const SkPaint& paint) {
    SkPath path;
    path.setIsVolatile(true);

    for (int i = 0; i < count; ++i) {
        SkPoint quad[4];
        xform[i].toQuad(tex[i].width(), tex[i].height(), quad);
        
        SkMatrix localM;
        localM.setRSXform(xform[i]);
        localM.preTranslate(-tex[i].left(), -tex[i].top());

        SkPaint pnt(paint);
        pnt.setShader(atlas->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
                                       &localM))->unref();
        if (colors && colors[i] != SK_ColorWHITE) {
            SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[i], mode));
            pnt.setColorFilter(cf);
        }
        
        path.rewind();
        path.addPoly(quad, 4, true);
        path.setConvexity(SkPath::kConvex_Convexity);
        this->drawPath(draw, path, pnt, NULL, true);
    }
}
コード例 #6
0
    void onDraw(int loops, SkCanvas*) override {
        SkPath dst;
        for (int i = 0; i < loops; ++i) {
            SkStrokeRec rec(SkStrokeRec::kHairline_InitStyle);

            fPE->filterPath(&dst, fPath, &rec, nullptr);
            dst.rewind();
        }
    }
コード例 #7
0
static void
_update_path(mbe_t *mbe) {
    SkPath *path = mbe->path;
    SkPath *subpath = mbe->subpath;
    SkMatrix canvas_matrix;
    SkPoint point;

    MB_MATRIX_2_SKMATRIX(canvas_matrix, mbe->states->matrix);
    path->addPath(*subpath, canvas_matrix);

    subpath->getLastPt(&point);
    subpath->rewind();
    subpath->moveTo(point);
}
コード例 #8
0
void mbe_stroke(mbe_t *canvas) {
    SkPath *path = canvas->path;
    SkPaint *paint = canvas->paint;

    ASSERT(ptn);
    ASSERT(path);
    ASSERT(paint);

    if(!canvas->subpath->isEmpty())
	_update_path(canvas);

    _prepare_paint(canvas, SkPaint::kStroke_Style);

    canvas->canvas->drawPath(*path, *paint);

    _finish_paint(canvas);

    path->rewind();
    canvas->subpath->rewind();
}