コード例 #1
0
GQuestElement::ResultType GQuestAdvanceClassElement::checkCondition(PlayerCreature* pPC ) const
{
	if (pPC->getLevel() != 150 ) return FAIL;
	Exp_t advExp = 0;
	if (pPC->isSlayer() )
	{
		Slayer* pSlayer = dynamic_cast<Slayer*>(pPC);
		SkillDomainType_t domain = pSlayer->getHighestSkillDomain();
		DomainInfo* pDomainInfo = g_pSkillDomainInfoManager->getDomainInfo((SkillDomain)domain, pPC->getLevel());
		if (pDomainInfo == NULL ) return FAIL;
		Exp_t goalExp = pDomainInfo->getGoalExp();
		Exp_t currentExp = goalExp - pSlayer->getGoalExp(domain);

		advExp = (Exp_t)(currentExp * 0.0688933574);
	}
	else if (pPC->isVampire() )
	{
		Vampire* pVampire = dynamic_cast<Vampire*>(pPC);
		VampEXPInfo* pExpInfo = g_pVampEXPInfoManager->getVampEXPInfo(pVampire->getLevel());
		if (pExpInfo == NULL ) return FAIL;
		Exp_t goalExp = pExpInfo->getGoalExp();
		Exp_t currentExp = goalExp - pVampire->getGoalExp();

		advExp = currentExp / 100;
	}
	else if (pPC->isOusters() )
	{
		Ousters* pOusters = dynamic_cast<Ousters*>(pPC);
		OustersEXPInfo* pExpInfo = g_pOustersEXPInfoManager->getOustersEXPInfo(pOusters->getLevel());
		if (pExpInfo == NULL ) return FAIL;
		Exp_t goalExp = pExpInfo->getGoalExp();
		Exp_t currentExp = goalExp - pOusters->getGoalExp();

		advExp = currentExp / 100;
	}

	advExp = min((int)advExp, 18496191);
	// ÇϵåÄÚµù -_-
	pPC->increaseAdvancementClassExp(advExp, false);

	return OK;
}