コード例 #1
0
////////////////////////////////////////////////////////////////////////////////
// 액션을 실행한다.
////////////////////////////////////////////////////////////////////////////////
void ActionEnterGDRLair::execute (Creature * pNPC , Creature * pCreature) 
	throw(Error)
{
	__BEGIN_TRY
	__BEGIN_DEBUG

	Assert(pCreature != NULL);
	Assert(pCreature->isPC());

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer());
	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);

	Assert(pPC != NULL);

	ZoneID_t zoneID;
	ZoneCoord_t X, Y;

	if (m_PortalID == GDRLairManager::Instance().getCorrectPortal() )
	{
		zoneID = 1412;
		X = 142;
		Y = 169;
	}
	else
	{
		zoneID = 1411;
		X = 125;
		Y = 58;
	}

	bool bTransport = true;
#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
	try {

		ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(zoneID);

		// 유료존인데 유료사용자가 아니면...
		if (pZoneInfo==NULL
			|| pZoneInfo->isPayPlay() && !pGamePlayer->isPayPlaying())
		{
			string connectIP = pGamePlayer->getSocket()->getHost();

			// 유료 서비스 사용이 가능한가?
			if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID()))
			{
				sendPayInfo(pGamePlayer);
			}
			else
			{
				// 유료 서비스 사용 불가인 경우
				GCSystemMessage gcSystemMessage;

				if (g_pConfig->getPropertyInt("IsNetMarble")==0)
				{
					gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE ));
				}
				else
				{
					gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER ));
				}

				pGamePlayer->sendPacket (&gcSystemMessage);

				bTransport = false;

				return;
			}
		}
	} catch (NoSuchElementException&) {
	}
#endif

	if (bTransport)
	{
		if (pPC->isSlayer() )
		{
			Slayer* pSlayer = dynamic_cast<Slayer*>(pPC);
			Assert(pSlayer != NULL);

			// 오토바이를 타고 있으면 오토바이에서 내린다.
			if (pSlayer->hasRideMotorcycle() )
			{
				pSlayer->getOffMotorcycle();
			}
		}

		if (pPC->isOusters() )
		{
			Ousters* pOusters = dynamic_cast<Ousters*>(pPC);
			Assert(pOusters != NULL);

			// 실프 타고 있으면 내려준다
			if (pOusters->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH) )
			{
				Effect* pEffect = pOusters->findEffect(Effect::EFFECT_CLASS_SUMMON_SYLPH);
				if (pEffect != NULL ) pEffect->setDeadline(0);
			}
		}

		if (pPC->isVampire() )
		{
			Vampire* pVampire = dynamic_cast<Vampire*>(pPC);
			Assert(pVampire != NULL);

			if (pVampire->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_BAT) )
			{
				addUntransformCreature(pVampire->getZone(), pVampire, true);
			}
		}

		Effect* pEffect = pPC->findEffect(Effect::EFFECT_CLASS_CAN_ENTER_GDR_LAIR);
		if (pEffect != NULL ) pEffect->setDeadline(0);

		transportCreature(pCreature, zoneID, X, Y, true);
	}
	else
	{
		GCSystemMessage gcSystemMessage;
		gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER ));
		pGamePlayer->sendPacket (&gcSystemMessage);
	}

	__END_DEBUG
	__END_CATCH
}
コード例 #2
0
////////////////////////////////////////////////////////////////////////////////
// 액션을 실행한다.
////////////////////////////////////////////////////////////////////////////////
void ActionActivatePortal::execute (Creature * pNPC , Creature * pCreature) 
	throw(Error)
{
	__BEGIN_TRY
	__BEGIN_DEBUG

	Assert(pCreature != NULL);
	Assert(pCreature->isPC());

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer());
	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);
	//Zone* pZone = pCreature->getZone();

	bool bTransport = true;

#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
	try {

		ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(m_ZoneID);

		// 유료존인데 유료사용자가 아니면...
		if (pZoneInfo==NULL
			|| pZoneInfo->isPayPlay() && !pGamePlayer->isPayPlaying())
		{
			string connectIP = pGamePlayer->getSocket()->getHost();

			// 유료 서비스 사용이 가능한가?
			if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID()))
			{
				sendPayInfo(pGamePlayer);
			}
			else if (!pGamePlayer->isFamilyFreePass() ) // 패밀리 프리 패스는 유료존으로 갈 수 있다.
			{
				// 유료 서비스 사용 불가인 경우
				GCSystemMessage gcSystemMessage;

				if (g_pConfig->getPropertyInt("IsNetMarble")==0)
				{
					gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE));
				}
				else
				{
					gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER));
				}

				pGamePlayer->sendPacket (&gcSystemMessage);

				bTransport = false;
			}
		}
	} catch (NoSuchElementException&) {
	}
#endif

	if (bTransport)
	{
		if (m_ZoneID == 1410 )
		{
			if (pCreature->isFlag(Effect::EFFECT_CLASS_CAN_ENTER_GDR_LAIR ) )
			{
				Effect* pEffect = pCreature->findEffect(Effect::EFFECT_CLASS_CAN_ENTER_GDR_LAIR);
				if (pEffect != NULL ) pEffect->setDeadline(0);
			}

			if (pCreature->isSlayer() )
			{
				Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);
				Assert(pSlayer != NULL);

				// 오토바이를 타고 있으면 오토바이에서 내린다.
				if (pSlayer->hasRideMotorcycle() )
				{
					pSlayer->getOffMotorcycle();
				}
			}

			if (pCreature->isOusters() )
			{
				Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);
				Assert(pOusters != NULL);

				// 실프 타고 있으면 내려준다
				if (pOusters->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH) )
				{
					Effect* pEffect = pOusters->findEffect(Effect::EFFECT_CLASS_SUMMON_SYLPH);
					if (pEffect != NULL ) pEffect->setDeadline(0);
				}
			}

			if (pCreature->isVampire() )
			{
				Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);
				Assert(pVampire != NULL);

				if (pVampire->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_BAT) )
				{
					addUntransformCreature(pVampire->getZone(), pVampire, true);
				}
			}
		}

		if (pNPC != NULL )
		{
			pPC->getGQuestManager()->illegalWarp();
		}

		transportCreature(pCreature, m_ZoneID, m_X, m_Y, true);
	}
	else
	{
	    GCNPCResponse response;
	    response.setCode(NPC_RESPONSE_QUIT_DIALOGUE);
	    pGamePlayer->sendPacket(&response);
	}

	__END_DEBUG
	__END_CATCH
}