void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point) { if (paintingDisabled()) return; BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); bidiResolver.setPosition(TextRunIterator(&run, 0)); // FIXME: This ownership should be reversed. We should pass BidiRunList // to BidiResolver in createBidiRunsForLine. BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs(); bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); if (!bidiRuns.runCount()) return; FloatPoint currPoint = point; BidiCharacterRun* bidiRun = bidiRuns.firstRun(); while (bidiRun) { TextRun subrun = run; subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start()); bool isRTL = bidiRun->level() % 2; subrun.setDirection(isRTL ? RTL : LTR); subrun.setDirectionalOverride(bidiRun->dirOverride(false)); font.drawText(this, subrun, currPoint); bidiRun = bidiRun->next(); // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here. if (bidiRun) currPoint.move(font.width(subrun), 0); } bidiRuns.deleteRuns(); }
void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point) { if (paintingDisabled()) return; BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft; bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, new BidiContext(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride()))); bidiResolver.setPosition(TextRunIterator(&run, 0)); bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); if (!bidiResolver.runCount()) return; FloatPoint currPoint = point; BidiCharacterRun* bidiRun = bidiResolver.firstRun(); while (bidiRun) { TextRun subrun = run; subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start()); subrun.setRTL(bidiRun->level() % 2); subrun.setDirectionalOverride(bidiRun->dirOverride(false)); font.drawText(this, subrun, currPoint); bidiRun = bidiRun->next(); // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here. if (bidiRun) currPoint.move(font.floatWidth(subrun), 0.f); } bidiResolver.deleteRuns(); }
void walk(const TextRun& run, bool isVerticalText, const String& language, int from, int to) { // Should hold true for SVG text, otherwhise sth. is wrong ASSERT(to - from == run.length()); Vector<SVGGlyphIdentifier::ArabicForm> chars(charactersWithArabicForm(String(run.data(from), run.length()), run.rtl())); SVGGlyphIdentifier identifier; bool foundGlyph = false; int characterLookupRange; int endOfScanRange = to + m_walkerData.extraCharsAvailable; bool haveAltGlyph = false; SVGGlyphIdentifier altGlyphIdentifier; if (RenderObject* renderObject = run.referencingRenderObject()) { if (renderObject->element() && renderObject->element()->hasTagName(SVGNames::altGlyphTag)) { SVGGlyphElement* glyphElement = static_cast<SVGAltGlyphElement*>(renderObject->element())->glyphElement(); if (glyphElement) { haveAltGlyph = true; altGlyphIdentifier = glyphElement->buildGlyphIdentifier(); altGlyphIdentifier.isValid = true; altGlyphIdentifier.nameLength = to - from; } } } for (int i = from; i < to; ++i) { // If characterLookupRange is > 0, then the font defined ligatures (length of unicode property value > 1). // We have to check wheter the current character & the next character define a ligature. This needs to be // extended to the n-th next character (where n is 'characterLookupRange'), to check for any possible ligature. characterLookupRange = endOfScanRange - i; String lookupString(run.data(i), characterLookupRange); Vector<SVGGlyphIdentifier> glyphs; if (haveAltGlyph) glyphs.append(altGlyphIdentifier); else m_fontElement->getGlyphIdentifiersForString(lookupString, glyphs); Vector<SVGGlyphIdentifier>::iterator it = glyphs.begin(); Vector<SVGGlyphIdentifier>::iterator end = glyphs.end(); for (; it != end; ++it) { identifier = *it; if (identifier.isValid && isCompatibleGlyph(identifier, isVerticalText, language, chars, i, i + identifier.nameLength)) { ASSERT(characterLookupRange > 0); i += identifier.nameLength - 1; m_walkerData.charsConsumed += identifier.nameLength; m_walkerData.glyphName = identifier.glyphName; foundGlyph = true; SVGGlyphElement::inheritUnspecifiedAttributes(identifier, m_fontData); break; } } if (!foundGlyph) { ++m_walkerData.charsConsumed; if (SVGMissingGlyphElement* element = m_fontElement->firstMissingGlyphElement()) { // <missing-glyph> element support identifier = SVGGlyphElement::buildGenericGlyphIdentifier(element); SVGGlyphElement::inheritUnspecifiedAttributes(identifier, m_fontData); identifier.isValid = true; } else { // Fallback to system font fallback TextRun subRun(run); subRun.setText(subRun.data(i), 1); (*m_walkerMissingGlyphCallback)(subRun, m_walkerData); continue; } } if (!(*m_walkerCallback)(identifier, m_walkerData)) break; foundGlyph = false; } }