void Scene::AddTrajectoryAsSpaceObject(const SpaceObject& obj, Frame frame, Date startingDate, const SpaceObject& relativeTo) { Trajectory tj = Trajectory(obj, frame, Units::Metric::kilometers, distanceScale); tj.SetRelativeTo(relativeTo); standaloneTrajectories.push_back(/*Trajectory(obj, frame, Units::Metric::kilometers)*/tj); Time time(10000, Units::Common::days); standaloneTrajectories.at(standaloneTrajectories.size() - 1).SetIncrementalParams(startingDate, time, 10000); }