SendStatus TransporterRegistry::prepareSend(const SignalHeader * const signalHeader, Uint8 prio, const Uint32 * const signalData, NodeId nodeId, class SectionSegmentPool & thePool, const SegmentedSectionPtr ptr[3]){ Transporter *t = theTransporters[nodeId]; if(t != NULL && (((ioStates[nodeId] != HaltOutput) && (ioStates[nodeId] != HaltIO)) || ((signalHeader->theReceiversBlockNumber == 252)|| (signalHeader->theReceiversBlockNumber == 4002)))) { if(t->isConnected()){ Uint32 lenBytes = t->m_packer.getMessageLength(signalHeader, ptr); if(lenBytes <= MAX_MESSAGE_SIZE){ Uint32 * insertPtr = t->getWritePtr(lenBytes, prio); if(insertPtr != 0){ t->m_packer.pack(insertPtr, prio, signalHeader, signalData, thePool, ptr); t->updateWritePtr(lenBytes, prio); return SEND_OK; } /** * @note: on linux/i386 the granularity is 10ms * so sleepTime = 2 generates a 10 ms sleep. */ int sleepTime = 2; for(int i = 0; i<50; i++){ if((nSHMTransporters+nSCITransporters) == 0) NdbSleep_MilliSleep(sleepTime); insertPtr = t->getWritePtr(lenBytes, prio); if(insertPtr != 0){ t->m_packer.pack(insertPtr, prio, signalHeader, signalData, thePool, ptr); t->updateWritePtr(lenBytes, prio); break; } } if(insertPtr != 0){ /** * Send buffer full, but resend works */ reportError(callbackObj, nodeId, TE_SEND_BUFFER_FULL); return SEND_OK; } WARNING("Signal to " << nodeId << " lost(buffer)"); reportError(callbackObj, nodeId, TE_SIGNAL_LOST_SEND_BUFFER_FULL); return SEND_BUFFER_FULL; } else { return SEND_MESSAGE_TOO_BIG; } } else { DEBUG("Signal to " << nodeId << " lost(disconnect) "); return SEND_DISCONNECTED; } } else { DEBUG("Discarding message to block: " << signalHeader->theReceiversBlockNumber << " node: " << nodeId); if(t == NULL) return SEND_UNKNOWN_NODE; return SEND_BLOCKED; } }