void UBehaviorTreeDecoratorGraphNode_Decorator::PostPlacedNewNode()
{
	UClass* NodeClass = ClassData.GetClass(true);
	if (NodeClass != NULL)
	{
		UBehaviorTreeGraphNode_CompositeDecorator* OwningNode = Cast<UBehaviorTreeGraphNode_CompositeDecorator>(GetDecoratorGraph()->GetOuter());
		if (OwningNode)
		{
			UBehaviorTree* BT = Cast<UBehaviorTree>(OwningNode->GetOuter()->GetOuter());
			if (BT)
			{
				UBTDecorator* MyDecorator = NewObject<UBTDecorator>(BT, NodeClass);
				MyDecorator->InitializeFromAsset(*BT);
				OwningNode->InitializeDecorator(MyDecorator);

				NodeInstance = MyDecorator;
			}
		}
	}
}
void UBehaviorTreeDecoratorGraphNode_Decorator::PostEditImport()
{
	ResetNodeOwner();

	if (NodeInstance)
	{
		UBehaviorTreeGraphNode_CompositeDecorator* OwningNode = Cast<UBehaviorTreeGraphNode_CompositeDecorator>(GetDecoratorGraph()->GetOuter());
		if (OwningNode)
		{
			UBehaviorTree* BT = Cast<UBehaviorTree>(OwningNode->GetOuter()->GetOuter());
			if (BT)
			{
				UBTDecorator* MyDecorator = (UBTDecorator*)NodeInstance;
				MyDecorator->InitializeFromAsset(*BT);
				MyDecorator->InitializeNode(NULL, MAX_uint16, 0, 0);

				OwningNode->InitializeDecorator(MyDecorator);
			}
		}
	}
}
コード例 #3
0
static void InitializeNodeHelper(UBTCompositeNode* ParentNode, UBTNode* NodeOb,
	uint8 TreeDepth, uint16& ExecutionIndex, TArray<FNodeInitializationData>& InitList,
	UBehaviorTree& TreeAsset, UObject* NodeOuter)
{
	// special case: subtrees
	UBTTask_RunBehavior* SubtreeTask = Cast<UBTTask_RunBehavior>(NodeOb);
	if (SubtreeTask)
	{
		ExecutionIndex += SubtreeTask->GetInjectedNodesCount();
	}

	InitList.Add(FNodeInitializationData(NodeOb, ParentNode, ExecutionIndex, TreeDepth, NodeOb->GetInstanceMemorySize(), NodeOb->GetSpecialMemorySize()));
	NodeOb->InitializeFromAsset(TreeAsset);
	ExecutionIndex++;

	UBTCompositeNode* CompositeOb = Cast<UBTCompositeNode>(NodeOb);
	if (CompositeOb)
	{
		for (int32 ServiceIndex = 0; ServiceIndex < CompositeOb->Services.Num(); ServiceIndex++)
		{
			if (CompositeOb->Services[ServiceIndex] == NULL)
			{
				UE_LOG(LogBehaviorTree, Warning, TEXT("%s has missing service node! (parent: %s)"),
					*TreeAsset.GetName(), *UBehaviorTreeTypes::DescribeNodeHelper(CompositeOb));

				CompositeOb->Services.RemoveAt(ServiceIndex, 1, false);
				ServiceIndex--;
				continue;
			}

			UBTService* Service = Cast<UBTService>(StaticDuplicateObject(CompositeOb->Services[ServiceIndex], NodeOuter, TEXT("None")));;
			CompositeOb->Services[ServiceIndex] = Service;

			InitList.Add(FNodeInitializationData(Service, CompositeOb, ExecutionIndex, TreeDepth,
				Service->GetInstanceMemorySize(), Service->GetSpecialMemorySize()));

			Service->InitializeFromAsset(TreeAsset);
			ExecutionIndex++;
		}

		for (int32 ChildIndex = 0; ChildIndex < CompositeOb->Children.Num(); ChildIndex++)
		{
			FBTCompositeChild& ChildInfo = CompositeOb->Children[ChildIndex];
			for (int32 DecoratorIndex = 0; DecoratorIndex < ChildInfo.Decorators.Num(); DecoratorIndex++)
			{
				if (ChildInfo.Decorators[DecoratorIndex] == NULL)
				{
					UE_LOG(LogBehaviorTree, Warning, TEXT("%s has missing decorator node! (parent: %s, branch: %d)"),
						*TreeAsset.GetName(), *UBehaviorTreeTypes::DescribeNodeHelper(CompositeOb), ChildIndex);

					ChildInfo.Decorators.RemoveAt(DecoratorIndex, 1, false);
					DecoratorIndex--;
					continue;
				}

				UBTDecorator* Decorator = Cast<UBTDecorator>(StaticDuplicateObject(ChildInfo.Decorators[DecoratorIndex], NodeOuter, TEXT("None")));
				ChildInfo.Decorators[DecoratorIndex] = Decorator;

				InitList.Add(FNodeInitializationData(Decorator, CompositeOb, ExecutionIndex, TreeDepth,
					Decorator->GetInstanceMemorySize(), Decorator->GetSpecialMemorySize()));

				Decorator->InitializeFromAsset(TreeAsset);
				Decorator->InitializeDecorator(ChildIndex);
				ExecutionIndex++;
			}

			UBTNode* ChildNode = NULL;
			
			if (ChildInfo.ChildComposite)
			{
				ChildInfo.ChildComposite = Cast<UBTCompositeNode>(StaticDuplicateObject(ChildInfo.ChildComposite, NodeOuter, TEXT("None")));
				ChildNode = ChildInfo.ChildComposite;
			}
			else if (ChildInfo.ChildTask)
			{
				ChildInfo.ChildTask = Cast<UBTTaskNode>(StaticDuplicateObject(ChildInfo.ChildTask, NodeOuter, TEXT("None")));
				ChildNode = ChildInfo.ChildTask;
			}

			if (ChildNode)
			{
				InitializeNodeHelper(CompositeOb, ChildNode, TreeDepth + 1, ExecutionIndex, InitList, TreeAsset, NodeOuter);
			}
		}

		CompositeOb->InitializeComposite(ExecutionIndex - 1);
	}
}
コード例 #4
0
bool UBehaviorTreeGraphNode_SubtreeTask::UpdateInjectedNodes()
{
	bool bUpdated = false;

	// check if cached data needs to be updated
	UBTTask_RunBehavior* MyNode = Cast<UBTTask_RunBehavior>(NodeInstance);
	if (MyNode == NULL)
	{
		return bUpdated;
	}

	UBehaviorTreeGraph* MyGraph = MyNode->GetSubtreeAsset() ? Cast<UBehaviorTreeGraph>(MyNode->GetSubtreeAsset()->BTGraph) : NULL;
	int32 MyVersion = MyGraph ? MyGraph->GraphVersion : 0;
	FString MyPath = MyNode->GetSubtreeAsset() ? MyNode->GetSubtreeAsset()->GetName() : FString();

	if (MyPath == SubtreePath && MyVersion == SubtreeVersion)
	{
		return bUpdated;
	}

	SubtreePath = MyPath;
	SubtreeVersion = MyVersion;
	bUpdated = true;

	// remove existing injected nodes
	for (int32 Index = Decorators.Num() - 1; Index >= 0; Index--)
	{
		if (Decorators[Index] && Decorators[Index]->bInjectedNode)
		{
			Decorators.RemoveAt(Index, 1, false);
		}
	}

	// find root graph node of subtree
	UBehaviorTreeGraphNode* SubRoot = NULL;
	if (MyGraph && MyNode->GetSubtreeAsset()->RootDecorators.Num())
	{
		for (int32 Index = 0; Index < MyGraph->Nodes.Num(); Index++)
		{
			UBehaviorTreeGraphNode_Root* BTNode = Cast<UBehaviorTreeGraphNode_Root>(MyGraph->Nodes[Index]);
			if (BTNode && BTNode->Pins.IsValidIndex(0) && BTNode->Pins[0]->LinkedTo.IsValidIndex(0))
			{
				SubRoot = Cast<UBehaviorTreeGraphNode>(BTNode->Pins[0]->LinkedTo[0]->GetOwningNode());
				break;
			}
		}
	}

	// add root level subnodes as injected nodes
	if (SubRoot)
	{
		UBehaviorTree* BTAsset = Cast<UBehaviorTree>(GetBehaviorTreeGraph()->GetOuter());

		if(BTAsset)
		{
			for (int32 Index = 0; Index < SubRoot->Decorators.Num(); Index++)
			{
				UBehaviorTreeGraphNode* SubNode = SubRoot->Decorators[Index];
				if (SubNode)
				{
					SubNode->PrepareForCopying();

					UBehaviorTreeGraphNode* InjectedNode = Cast<UBehaviorTreeGraphNode>(StaticDuplicateObject(SubNode, GetOuter(), TEXT("")));

					SubNode->PostCopyNode();
					InjectedNode->PostCopyNode();

					InjectedNode->ParentNode = this;
					InjectedNode->bInjectedNode = true;

					UBTDecorator* InjectedInstance = Cast<UBTDecorator>(InjectedNode->NodeInstance);
					if (InjectedInstance)
					{
						InjectedInstance->InitializeFromAsset(*BTAsset);
					}

					UBehaviorTreeGraphNode_CompositeDecorator* CompNode = Cast<UBehaviorTreeGraphNode_CompositeDecorator>(InjectedNode);
					if (CompNode)
					{
						UEdGraph* SubGraph = CompNode->GetBoundGraph();
						if (SubGraph)
						{
							SubGraph->bEditable = false;

							for (int32 SubIndex = 0; SubIndex < SubGraph->Nodes.Num(); SubIndex++)
							{
								UBehaviorTreeDecoratorGraphNode_Decorator* InjectedDecorator = Cast<UBehaviorTreeDecoratorGraphNode_Decorator>(SubGraph->Nodes[SubIndex]);
								if (InjectedDecorator)
								{
									InjectedInstance = Cast<UBTDecorator>(InjectedDecorator->NodeInstance);
									if (InjectedInstance)
									{
										InjectedInstance->InitializeFromAsset(*BTAsset);
									}
								}
							}
						}
					}

					Decorators.Add(InjectedNode);
				}
			}
		}
	}

	UEdGraph* ParentGraph = GetGraph();
	if (ParentGraph && bUpdated)
	{
		ParentGraph->NotifyGraphChanged();
	}

	return bUpdated;
}
コード例 #5
0
void UBTTask_RunBehavior::InjectNodes(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, int32& InstancedIndex) const
{
	if (BehaviorAsset == NULL || BehaviorAsset->RootDecorators.Num() == 0)
	{
		return;
	}

	const int32 NumInjectedDecorators = BehaviorAsset->RootDecorators.Num();
	FBTInstancedNodeMemory* NodeMemoryHeader = (FBTInstancedNodeMemory*)NodeMemory;
	int32 FirstNodeIdx = NodeMemoryHeader->NodeIdx;

	uint8* InjectedMemoryBase = NodeMemory + sizeof(FBTInstancedNodeMemory);

	// initialize on first access
	if (!OwnerComp.NodeInstances.IsValidIndex(InstancedIndex))
	{
		TArray<uint16> MemoryOffsets;
		int32 MemorySize = 0;

		UBehaviorTreeManager::InitializeMemoryHelper(BehaviorAsset->RootDecorators, MemoryOffsets, MemorySize);
		const int32 AlignedInstanceMemorySize = UBehaviorTreeManager::GetAlignedDataSize(sizeof(FBTInstancedNodeMemory));

		// prepare dummy memory block for nodes that won't require instancing and offset it by special data size
		// InitializeInSubtree will read it through GetSpecialNodeMemory function, which moves pointer back 
		FBTInstancedNodeMemory DummyMemory;
		uint8* RawDummyMemory = ((uint8*)&DummyMemory) + AlignedInstanceMemorySize;

		// newly created nodes = full init
		EBTMemoryInit::Type InitType = EBTMemoryInit::Initialize;

		NodeMemoryHeader->NodeIdx = InstancedIndex;
		FirstNodeIdx = InstancedIndex;

		// create nodes
		for (int32 Idx = 0; Idx < NumInjectedDecorators; Idx++)
		{
			UBTDecorator* DecoratorOb = BehaviorAsset->RootDecorators[Idx];

			const bool bUsesInstancing = DecoratorOb->HasInstance();
			if (bUsesInstancing)
			{
				DecoratorOb->InitializeInSubtree(OwnerComp, InjectedMemoryBase + MemoryOffsets[Idx], InstancedIndex, InitType);
			}
			else
			{
				DecoratorOb->ForceInstancing(true);
				DecoratorOb->InitializeInSubtree(OwnerComp, RawDummyMemory, InstancedIndex, InitType);
				DecoratorOb->ForceInstancing(false);

				UBTDecorator* InstancedOb = Cast<UBTDecorator>(OwnerComp.NodeInstances.Last());
				InstancedOb->InitializeMemory(OwnerComp, InjectedMemoryBase + MemoryOffsets[Idx], InitType);
			}
		}

		// setup their properties
		uint16 NewExecutionIdx = GetExecutionIndex() - GetInjectedNodesCount();
		for (int32 Idx = 0; Idx < NumInjectedDecorators; Idx++)
		{
			UBTDecorator* InstancedOb = Cast<UBTDecorator>(OwnerComp.NodeInstances[FirstNodeIdx + Idx]);
			InstancedOb->InitializeNode(GetParentNode(), NewExecutionIdx, GetMemoryOffset() + MemoryOffsets[Idx], GetTreeDepth() - 1);
			InstancedOb->MarkInjectedNode();

			NewExecutionIdx++;
		}
	}
	else
	{
		// restoring existing nodes = partial init
		EBTMemoryInit::Type InitType = EBTMemoryInit::RestoreSubtree;

		// initialize memory for injected nodes
		for (int32 Idx = 0; Idx < NumInjectedDecorators; Idx++)
		{
			UBTDecorator* DecoratorOb = BehaviorAsset->RootDecorators[Idx];
			UBTDecorator* InstancedOb = Cast<UBTDecorator>(OwnerComp.NodeInstances[FirstNodeIdx + Idx]);

			const bool bUsesInstancing = DecoratorOb->HasInstance();
			if (bUsesInstancing)
			{
				InstancedOb->OnInstanceCreated(OwnerComp);
			}
			else
			{
				uint8* InjectedNodeMemory = InjectedMemoryBase + (InstancedOb->GetMemoryOffset() - GetMemoryOffset());
				InstancedOb->InitializeMemory(OwnerComp, InjectedNodeMemory, InitType);
			}
		}

		InstancedIndex += NumInjectedDecorators;
	}

	// inject nodes
	if (GetParentNode())
	{
		const int32 ChildIdx = GetParentNode()->GetChildIndex(*this);
		if (ChildIdx != INDEX_NONE)
		{
			FBTCompositeChild& LinkData = GetParentNode()->Children[ChildIdx];

			// check if link already has injected decorators
			bool bAlreadyInjected = false;
			for (int32 Idx = 0; Idx < LinkData.Decorators.Num(); Idx++)
			{
				if (LinkData.Decorators[Idx] && LinkData.Decorators[Idx]->IsInjected())
				{
					bAlreadyInjected = true;
					break;
				}
			}

			// add decorators to link
			const int32 NumOriginalDecorators = LinkData.Decorators.Num();
			for (int32 Idx = 0; Idx < NumInjectedDecorators; Idx++)
			{
				UBTDecorator* InstancedOb = Cast<UBTDecorator>(OwnerComp.NodeInstances[FirstNodeIdx + Idx]);
				InstancedOb->InitializeFromAsset(*BehaviorAsset);
				InstancedOb->InitializeDecorator(ChildIdx);

				if (!bAlreadyInjected)
				{
					LinkData.Decorators.Add(InstancedOb);
				}
			}

			// update composite logic operators
			if (!bAlreadyInjected && (LinkData.DecoratorOps.Num() || BehaviorAsset->RootDecoratorOps.Num()))
			{
				const int32 NumOriginalOps = LinkData.DecoratorOps.Num();
				if (NumOriginalDecorators > 0)
				{
					// and operator for two groups of composites: original and new one
					FBTDecoratorLogic MasterAndOp(EBTDecoratorLogic::And, LinkData.DecoratorOps.Num() ? 2 : (NumOriginalDecorators + 1));
					LinkData.DecoratorOps.Insert(MasterAndOp, 0);

					if (NumOriginalOps == 0)
					{
						// add Test operations, original link didn't have composite operators
						for (int32 Idx = 0; Idx < NumOriginalDecorators; Idx++)
						{
							FBTDecoratorLogic TestOp(EBTDecoratorLogic::Test, Idx);
							LinkData.DecoratorOps.Add(TestOp);
						}
					}
				}

				// add injected operators
				if (BehaviorAsset->RootDecoratorOps.Num() == 0)
				{
					FBTDecoratorLogic InjectedAndOp(EBTDecoratorLogic::And, NumInjectedDecorators);
					LinkData.DecoratorOps.Add(InjectedAndOp);

					for (int32 Idx = 0; Idx < NumInjectedDecorators; Idx++)
					{
						FBTDecoratorLogic TestOp(EBTDecoratorLogic::Test, NumOriginalDecorators + Idx);
						LinkData.DecoratorOps.Add(TestOp);
					}
				}
				else
				{
					for (int32 Idx = 0; Idx < BehaviorAsset->RootDecoratorOps.Num(); Idx++)
					{
						FBTDecoratorLogic InjectedOp = BehaviorAsset->RootDecoratorOps[Idx];
						if (InjectedOp.Operation == EBTDecoratorLogic::Test)
						{
							InjectedOp.Number += NumOriginalDecorators;
						}

						LinkData.DecoratorOps.Add(InjectedOp);
					}
				}
			}

#if USE_BEHAVIORTREE_DEBUGGER
			if (!bAlreadyInjected)
			{
				// insert to NextExecutionNode list for debugger
				UBTNode* NodeIt = GetParentNode();
				while (NodeIt && NodeIt->GetNextNode() != this)
				{
					NodeIt = NodeIt->GetNextNode();
				}

				if (NodeIt)
				{
					NodeIt->InitializeExecutionOrder(OwnerComp.NodeInstances[FirstNodeIdx]);
					NodeIt = NodeIt->GetNextNode();

					for (int32 Idx = 1; Idx < NumInjectedDecorators; Idx++)
					{
						NodeIt->InitializeExecutionOrder(OwnerComp.NodeInstances[FirstNodeIdx + Idx]);
						NodeIt = NodeIt->GetNextNode();
					}

					NodeIt->InitializeExecutionOrder((UBTNode*)this);
				}
			}
#endif
		}
	}
}