/** * Calculate the transform required to get a marker's path object in the * right place for particular path segment on a shape. * * \see sp_shape_marker_update_marker_view. * * From SVG spec: * The axes of the temporary new user coordinate system are aligned according to the orient attribute on the 'marker' * element and the slope of the curve at the given vertex. (Note: if there is a discontinuity at a vertex, the slope * is the average of the slopes of the two segments of the curve that join at the given vertex. If a slope cannot be * determined, the slope is assumed to be zero.) * * Reference: http://www.w3.org/TR/SVG11/painting.html#MarkerElement, the `orient' attribute. * Reference for behaviour of zero-length segments: * http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes */ Geom::Affine sp_shape_marker_get_transform(Geom::Curve const & c1, Geom::Curve const & c2) { Geom::Point p = c1.pointAt(1); Geom::Curve * c1_reverse = c1.reverse(); Geom::Point tang1 = - c1_reverse->unitTangentAt(0); delete c1_reverse; Geom::Point tang2 = c2.unitTangentAt(0); double const angle1 = Geom::atan2(tang1); double const angle2 = Geom::atan2(tang2); double ret_angle = .5 * (angle1 + angle2); if ( fabs( angle2 - angle1 ) > M_PI ) { /* ret_angle is in the middle of the larger of the two sectors between angle1 and * angle2, so flip it by 180degrees to force it to the middle of the smaller sector. * * (Imagine a circle with rays drawn at angle1 and angle2 from the centre of the * circle. Those two rays divide the circle into two sectors.) */ ret_angle += M_PI; } return Geom::Rotate(ret_angle) * Geom::Translate(p); }
Geom::Affine sp_shape_marker_get_transform_at_end(Geom::Curve const & c) { Geom::Point p = c.pointAt(1); Geom::Affine ret = Geom::Translate(p); if ( !c.isDegenerate() ) { Geom::Curve * c_reverse = c.reverse(); Geom::Point tang = - c_reverse->unitTangentAt(0); delete c_reverse; double const angle = Geom::atan2(tang); ret = Geom::Rotate(angle) * Geom::Translate(p); } else { /* FIXME: the svg spec says to search for a better alternative than zero angle directionality: * http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes */ } return ret; }