コード例 #1
0
/**
 * ---|> [State]
 */
State::stateResult_t StrangeExampleRenderer::doEnableState(FrameContext & context,Node * node, const RenderParam & rp){

	if (rp.getFlag(NO_GEOMETRY) || rp.getFlag(SKIP_RENDERER))
		return State::STATE_SKIPPED;

	/// Collect all nodes in the frustum
	const auto nodes = collectNodesInFrustum<GeometryNode>(node, context.getCamera()->getFrustum());

	if(nodes.size() == 1 && nodes.front() == node) {
		WARN("This renderer must not be attached to GeometryNodes.");
		return State::STATE_SKIPPED;
	}

	/// Render all nodes with a little extra strangeness
	Geometry::Matrix4x4 m;
	float f=0;
	for(const auto & geoNode : nodes) {
		float f2=f+Util::Timer::now();
		m.setIdentity();
		m.scale(1.0+sin( f2)/40.0);
		m.rotate_deg( sin( f2/0.7)/2.0,0,1,0);
		context.getRenderingContext().pushMatrix_modelToCamera();
		context.getRenderingContext().multMatrix_modelToCamera(m);
		context.displayNode(geoNode,rp);
		context.getRenderingContext().popMatrix_modelToCamera();
		f+=137.0;

	}

	return State::STATE_SKIP_RENDERING;
}
コード例 #2
0
void drawCoordSys(RenderingContext & rc, float scale) {
	static Util::Reference<Mesh> arrow;
	static Util::Reference<Mesh> sphere;
	static Util::Reference<Mesh> charX;
	static Util::Reference<Mesh> charY;
	static Util::Reference<Mesh> charZ;
	const float radius = 0.025f;
	if (arrow.isNull()) {
		std::deque<Mesh *> meshes;
		std::deque<Geometry::Matrix4x4> transformations;

		Geometry::Matrix4x4 transform;

		meshes.push_back(MeshUtils::MeshBuilder::createConicalFrustum(radius, radius, 0.7f, 16));
		transformations.push_back(transform);

		meshes.push_back(MeshUtils::MeshBuilder::createConicalFrustum(radius, 2.0f * radius, 0.01f, 16));
		transform.translate(0.7f, 0.0f, 0.0f);
		transformations.push_back(transform);

		meshes.push_back(MeshUtils::MeshBuilder::createCone(2.0f * radius, 0.29f, 16));
		transform.translate(0.01f, 0.0f, 0.0f);
		transformations.push_back(transform);

		arrow = MeshUtils::combineMeshes(meshes, transformations);
		MeshUtils::optimizeIndices(arrow.get());

		while (!meshes.empty()) {
			delete meshes.back();
			meshes.pop_back();
		}
	}
	if (sphere.isNull()) {
		Util::Reference<Mesh> icosahedron = MeshUtils::PlatonicSolids::createIcosahedron();
		sphere = MeshUtils::PlatonicSolids::createEdgeSubdivisionSphere(icosahedron.get(), 2);
		Geometry::Matrix4x4 transform;
		transform.scale(1.1f * radius);
		MeshUtils::transform(sphere.get()->openVertexData(), transform);
	}
	if(charX.isNull()) {
		std::deque<Mesh *> meshes;
		std::deque<Geometry::Matrix4x4> transformations;

		VertexDescription vertexDescription;
		vertexDescription.appendPosition3D();
		vertexDescription.appendNormalFloat();

		const Geometry::Box box(Geometry::Vec3f(0.0f, 0.0f, 0.0f), 0.02f, 0.2f, 0.05f);
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(1.2f, 0.0f, 0.0f);
			transform.rotate_deg(30.0f, 0.0f, 0.0f, -1.0f);
			transformations.push_back(transform);
		}
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(1.2f, 0.0f, 0.0f);
			transform.rotate_deg(-30.0f, 0.0f, 0.0f, -1.0f);
			transformations.push_back(transform);
		}
		charX = MeshUtils::combineMeshes(meshes, transformations);
		MeshUtils::optimizeIndices(charX.get());

		while(!meshes.empty()) {
			delete meshes.back();
			meshes.pop_back();
		}
	}
	if(charY.isNull()) {
		std::deque<Mesh *> meshes;
		std::deque<Geometry::Matrix4x4> transformations;

		VertexDescription vertexDescription;
		vertexDescription.appendPosition3D();
		vertexDescription.appendNormalFloat();

		const Geometry::Box box(Geometry::Vec3f(0.0f, 0.0f, 0.0f), 0.02f, 0.1f, 0.05f);
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(0.025f, 0.045f, 0.0f);
			transform.rotate_deg(30.0f, 0.0f, 0.0f, -1.0f);
			transformations.push_back(transform);
		}
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(-0.025f, 0.045f, 0.0f);
			transform.rotate_deg(-30.0f, 0.0f, 0.0f, -1.0f);
			transformations.push_back(transform);
		}
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(0.0f, -0.045f, 0.0f);
			transformations.push_back(transform);
		}
		charY = MeshUtils::combineMeshes(meshes, transformations);
		Geometry::Matrix4x4 transform;
		transform.translate(1.2f, 0.0f, 0.0f);
		transform.rotate_deg(90.0f, 0.0f, 0.0f, -1.0f);
		MeshUtils::transform(charY->openVertexData(), transform);
		MeshUtils::optimizeIndices(charY.get());

		while(!meshes.empty()) {
			delete meshes.back();
			meshes.pop_back();
		}
	}
	if(charZ.isNull()) {
		std::deque<Mesh *> meshes;
		std::deque<Geometry::Matrix4x4> transformations;

		VertexDescription vertexDescription;
		vertexDescription.appendPosition3D();
		vertexDescription.appendNormalFloat();

		const Geometry::Box box(Geometry::Vec3f(0.0f, 0.0f, 0.0f), 0.02f, 0.1f, 0.05f);
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(1.2f, 0.075f, 0.0f);
			transform.rotate_deg(90.0f, 0.0f, 0.0f, -1.0f);
			transformations.push_back(transform);
		}
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(1.2f, 0.0f, 0.0f);
			transform.rotate_deg(-30.0f, 0.0f, 0.0f, -1.0f);
			transform.scale(1.0f, 1.6f, 1.0f);
			transformations.push_back(transform);
		}
		{
			meshes.push_back(MeshUtils::MeshBuilder::createBox(vertexDescription, box));
			Geometry::Matrix4x4 transform;
			transform.translate(1.2f, -0.075f, 0.0f);
			transform.rotate_deg(-90.0f, 0.0f, 0.0f, -1.0f);
			transformations.push_back(transform);
		}
		charZ = MeshUtils::combineMeshes(meshes, transformations);
		MeshUtils::optimizeIndices(charZ.get());

		while(!meshes.empty()) {
			delete meshes.back();
			meshes.pop_back();
		}
	}
	// Origin
	rc.pushAndSetColorMaterial(Util::ColorLibrary::WHITE);
	rc.displayMesh(sphere.get());
	rc.popMaterial();

	// X axis
	Geometry::Matrix4x4 transform;
	transform.scale(scale, 1.0f, 1.0f);
	rc.pushMatrix_modelToCamera();
	rc.multMatrix_modelToCamera(transform);
	rc.pushAndSetColorMaterial(Util::ColorLibrary::RED);
	rc.displayMesh(arrow.get());
	rc.displayMesh(charX.get());
	rc.popMaterial();
	rc.popMatrix_modelToCamera();
	// Y axis
	transform.setIdentity();
	transform.scale(1.0f, scale, 1.0f);
	transform.rotate_deg(90.0f, 0.0f, 0.0f, 1.0f);
	rc.pushMatrix_modelToCamera();
	rc.multMatrix_modelToCamera(transform);
	rc.pushAndSetColorMaterial(Util::ColorLibrary::GREEN);
	rc.displayMesh(arrow.get());
	rc.displayMesh(charY.get());
	rc.popMaterial();
	rc.popMatrix_modelToCamera();
	// Z axis
	transform.setIdentity();
	transform.scale(1.0f, 1.0f, scale);
	transform.rotate_deg(90.0f, 0.0f, -1.0f, 0.0f);
	rc.pushMatrix_modelToCamera();
	rc.multMatrix_modelToCamera(transform);
	rc.pushAndSetColorMaterial(Util::ColorLibrary::BLUE);
	rc.displayMesh(arrow.get());
	rc.displayMesh(charZ.get());
	rc.popMaterial();
	rc.popMatrix_modelToCamera();
}