コード例 #1
0
ファイル: RenderCapture.cpp プロジェクト: BigNoid/xbmc
void CRenderCaptureDX::EndRender()
{
  // send commands to the GPU queue
  auto deviceResources = DX::DeviceResources::Get();
  deviceResources->FinishCommandList();
  Microsoft::WRL::ComPtr<ID3D11DeviceContext> pContext = deviceResources->GetImmediateContext();

  pContext->CopyResource(m_copyTex.Get(), m_renderTex.Get());

  if (m_query)
  {
    pContext->End(m_query.Get());
  }

  if (m_flags & CAPTUREFLAG_IMMEDIATELY)
    SurfaceToBuffer();
  else
    SetState(CAPTURESTATE_NEEDSREADOUT);
}
コード例 #2
0
// Apply a 3D flip for hit-tested tile visual
HRESULT Application::FlipVisual(int visualIndex)
{
    HRESULT hr = S_OK;

    Microsoft::WRL::ComPtr<IDCompositionAnimation> dcompAngleAnimation;

    if (SUCCEEDED(hr))
    {
        hr = _dcompDevice->CreateAnimation(&dcompAngleAnimation);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompAngleAnimation->AddCubic(0.0, 0.0f, 180.0f, 0.0f, 0.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompAngleAnimation->End(1.0, 180.0f);
    }

    Microsoft::WRL::ComPtr<IDCompositionRotateTransform3D> dcompFlipTransform;

    if (SUCCEEDED(hr))
    {
        hr = _dcompDevice->CreateRotateTransform3D(&dcompFlipTransform);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetCenterX(1.0f * _hWndClientWidth / 8.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetCenterY(1.0f * _hWndClientHeight / 8.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetCenterZ(0.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetAxisX(0.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetAxisY(1.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetAxisZ(0.0f);
    }

    if (SUCCEEDED(hr))
    {
        hr = dcompFlipTransform->SetAngle(dcompAngleAnimation.Get());
    }

    if (SUCCEEDED(hr))
    {
        hr = _dcompTileVisuals[visualIndex]->SetEffect(dcompFlipTransform.Get());
    }

    if (SUCCEEDED(hr))
    {
        hr = _dcompDevice->Commit();
    }

    return hr;
}