コード例 #1
0
ファイル: Framework.cpp プロジェクト: JohnCrash/iRobot
void Framework::loadJoint( MyGUI::xml::ElementPtr node,RigidPtr parent )
{
    ObjectFactory& factory = ObjectFactory::getSingleton();
    string typeName = node->findAttribute("type");
    JointPtr jpt = boost::dynamic_pointer_cast<Joint>(factory.createObject(typeName));
    if(jpt)
    {
        if( parent )
        {
            jpt->mRigid[0] = parent;
        }
        addJoint(jpt);
        jpt->load(node);
        MyGUI::xml::ElementEnumerator ce = node->getElementEnumerator();
        while(ce.next())
        {
            MyGUI::xml::ElementPtr child = ce.current();
            if( child->getName() == "rigid" )
            {
                loadRigid(child, jpt);
            }
            break;
        }
    }
    else
    {
        WARNING_LOG("Factory can't make "<<typeName);
    }
}
コード例 #2
0
ファイル: SkinItem.cpp プロジェクト: LiberatorUSA/GUCEF
	void SkinItem::deserialization(MyGUI::xml::Element* _node, MyGUI::Version _version)
	{
		mName = _node->findAttribute("name");

		mStates.destroyAllChilds();
		mSeparators.destroyAllChilds();
		mRegions.destroyAllChilds();

		MyGUI::xml::ElementEnumerator nodes = _node->getElementEnumerator();
		while (nodes.next())
		{
			MyGUI::xml::Element* node = nodes.current();

			if (node->getName() == "PropertySet")
			{
				mPropertySet->deserialization(node, _version);
			}
			else if (node->getName() == "StateItem")
			{
				StateItem* item = mStates.createChild();
				item->deserialization(node, _version);
			}
			else if (node->getName() == "SeparatorItem")
			{
				SeparatorItem* item = mSeparators.createChild();
				item->deserialization(node, _version);
			}
			else if (node->getName() == "RegionItem")
			{
				RegionItem* item = mRegions.createChild();
				item->deserialization(node, _version);
			}
		}
	}
コード例 #3
0
ファイル: Framework.cpp プロジェクト: JohnCrash/iRobot
void Framework::loadRigid( MyGUI::xml::ElementPtr node,JointPtr parent )
{
    ObjectFactory& factory = ObjectFactory::getSingleton();
    RigidPtr rgp = boost::dynamic_pointer_cast<Rigid>(factory.createObject("Rigid"));
    if(rgp)
    {
        rgp->load(node);
        if( parent )
        {
            parent->mRigid[1] = rgp;
            parent->linkRigid(parent->mRigid[0], parent->mRigid[1]);
        }
        MyGUI::xml::ElementEnumerator ce = node->getElementEnumerator();
        while(ce.next())
        {
            MyGUI::xml::ElementPtr child = ce.current();
            if( child->getName() == "joint" )
            {
                loadJoint( child,rgp );
            }
        }
    }
    else
    {
        WARNING_LOG("Factory can't make Rigid object!");
    }
}
コード例 #4
0
ファイル: EditorState.cpp プロジェクト: siangzhang/starworld
	void EditorState::load()
	{
		SkinManager::getInstance().clear();

		MyGUI::xml::Document doc;
		if (doc.open(mFileName))
		{
			bool result = false;
			MyGUI::xml::Element* root = doc.getRoot();
			if (root->getName() == "Root")
			{
				MyGUI::xml::ElementEnumerator nodes = root->getElementEnumerator();
				while (nodes.next("SkinManager"))
				{
					SkinManager::getInstance().deserialization(nodes.current(), MyGUI::Version());
					result = true;

					if (mFileName != mDefaultFileName)
						RecentFilesManager::getInstance().addRecentFile(mFileName);

					break;
				}
			}

			if (!result)
			{
				/*MyGUI::Message* message =*/ MessageBoxManager::getInstance().create(
					replaceTags("Error"),
					replaceTags("MessageIncorrectFileFormat"),
					MyGUI::MessageBoxStyle::IconError
						| MyGUI::MessageBoxStyle::Yes);

				mFileName = mDefaultFileName;
				addUserTag("CurrentFileName", mFileName);

				updateCaption();
			}
		}
		else
		{
			/*MyGUI::Message* message =*/ MessageBoxManager::getInstance().create(
				replaceTags("Error"),
				doc.getLastError(),
				MyGUI::MessageBoxStyle::IconError
					| MyGUI::MessageBoxStyle::Yes);
		}

		ActionManager::getInstance().setChanges(false);
	}
コード例 #5
0
	void SettingsManager::loadSettings(const MyGUI::UString& _fileName, bool _internal)
	{
		std::string _instance = "Editor";

		MyGUI::xml::Document doc;
		if (_internal)
		{
			MyGUI::DataStreamHolder data = MyGUI::DataManager::getInstance().getData(_fileName);
			if (data.getData() != nullptr)
			{
				if (!doc.open(data.getData()))
				{
					MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
					return;
				}
			}
		}
		else
		{
			if (!doc.open(_fileName))
			{
				MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
				return;
			}
		}

		MyGUI::xml::ElementPtr root = doc.getRoot();
		if (!root || (root->getName() != "MyGUI"))
		{
			MYGUI_LOGGING(LogSection, Error, _instance << " : '" << _fileName << "', tag 'MyGUI' not found");
			return;
		}

		std::string type;
		if (root->findAttribute("type", type))
		{
			if (type == "Settings")
			{
				// берем детей и крутимся
				MyGUI::xml::ElementEnumerator field = root->getElementEnumerator();
				while (field.next())
					loadSector(field.current());
			}
		}
	}
コード例 #6
0
	void ExportManager::exportSkin(const MyGUI::UString& _fileName)
	{
		MyGUI::xml::Document doc;
		MyGUI::xml::Element* root = doc.createRoot("Root");

		SkinManager::getInstance().serialization(root, MyGUI::Version());

		MyGUI::xml::Document docOut;
		docOut.createDeclaration();
		MyGUI::xml::Element* rootOut = docOut.createRoot("MyGUI");
		rootOut->addAttribute("type", "Resource");
		rootOut->addAttribute("version", "1.1");

		MyGUI::xml::ElementEnumerator skins = root->getElementEnumerator();
		while (skins.next())
			convertSkin(skins.current(), rootOut->createChild("Resource"));

		docOut.save(_fileName);
	}
コード例 #7
0
ファイル: DemoKeeper.cpp プロジェクト: LiberatorUSA/GUCEF
	void DemoKeeper::loadFromFile(const std::string& _filename)
	{
		MyGUI::xml::Document doc;

		if (!doc.open(_filename))
			return;

		MyGUI::xml::ElementPtr root = doc.getRoot();
		if (root == nullptr || root->getName() != "AnimationGraph")
			return;

		MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
		while (node.next())
		{
			if (node->getName() == "Node")
			{
				BaseAnimationNode* anim_node = createNode(node->findAttribute("type"), node->findAttribute("name"));
				anim_node->deserialization(node.current());
			}
			else if (node->getName() == "Connections")
			{
				MyGUI::xml::ElementEnumerator conn = node->getElementEnumerator();
				BaseAnimationNode* anim_node = getNodeByName(node.current()->findAttribute("node"));
				if (anim_node)
				{
					while (conn.next("Connection"))
					{
						BaseAnimationNode* anim_node2 = getNodeByName(conn.current()->findAttribute("node"));
						if (anim_node2)
						{
							//соединить точки в ноде
							const std::string& from_point = conn.current()->findAttribute("from");
							const std::string& to_point = conn.current()->findAttribute("to");

							wraps::BaseGraphConnection* from_conn = anim_node->getConnectionByName(from_point, "EventOut");
							if (!from_conn) from_conn = anim_node->getConnectionByName(from_point, "PositionOut");
							if (!from_conn) from_conn = anim_node->getConnectionByName(from_point, "WeightOut");

							wraps::BaseGraphConnection* to_conn = anim_node2->getConnectionByName(to_point, "EventIn");
							if (!to_conn) to_conn = anim_node2->getConnectionByName(to_point, "PositionIn");
							if (!to_conn) to_conn = anim_node2->getConnectionByName(to_point, "WeightIn");

							if (from_conn && to_conn)
							{
								from_conn->addConnectionPoint(to_conn);
								connectPoints(anim_node, anim_node2, from_point, to_point);
							}
						}
					}
				}
			}
			else if (node->getName() == "EditorData")
			{
				MyGUI::xml::ElementEnumerator item_data = node->getElementEnumerator();
				while (item_data.next("Node"))
				{
					BaseAnimationNode* anim_node = getNodeByName(item_data.current()->findAttribute("name"));
					if (anim_node)
					{
						anim_node->setCoord(MyGUI::IntCoord::parse(item_data.current()->findAttribute("coord")));
					}
				}
			}
		}

	}
コード例 #8
0
	void ExportManager::convertSkin(MyGUI::xml::Element* _from, MyGUI::xml::Element* _to)
	{
		_to->addAttribute("type", "ResourceSkin");
		_to->addAttribute("name", _from->findAttribute("name"));

		MyGUI::xml::ElementEnumerator nodes = _from->getElementEnumerator();
		while (nodes.next())
		{
			MyGUI::UString coordValue;
			MyGUI::UString textureValue;

			MyGUI::xml::Element* node = nodes.current();
			if (node->getName() == "PropertySet")
			{
				MyGUI::xml::ElementEnumerator propertyNodes = node->getElementEnumerator();
				while (propertyNodes.next("Property"))
				{
					MyGUI::xml::Element* propertyNode = propertyNodes.current();

					std::string name;
					if (propertyNode->findAttribute("name", name))
					{
						if (name == "Coord")
						{
							MyGUI::IntCoord coord = MyGUI::IntCoord::parse(propertyNode->getContent());
							coordValue = coord.size().print();
						}
						else if (name == "Texture")
						{
							textureValue = propertyNode->getContent();
						}
					}
				}

				_to->addAttribute("size", coordValue);
				_to->addAttribute("texture", textureValue);

				break;
			}
			else if (node->getName() == "RegionItem")
			{
				bool regionVisible = true;

				MyGUI::xml::ElementEnumerator regionNodes = node->getElementEnumerator();
				while (regionNodes.next("PropertySet"))
				{
					MyGUI::xml::ElementEnumerator propertyNodes = regionNodes->getElementEnumerator();
					while (propertyNodes.next("Property"))
					{
						MyGUI::xml::Element* propertyNode = propertyNodes.current();

						std::string name;
						if (propertyNode->findAttribute("name", name))
						{
							if (name == "Visible")
							{
								if (propertyNode->getContent() != "True")
									regionVisible = false;
							}
							else if (name == "Enabled")
							{
								if (propertyNode->getContent() != "True")
									regionVisible = false;
							}
						}
					}
					break;
				}

				if (!regionVisible)
					continue;

				MyGUI::xml::Element* region = _to->createChild("BasisSkin");
				MyGUI::IntCoord regionCoord;

				MyGUI::UString regionTypeValue;
				MyGUI::UString regionOffsetValue;
				MyGUI::UString alignValue;

				regionNodes = node->getElementEnumerator();
				while (regionNodes.next("PropertySet"))
				{
					MyGUI::xml::ElementEnumerator regionPropertyNode = regionNodes->getElementEnumerator();
					while (regionPropertyNode.next("Property"))
					{
						std::string name;
						if (regionPropertyNode->findAttribute("name", name))
						{
							if (name == "RegionType")
							{
								regionTypeValue = regionPropertyNode->getContent();
							}
							else if (name == "Position")
							{
								regionCoord = MyGUI::IntCoord::parse(regionPropertyNode->getContent());
								regionOffsetValue = regionCoord.print();
							}
							else if (name == "Align")
							{
								alignValue = regionPropertyNode->getContent();
							}
						}
					}

					bool tileHor = true;
					bool tileVer = true;

					if (regionTypeValue == "TileRect Hor")
					{
						regionTypeValue = "TileRect";
						tileVer = false;
					}
					else if (regionTypeValue == "TileRect Ver")
					{
						regionTypeValue = "TileRect";
						tileHor = false;
					}

					region->addAttribute("type", regionTypeValue);
					region->addAttribute("offset", regionOffsetValue);
					region->addAttribute("align", alignValue);

					MyGUI::xml::ElementEnumerator stateNodes = _from->getElementEnumerator();
					while (stateNodes.next("StateItem"))
					{
						bool stateVisible = true;

						MyGUI::xml::ElementEnumerator propertySetNodes = stateNodes->getElementEnumerator();
						while (propertySetNodes.next("PropertySet"))
						{
							MyGUI::xml::ElementEnumerator statePropertyNode = propertySetNodes->getElementEnumerator();
							while (statePropertyNode.next("Property"))
							{
								std::string name;
								if (statePropertyNode->findAttribute("name", name))
								{
									if (name == "Visible")
									{
										if (statePropertyNode->getContent() != "True")
											stateVisible = false;
									}
								}
							}
							break;
						}

						if (!stateVisible)
							continue;

						MyGUI::xml::Element* state = region->createChild("State");

						MyGUI::UString stateOffsetValue;
						MyGUI::UString textColourValue;
						MyGUI::UString textShiftValue;

						propertySetNodes = stateNodes->getElementEnumerator();
						while (propertySetNodes.next("PropertySet"))
						{
							MyGUI::xml::ElementEnumerator propertyNodes = propertySetNodes->getElementEnumerator();
							while (propertyNodes.next("Property"))
							{
								MyGUI::xml::Element* propertyNode = propertyNodes.current();

								std::string name;
								if (propertyNode->findAttribute("name", name))
								{
									if (name == "Position")
									{
										MyGUI::IntCoord coord = regionCoord + MyGUI::IntPoint::parse(propertyNode->getContent());
										stateOffsetValue = coord.print();
									}
									else if (name == "TextColour")
									{
										textColourValue = propertyNode->getContent();
									}
									else if (name == "TextShift")
									{
										textShiftValue = propertyNode->getContent();
									}
								}
							}
							break;
						}

						MyGUI::UString stateNameValue = stateNodes->findAttribute("name");
						state->addAttribute("name", convertStateName(stateNameValue));

						if (regionTypeValue == "SimpleText" || regionTypeValue == "EditText")
						{
							state->addAttribute("colour", textColourValue);
							state->addAttribute("shift", textShiftValue);
						}
						else
						{
							state->addAttribute("offset", stateOffsetValue);

							if (stateNameValue == "Normal")
							{
								if (regionTypeValue == "TileRect")
								{
									MyGUI::xml::Element* prop = state->createChild("Property");
									prop->addAttribute("key", "TileSize");
									prop->addAttribute("value", regionCoord.size().print());
									prop = state->createChild("Property");
									prop->addAttribute("key", "TileH");
									prop->addAttribute("value", MyGUI::utility::toString(tileHor));
									prop = state->createChild("Property");
									prop->addAttribute("key", "TileV");
									prop->addAttribute("value", MyGUI::utility::toString(tileVer));
								}
							}
						}
					}
					break;
				}
			}
		}
	}