コード例 #1
0
ファイル: AbstractGameCore.cpp プロジェクト: Yati1/pulmo
void AbstractGameCore::createDummyScene()
{
	m_pRenderWindow->removeAllViewports();
	Ogre::SceneManager* sm = m_pOgreRoot->createSceneManager(Ogre::ST_GENERIC, "DummyScene");
	Ogre::Camera* cam = sm->createCamera("DummyCamera");
	m_pRenderWindow->addViewport(cam);
}
コード例 #2
0
ファイル: gkMouseSensor.cpp プロジェクト: Draion/Gamekit
bool gkMouseSensor::rayTest(void)
{
	// cannot test no movable data,
	if (m_type == MOUSE_MOUSE_OVER && (m_object->getType() == GK_OBJECT || m_object->getType() == GK_SKELETON))
		return false;


	GK_ASSERT(m_object);
	gkCamera* cam = m_object->getOwner()->getMainCamera();
	Ogre::Camera* oc = cam->getCamera();


	gkMouse* mse = gkWindowSystem::getSingleton().getMouse();

	gkScalar ncx = mse->position.x / mse->winsize.x;
	gkScalar ncy = mse->position.y / mse->winsize.y;


	Ogre::Ray dest;
	oc->getCameraToViewportRay(ncx, ncy, &dest);

	if (m_rayQuery == 0)
	{
		Ogre::SceneManager* mgr = m_object->getOwner()->getManager();
		m_rayQuery = mgr->createRayQuery(dest);
	}
	else m_rayQuery->setRay(dest);


	// do the test
	Ogre::RaySceneQueryResult& res = m_rayQuery->execute();

	bool result = false;
	for (Ogre::RaySceneQueryResult::iterator it = res.begin(); it != res.end(); ++it)
	{
		Ogre::RaySceneQueryResultEntry ent = (*it);

		if (ent.movable == oc)
			continue;


		if (ent.movable)
		{
			if (m_type == MOUSE_MOUSE_OVER)
			{
				if (ent.movable == m_object->getMovable())
				{
					result = true;
					break;
				}
			}
			else
			{
				result = true;
				break;
			}
		}
	}
	return result;
}
コード例 #3
0
ファイル: EC_Mesh.cpp プロジェクト: katik/naali
void EC_Mesh::RemoveMesh()
{
    OgreWorldPtr world = world_.lock();

    if (entity_)
    {
        emit MeshAboutToBeDestroyed();
        
        RemoveAllAttachments();
        DetachEntity();
        
        Ogre::SceneManager* sceneMgr = world->OgreSceneManager();
        sceneMgr->destroyEntity(entity_);
        
        entity_ = 0;
    }
    
    if (!cloned_mesh_name_.empty())
    {
        try
        {
            Ogre::MeshManager::getSingleton().remove(cloned_mesh_name_);
        }
        catch(Ogre::Exception& e)
        {
            LogWarning("EC_Mesh::RemoveMesh: Could not remove cloned mesh:" + std::string(e.what()));
        }
        
        cloned_mesh_name_ = std::string();
    }
}
コード例 #4
0
void MainGameState::enter()
{
    // Create the scene
    m_pScene = new Scene("main");

    Visual::World* pVisualWorld = new Visual::World("", m_pScene->getComponentsList());

    Ogre::SceneManager* pSceneManager = pVisualWorld->createSceneManager(Ogre::ST_GENERIC);
    pSceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
    pSceneManager->setShadowFarDistance(20.0f);

    pVisualWorld->setAmbientLight(Color(0.5f, 0.5f, 0.5f));

    m_pCameraEntity = m_pScene->create("Camera");
    Visual::Camera* pCamera = new Visual::Camera("Camera", m_pCameraEntity->getComponentsList());
    pCamera->createViewport(Engine::getSingletonPtr()->getMainWindow());
    pCamera->setAutoAspectRatio(true);
    pCamera->setNearClipDistance(1.0f);
    m_pCameraEntity->getTransforms()->setPosition(0.0f, 0.0f, 300.0f);

    m_pEntity = m_pScene->create("Head");
    Visual::Object* pObject = new Visual::Object("Mesh", m_pEntity->getComponentsList());
    pObject->loadMesh("ogrehead.mesh");

    Entity* pLightEntity = m_pScene->create("Light");
    pLightEntity->getTransforms()->setPosition(200.0f, 100.0f, 200.0f);
    Visual::PointLight* pLight = new Visual::PointLight("Light", pLightEntity->getComponentsList());
    pLight->setDiffuseColor(Color(0.8f, 0.8f, 0.8f));

    m_pScene->show();
}
コード例 #5
0
ファイル: NxNode.cpp プロジェクト: nxgraphics/NxGraphics
NxNode::~NxNode()
{
	LogMsg("Erasing NxNode : " + GetName() );

	LogMsg("Erasing NxActors ... " );
	NxActorListIterator NxActorsIter = GetNxActorIterator();
	while( NxActorsIter.hasMoreElements() ){
		delete NxActorsIter.getNext();
	}
	mNxActors.clear();
	LogMsg("Erasing NxActors : DONE" );

	LogMsg("Erasing NxSounds ... " );
	NxSoundMapIterator SoundIter = GetNxSoundIterator();
	while( SoundIter.hasMoreElements() ){
		delete SoundIter.getNext();
	}
	LogMsg("Erasing NxSounds : DONE" );

	LogMsg("Erasing NxEntities... " );
	NxEntityListIterator EntityIter = GetNxEntityIterator();
	while( EntityIter.hasMoreElements() ){
		delete EntityIter.getNext();
	}
	LogMsg("Erasing NxEntities : DONE" );

	Ogre::SceneManager * mManager = mSceneNode->getCreator(); // detach child first ?
	mManager->destroySceneNode( mSceneNode );

	LogMsg("Erasing NxNode : Done" );	
	LogMsg("-----------------------");
}
コード例 #6
0
ファイル: lagom_player_base.cpp プロジェクト: jaschmid/Lagom
void LagomPlayerBase::AddConstructionCapability(LagomActorFactory* f)
{
	if(!f)
		return;
	if(_actorFactories.find(f) != _actorFactories.end())
		return;
	
	Ogre::SceneManager* manager = _state.GetSceneManager();
	
	Ogre::SceneNode* node = manager->createSceneNode();
	Ogre::Entity*	constructionObject = manager->createEntity(f->Mesh.c_str());

	Ogre::MaterialPtr materialPtr = Ogre::MaterialManager::getSingleton().getByName(getIntFactory().ConstructingMaterial);
	materialPtr->setSelfIllumination(1.0f,1.0f,1.0f);
	constructionObject->setCastShadows(false);
	constructionObject->setRenderQueueGroup(RENDER_QUEUE_SKIES_LATE);
	constructionObject->setMaterialName(getIntFactory().ConstructingMaterial);
	node->attachObject(constructionObject);
	node->setScale( f->MeshScale );

	_actorFactories.insert(FactoryMap::value_type(f,node));

	
	if(	_selectedActorFactory ==_actorFactories.end())
		_selectedActorFactory=_actorFactories.begin();
}
コード例 #7
0
ファイル: ShootRaycast.cpp プロジェクト: franaisa/Gloom
	// Dibujado de raycast para depurar
	void CShootRaycast::drawRaycast(const Ray& raycast) {
		Graphics::CScene *scene = Graphics::CServer::getSingletonPtr()->getActiveScene();
		Ogre::SceneManager *mSceneMgr = scene->getSceneMgr();

		std::stringstream aux;
		aux << "laser" << _nameWeapon << _temporal;
		++_temporal;
		std::string laser = aux.str();

		Ogre::ManualObject* myManualObject =  mSceneMgr->createManualObject(laser); 
		Ogre::SceneNode* myManualObjectNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(laser+"_node"); 
 
		myManualObject->begin("laser", Ogre::RenderOperation::OT_LINE_STRIP);
		Vector3 v = raycast.getOrigin();
		myManualObject->position(v.x,v.y,v.z);

		for(int i=0; i < _distance;++i){
			Vector3 v = raycast.getPoint(i);
			myManualObject->position(v.x,v.y,v.z);
			// etc 
		}

		myManualObject->end(); 
		myManualObjectNode->attachObject(myManualObject);
	}// drawRaycast
コード例 #8
0
ファイル: MyFrameListener.cpp プロジェクト: flush/CEDV-2015
/*
 *Paint the board and the ships needed to place the ships
 * 
 */
void MyFrameListener::paintPlaceShipMode() {
  Board* boardPS = new Board("MyFleetBoard", FLEET_BOARD);

  Ogre::Vector3* fleetBoardPosition = new Ogre::Vector3(-3, 1.0f, 0);
  Ogre::SceneManager* currentSM = Ogre::Root::getSingleton().
                                  getSceneManager("mainSM");
  boardPS->paintBoard(currentSM,
                      currentSM->getRootSceneNode(),
                      fleetBoardPosition);
  for ( int i = 0; i < 6; i++ ) {
    int size = 4;
    if (i < 2) {
      size = 1;
    } else if (i < 4) {
      size = 2;
    } else if (i < 5) {
      size = 3;
    }
    Ogre::Vector3* shipPos = new Ogre::Vector3(shipPositions[i][0]
                                               , shipPositions[i][1],
                                               shipPositions[i][2]);
    ShipOgreWrapper* ship = new ShipOgreWrapper(i, shipPos, size);
    ship->paintShip(currentSM,
                    currentSM->getRootSceneNode(),
                    NULL);
    boardPS->addShip(ship);
  }
  this->playerBoard = boardPS;
}
コード例 #9
0
void EC_MeshmoonWater::DestroyOcean()
{
#ifdef MESHMOON_TRITON
    if (!state_.IsCreated())
        return;

    try
    {
        Ogre::SceneManager *ogreSceneManager = OgreSceneManager();
        if (ogreSceneManager)
        {
            if (renderQueueListener_)
                ogreSceneManager->removeRenderQueueListener(renderQueueListener_);
        }
        else
            LogWarning(LC + "Failed to uninitialize Triton library cleanly from Ogre, rendering scene not available!");

        if (renderSystemListener_)
            Ogre::Root::getSingleton().getRenderSystem()->removeListener(renderSystemListener_);
    }
    catch(const Ogre::Exception &ex)
    {
        LogError(LC + QString::fromStdString(ex.getDescription()));
    }

    SAFE_DELETE(renderQueueListener_);
    SAFE_DELETE(renderSystemListener_);
    SAFE_DELETE(renderTargetListener_);
    SAFE_DELETE(state_.environment);
    SAFE_DELETE(state_.ocean);
    SAFE_DELETE(state_.resourceLoader);
    
    state_.Reset();
#endif
}
コード例 #10
0
        bool operator()()
        {
            Ogre::SceneManager* sm = GraphicsManager::get().sceneManager();

            Ogre::SceneNode* sceneNode =
                    positionComponent->sceneNode()->createChildSceneNode(
                            Ogre::StringConverter::toString(
                                    component->localId()),
                            offset, 
                            offsetRotation);

            Ogre::ParticleSystem* ps = sm->createParticleSystem(
                    Ogre::StringConverter::toString(component->localId()), 
                    fileName);

            sceneNode->attachObject(ps);

            component->m_sceneNode = sceneNode;
            component->m_particleSystem = ps;

            ThreadPool::get().schedule(boost::bind(
                    &ComponentContainer::componentAttachedCallback,
                    component->parent(), component));

            return true;
        }
コード例 #11
0
void TerrainMaterialCompilationTask::updateSceneManagersAfterMaterialsChange()
{
    //We need to do this to prevent stale hashes in Ogre, which will lead to crashes during rendering.
    if (Ogre::Pass::getDirtyHashList().size() != 0 || Ogre::Pass::getPassGraveyard().size() != 0) {
        Ogre::SceneManagerEnumerator::SceneManagerIterator scenesIter = Ogre::Root::getSingleton().getSceneManagerIterator();

        while (scenesIter.hasMoreElements()) {
            Ogre::SceneManager* pScene = scenesIter.getNext();
            if (pScene) {
                Ogre::RenderQueue* pQueue = pScene->getRenderQueue();
                if (pQueue) {
                    Ogre::RenderQueue::QueueGroupIterator groupIter = pQueue->_getQueueGroupIterator();
                    while (groupIter.hasMoreElements()) {
                        Ogre::RenderQueueGroup* pGroup = groupIter.getNext();
                        if (pGroup)
                            pGroup->clear(false);
                    }//end_while(groupIter.hasMoreElements())
                }//end_if(pScene)
            }//end_if(pScene)
        }//end_while(scenesIter.hasMoreElements())

        // Now trigger the pending pass updates
        Ogre::Pass::processPendingPassUpdates();

    }//end_if(m_Root..
}
コード例 #12
0
        bool operator()()
        {
            Ogre::SceneManager* sm = GraphicsManager::get().sceneManager();

            Ogre::Entity* entity = sm->createEntity(
                    Ogre::StringConverter::toString(component->localId()), 
                    fileName);

            Ogre::StaticGeometry* sg = sm->createStaticGeometry(
                    Ogre::StringConverter::toString(component->localId()));

            sg->addEntity(
                    entity,
                    positionComponent->sceneNode()->getPosition() + offset,
                    positionComponent->sceneNode()->getOrientation() * 
                            offsetRotation);

            sg->build();

            component->m_entity = entity;
            component->m_staticGeometry = sg;

            ThreadPool::get().schedule(boost::bind(
                    &ComponentContainer::componentAttachedCallback,
                    component->parent(), component));

            return true;
        }
コード例 #13
0
ファイル: OgreAllVehicle.cpp プロジェクト: landys/cute-car
OgreVehicle* OgreVehicle::createOgreVehicle(Ogre::SceneNode* parNode, std::string name, Ogre::Vector3 pos)
{
	if (parNode)
	{
		OgreVehicle* vehicle = new OgreVehicle();
		vehicle->mName = name;
		vehicle->mParNode = parNode;
		Ogre::SceneManager* sceneMgr = vehicle->mParNode->getCreator();
		Ogre::String nodeName = "User_" + name;
		vehicle->mNode = vehicle->mParNode->createChildSceneNode(nodeName);
		Ogre::SceneNode* pNodeBody = vehicle->mNode->createChildSceneNode("Body" + nodeName);
		Ogre::SceneNode* pNodeCam = vehicle->mNode->createChildSceneNode("Cam" + nodeName);
		Ogre::Entity* eBody = sceneMgr->createEntity("eBody"+nodeName, OGRE_VEHICLE_FILE);
		pNodeBody->attachObject(eBody);
		pNodeBody->setScale(0.0002*SCALE_TERRAIN, 0.0002*SCALE_TERRAIN, 0.0002*SCALE_TERRAIN);
		vehicle->mNode->setPosition(pos);

		vehicle->mWheels[0] = OgreWheel::createOgreWheel(pNodeBody, Ogre::Vector3(1.02f, -0.3622f, 1.26));
		vehicle->mWheels[1] = OgreWheel::createOgreWheel(pNodeBody, Ogre::Vector3(1.12f, -0.3622f,-1.54));
		vehicle->mWheels[2] = OgreWheel::createOgreWheel(pNodeBody, Ogre::Vector3(-1.02f, -0.3622f, 1.26));
		vehicle->mWheels[3] = OgreWheel::createOgreWheel(pNodeBody, Ogre::Vector3(-1.12f, -0.3622f,-1.54));
		
		return vehicle;
	}
	return NULL;
}
コード例 #14
0
ファイル: deferredlight.cpp プロジェクト: arbonagw/Soyouz
void DeferredLight::updateFromCamera(Ogre::Camera* camera)
{
	const Ogre::MaterialPtr& mat = getMaterial();
	if (!mat->isLoaded()) 
	{
		mat->load();
	}
	Ogre::Technique* tech = mat->getBestTechnique();
	Ogre::Vector3 farCorner = camera->getViewMatrix(true) * camera->getWorldSpaceCorners()[4];

	for (unsigned short i=0; i<tech->getNumPasses(); i++) 
	{
		Ogre::Pass* pass = tech->getPass(i);
		Ogre::GpuProgramParametersSharedPtr params = pass->getVertexProgramParameters();
		if (params->_findNamedConstantDefinition("farCorner"))
			params->setNamedConstant("farCorner", farCorner);
	    
		params = pass->getFragmentProgramParameters();
		if (params->_findNamedConstantDefinition("farCorner"))
			params->setNamedConstant("farCorner", farCorner);

		// If inside light geometry, render back faces with CMPF_GREATER, otherwise normally
		if (mParentLight->getType() == Ogre::Light::LT_DIRECTIONAL)
		{
			pass->setCullingMode(Ogre::CULL_CLOCKWISE);
			pass->setDepthCheckEnabled(false);
		}
		else
		{
			pass->setDepthCheckEnabled(true);
			if (isCameraInsideLight(camera))
			{
				pass->setCullingMode(Ogre::CULL_ANTICLOCKWISE);
				pass->setDepthFunction(Ogre::CMPF_GREATER_EQUAL);
			}
			else
			{
				pass->setCullingMode(Ogre::CULL_CLOCKWISE);
				pass->setDepthFunction(Ogre::CMPF_LESS_EQUAL);
			}
		}

		Ogre::Camera shadowCam("ShadowCameraSetupCam", 0);
		shadowCam._notifyViewport(camera->getViewport());
		Ogre::SceneManager* sm = mParentLight->_getManager();
		sm->getShadowCameraSetup()->getShadowCamera(sm, 
			camera, camera->getViewport(), mParentLight, &shadowCam, 0);
			
		//Get the shadow camera position
		if (params->_findNamedConstantDefinition("shadowCamPos")) 
		{
			params->setNamedConstant("shadowCamPos", shadowCam.getPosition());
		}
		if (params->_findNamedConstantDefinition("shadowFarClip"))
		{
			params->setNamedConstant("shadowFarClip", shadowCam.getFarClipDistance());
		}

	}
}
コード例 #15
0
ファイル: RadXmlLevel.cpp プロジェクト: qeensh/RadXML
	void Level::parseLevel (XmlFile *file, XMLElement *element)
	{
		Ogre::SceneManager *mSceneMgr = RadXML::getSingletonPtr ()->getSceneManager ();

		name = element->getAttributeValue ("name");
		setJavascriptToEvent ("onload", element->getAttributeValue ("onload"));

		std::string strSkyBox = element->getAttributeValue ("skybox");
		std::string strAmbientColor = element->getAttributeValue ("ambientcolor");
		std::string strShadowColor = element->getAttributeValue ("shadowcolor");

		if (name == "")
		{
			int iRandName = rand ();
			setName (RadXmlCommon::s13IntToString (iRandName));
		}

		if (strSkyBox != "")
			mSceneMgr->setSkyBox (true, strSkyBox);

		if (strAmbientColor != "")
		{
			Ogre::ColourValue cvColor = RadXML::parseColourValue (strAmbientColor);
			mSceneMgr->setAmbientLight (cvColor);
		}

		if (strShadowColor != "")
		{
			Ogre::ColourValue cvColor = RadXML::parseColourValue (strAmbientColor);
			mSceneMgr->setShadowColour (cvColor);
		}

		parseXMLMovables (file, element);
	}
コード例 #16
0
GameplayScreen::~GameplayScreen()
{
	//Destroy our game objects
	delete mWhacker;
	for(unsigned int i=0; i<mDragons.size(); i++)
	{
		delete mDragons[i];
	}
	//Destroy all entities created
	Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager");
	mSceneManager->destroyEntity("Stage");
	//Remove the stage mesh
	mStageNode->removeAndDestroyAllChildren();
	mStageNode->getParentSceneNode()->removeAndDestroyChild(mStageNode->getName());
	//Destroy our score overlay
	//To do this, we must traverse all elements contained within
	//the overlay and remove them one at a time.
	Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr();
	Ogre::Overlay::Overlay2DElementsIterator iter = mOverlay->get2DElementsIterator();
	for(;iter.hasMoreElements();)
	{
		Ogre::OverlayContainer * childContainer = iter.getNext();
		Ogre::OverlayContainer::ChildIterator contIter = childContainer->getChildIterator();
		for(;contIter.hasMoreElements();)
		{
			Ogre::OverlayElement* curElement = contIter.getNext();
			overlayMgr->destroyOverlayElement(curElement->getName());
		}
		overlayMgr->destroyOverlayElement(childContainer->getName());
	}
	overlayMgr->destroy(mOverlay->getName());
}
コード例 #17
0
	//-----------------------------------------------------------------------
	void LightRenderer::_destroyAll(void)
	{
		if (!mParentTechnique)
			return;

		// Note: The created ChildSceneNodes are destroyed when the ParticleSystem is destroyed
		vector<LightRendererVisualData*>::const_iterator it;
		vector<LightRendererVisualData*>::const_iterator itEnd = mAllVisualData.end();
		for (it = mAllVisualData.begin(); it != itEnd; ++it)
		{
			PU_DELETE_T(*it, LightRendererVisualData, MEMCATEGORY_SCENE_OBJECTS);
		}

		mAllVisualData.clear();
		mVisualData.clear();

		// Destroy the Lights. Do it like this, because it must be assured that the light still exists
		// and has not already been destroyed.
		Ogre::SceneManager* sceneManager = mParentTechnique->getParentSystem()->getSceneManager();
		for (size_t i = 0; i < mQuota; i++)
		{
			if (sceneManager->hasLight(mLightName + StringConverter::toString(i)))
			{
				sceneManager->destroyLight(mLightName + StringConverter::toString(i));
			}
		}
		mLights.clear();

		// Reset the visual data in the pool
		mParentTechnique->initVisualDataInPool();
	}
コード例 #18
0
ファイル: EC_WaterPlane.cpp プロジェクト: Ilikia/naali
void EC_WaterPlane::CreateWaterPlane()
{
    if (!ViewEnabled())
        return;
    
    if (entity_)
        RemoveWaterPlane();
    
    OgreWorldPtr world = world_.lock();
    // Create water plane
    if (world)
    {
        Ogre::SceneManager *sceneMgr = world->GetSceneManager();
        assert(sceneMgr);

        if (node_ != 0)
        {
            int x = xSize.Get();
            int y = ySize.Get();
            float uTile =  scaleUfactor.Get() * x; /// Default x-size 5000 --> uTile 1.0
            float vTile =  scaleVfactor.Get() * y;
            
            Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane(Name().toStdString().c_str(),
                Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::Plane(Ogre::Vector3::UNIT_Y, 0),
                x, y, xSegments.Get(), ySegments.Get(), true, 1, uTile, vTile, Ogre::Vector3::UNIT_X);
            
            entity_ = sceneMgr->createEntity(world->GetUniqueObjectName("EC_WaterPlane_entity"), Name().toStdString().c_str());
            entity_->setMaterialName(materialName.Get().toStdString().c_str());
            entity_->setCastShadows(false);
            // Tries to attach entity, if there is not EC_Placeable availible, it will not attach object
            AttachEntity();
        }
    }
}
コード例 #19
0
void ProjectManager::onActorRemoved(const QString& actorName)
{
    QOCamera* cameraNode = getCameraWithName("cam1");
    if(!cameraNode)
    {
        qFatal("ProjectManager.onActorRemoved: Can't determine focused actor without "
               "a corresponding CameraNode.");
    }
    else
    {
        // Refocus the camera on the root scene node.
        if(cameraNode->focusedNode() ==
           mScenarioManager.getCurrentScene()->getActorByName(actorName)->getSceneNode())
        {
            Ogre::Root& root = Ogre::Root::getSingleton();
            Ogre::SceneManager* mgr = root.getSceneManager(Application::sSceneManagerName);
            cameraNode->focus(mgr->getRootSceneNode());
        }
    }

    if(mSelectedActor && mSelectedActor->getName() == actorName)
    {
        Scene* current = mScenarioManager.getCurrentScene();
        changeInspectorSelection(current->getName(),
                                 current->getKnowledge(),
                                 current);
        mSelectedActor = NULL;
    }
}
コード例 #20
0
ファイル: EC_WaterPlane.cpp プロジェクト: Ilikia/naali
void EC_WaterPlane::AttachEntity()
{
    if (attached_ || entity_ == 0)
        return;

    EC_Placeable* placeable = dynamic_cast<EC_Placeable* >(FindPlaceable().get());
    
    // If there exist placeable attach node and entity to it
    if (placeable != 0 )
    {
        Ogre::SceneNode* node = placeable->GetSceneNode();
        node->addChild(node_);
        node_->attachObject(entity_);
        node_->setVisible(true);
    }
    else
    {
        // There is no placeable attacht entity to OgreSceneRoot 
        Ogre::SceneManager* sceneMgr = world_.lock()->GetSceneManager();
        node_->attachObject(entity_);
        sceneMgr->getRootSceneNode()->addChild(node_);
        node_->setVisible(true);
        attachedToRoot_ = true;
    }

    attached_ = true;
}
コード例 #21
0
ファイル: ModelMountTestCase.cpp プロジェクト: sajty/ember
void ModelMountTestCase::testModelMountScaling()
{
	Ogre::Root root;
	Ogre::SceneManager* sceneManager = root.createSceneManager(Ogre::ST_GENERIC);

	TestModel model(*sceneManager);

	//First test with a straight forward case.
	Ogre::SceneNode* node = sceneManager->getRootSceneNode()->createChildSceneNode();
	//We get an error when it's destroyed. So we don't destroy it.
	SceneNodeProvider* nodeProvider = new SceneNodeProvider(node, nullptr);
	Model::ModelMount mount(model, nodeProvider);
	scaleAndTestMount(model, mount, nodeProvider->getNode());

	//Test with the parent node being scaled
	node->setScale(Ogre::Vector3(3.0f, 0.2f, 200.0f));
	Ogre::SceneNode* subNode = node->createChildSceneNode();
	nodeProvider = new SceneNodeProvider(subNode, nullptr);
	Model::ModelMount mount2(model, nodeProvider);
	scaleAndTestMount(model, mount2, nodeProvider->getNode());

	//Test with the parent node being scaled and rotated
	node->setScale(Ogre::Vector3(3.0f, 0.2f, 200.0f));
	node->yaw(Ogre::Degree(42));
	node->pitch(Ogre::Degree(76));
	node->roll(Ogre::Degree(98));
	subNode = node->createChildSceneNode();
	nodeProvider = new SceneNodeProvider(subNode, nullptr);
	Model::ModelMount mount3(model, nodeProvider);
	scaleAndTestMount(model, mount3, nodeProvider->getNode());
}
コード例 #22
0
ファイル: EC_WaterPlane.cpp プロジェクト: Ilikia/naali
void EC_WaterPlane::DetachEntity()
{
    if (!attached_ || entity_ == 0)
        return;

    EC_Placeable* placeable = dynamic_cast<EC_Placeable*>(FindPlaceable().get());
    if (placeable != 0 && !attachedToRoot_)
    {
        Ogre::SceneNode* node = placeable->GetSceneNode();
        node_->detachObject(entity_);
        node->removeChild(node_); 
    }
    else
    {
        // Attached to root.
        // Sanity check..
        if (entity_->isAttached() )
        {
            Ogre::SceneManager* sceneMgr = world_.lock()->GetSceneManager();
            node_->detachObject(entity_);
            sceneMgr->getRootSceneNode()->removeChild(node_);
            attachedToRoot_ = false;
        }
    }

    attached_ = false;
}
コード例 #23
0
    void SoundEditAction::_createIndicatorInstance(void)
    {
        Ogre::SceneManager* sceneManager = mSceneManipulator->getSceneManager();

        mSoundMovingEntity = sceneManager->createEntity("SoundMovingEntity", "axes.mesh");
        mSoundNode = mSceneManipulator->getIndicatorRootSceneNode()->createChildSceneNode();

        mSoundNode->setVisible(false);

        mSoundNode->createChildSceneNode()->attachObject(mSoundMovingEntity);
        mSoundMovingEntity->getParentSceneNode()->setScale(10,10,10);

        Real radius = 1;
        int rings = 16;
        int segments = 64;

        Ogre::MeshPtr sphereMesh = WX::createCommonSphere("SoundRadiusEntity", radius, rings, segments);
        Ogre::MaterialPtr material = WX::createPureColourMaterial(
            Ogre::ColourValue(1, 0, 0, 0.75)   );

        material->getTechnique(0)->getPass(0)->setPolygonMode(Ogre::PM_WIREFRAME);

        mSoundRadiusEntity = sceneManager->createEntity("SoundRadiusEntity", sphereMesh->getName());
        mSoundNode->createChildSceneNode()->attachObject(mSoundRadiusEntity);
        mSoundRadiusEntity->setMaterialName(material->getName());
        mSoundRadiusEntity->getParentSceneNode()->setVisible(false);

        mFirstInit = true;
    }
コード例 #24
0
Entity* EntityFactory::createArena()
{
	EntityManager* entityMgr = engine_->entityMgr_;
	Entity* entity = entityMgr->create();

	float arenaHalfX = 150.f;
	float arenaHalfY = 75.f;

	b2BodyDef bd;
	bd.type = b2_staticBody;
	b2Body* body = engine_->sysPhysics_->getWorld()->CreateBody(&bd);

	b2EdgeShape shape;

	b2FixtureDef sd;
	sd.shape = &shape;
	sd.density = 0;
	sd.restitution = 0.4f;
	sd.filter.categoryBits = ComPhysics::CollisionCategory::CATEG_Wall;
	sd.filter.maskBits = ComPhysics::CollisionMask::MASK_Wall;

	// Left vertical
	shape.Set(b2Vec2(-arenaHalfX, -arenaHalfY), b2Vec2(-arenaHalfX, arenaHalfY));
	body->CreateFixture(&sd);
	// Right vertical
	shape.Set(b2Vec2(arenaHalfX, -arenaHalfY), b2Vec2(arenaHalfX, arenaHalfY));
	body->CreateFixture(&sd);
	// Top horizontal
	shape.Set(b2Vec2(-arenaHalfX, arenaHalfY), b2Vec2(arenaHalfX, arenaHalfY));
	body->CreateFixture(&sd);
	// Bottom horizontal
	shape.Set(b2Vec2(-arenaHalfX, -arenaHalfY), b2Vec2(arenaHalfX, -arenaHalfY));
	body->CreateFixture(&sd);

	ComPhysics* comPhysics = entityMgr->assignComponent<ComPhysics>(entity);
	comPhysics->setMainBody(body, entity);

	Ogre::SceneManager* sceneMgr = engine_->sysGraphics_->getSceneManager();
	//Ogre::ManualObject* manual = sceneMgr->createManualObject();
	//manual->begin("white", Ogre::RenderOperation::OT_LINE_STRIP);
	//manual->position(-arenaHalfX, -arenaHalfY, 0);
	//manual->position(arenaHalfX, -arenaHalfY, 0);
	//manual->position(arenaHalfX, arenaHalfY, 0);
	//manual->position(-arenaHalfX, arenaHalfY, 0);
	//manual->index(0);
	//manual->index(1);
	//manual->index(2);
	//manual->index(3);
	//manual->index(0);
	//manual->end();
	Ogre::Entity* meshEntity = sceneMgr->createEntity("ArenaPlane.mesh");
	Ogre::SceneNode* node = engine_->sysGraphics_->getSceneRoot()->createChildSceneNode(
		Ogre::Vector3(0, 0, 0));

	ComGraphics* comGraphics = entityMgr->assignComponent<ComGraphics>(entity);
	comGraphics->sceneNode_ = node;
	comGraphics->attachMovableObject(meshEntity);

	return entity;
}
コード例 #25
0
ファイル: WheelAnimalSceneObj.cpp プロジェクト: dbabox/aomi
Ogre::SceneNode * WheelAnimalSceneObj::getBaseCenter()
{
	if(_sn == NULL)
	{
		_sn =  Orz::OgreGraphicsManager::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(getCenterPoint());
		//_sn->yaw(Ogre::Radian(Ogre::Math::PI));
		for(int i=0 ; i<(BASE_ALL-BASE_0); ++i)
		{
			Ogre::SceneNode * base = getBase(i);
			Ogre::Node * parent = base->getParent();
			Ogre::Vector3 p = base->getPosition();
			if(parent)
			{
				parent->removeChild(base);
			}
			base->translate(-getCenterPoint());
			_sn->addChild(base);
			Ogre::SceneManager * sm = OgreGraphicsManager::getSingleton().getSceneManager();
			Ogre::Entity * ent = sm->createEntity("ring"+Ogre::StringConverter::toString(i), "zp_dwdzgh.mesh");
			Ogre::SceneNode * node = base->createChildSceneNode("ring"+Ogre::StringConverter::toString(i),Ogre::Vector3(0.f, 10.f, 0.f));
			node->setScale(0.6f,0.6f,0.6f);
			node->attachObject(ent);
			Orz::OgreGraphicsManager::getSingleton().getSceneManager()->getSceneNode("ring"+Ogre::StringConverter::toString(i))->setVisible(false);
		}
	}
	return _sn;
}
コード例 #26
0
ファイル: EC_Placeable.cpp プロジェクト: Ilikia/naali
EC_Placeable::~EC_Placeable()
{
    if (world_.expired())
    {
        if (sceneNode_)
            LogError("EC_Placeable: World has expired, skipping uninitialization!");
        return;
    }
    
    emit AboutToBeDestroyed();
    
    OgreWorldPtr world = world_.lock();
    Ogre::SceneManager* sceneMgr = world->GetSceneManager();
    
    if (sceneNode_)
    {
        DetachNode();
        
        sceneMgr->destroySceneNode(sceneNode_);
        sceneNode_ = 0;
    }
    // Destroy the attachment node if it was created
    if (boneAttachmentNode_)
    {
        sceneMgr->getRootSceneNode()->removeChild(boneAttachmentNode_);
        sceneMgr->destroySceneNode(boneAttachmentNode_);
        boneAttachmentNode_ = 0;
    }
}
コード例 #27
0
ファイル: EC_Mesh.cpp プロジェクト: katik/naali
EC_Mesh::EC_Mesh(Scene* scene) :
    IComponent(scene),
    nodeTransformation(this, "Transform", Transform(float3(0,0,0),float3(0,0,0),float3(1,1,1))),
    meshRef(this, "Mesh ref", AssetReference("", "OgreMesh")),
    skeletonRef(this, "Skeleton ref", AssetReference("", "OgreSkeleton")),
    meshMaterial(this, "Mesh materials", AssetReferenceList("OgreMaterial")),
    drawDistance(this, "Draw distance", 0.0f),
    castShadows(this, "Cast shadows", false),
    entity_(0),
    attached_(false)
{
    if (scene)
        world_ = scene->GetWorld<OgreWorld>();

    static AttributeMetadata drawDistanceData("", "0", "10000");
    drawDistance.SetMetadata(&drawDistanceData);

    static AttributeMetadata materialMetadata;
    materialMetadata.elementType = "assetreference";
    meshMaterial.SetMetadata(&materialMetadata);

    meshAsset = AssetRefListenerPtr(new AssetRefListener());
    skeletonAsset = AssetRefListenerPtr(new AssetRefListener());
    
    OgreWorldPtr world = world_.lock();
    if (world)
    {
        Ogre::SceneManager* sceneMgr = world->OgreSceneManager();
        adjustment_node_ = sceneMgr->createSceneNode(world->GetUniqueObjectName("EC_Mesh_adjustment_node"));

        connect(this, SIGNAL(ParentEntitySet()), SLOT(UpdateSignals()));
        connect(meshAsset.get(), SIGNAL(Loaded(AssetPtr)), this, SLOT(OnMeshAssetLoaded(AssetPtr)), Qt::UniqueConnection);
        connect(skeletonAsset.get(), SIGNAL(Loaded(AssetPtr)), this, SLOT(OnSkeletonAssetLoaded(AssetPtr)), Qt::UniqueConnection);
    }
}
コード例 #28
0
ファイル: OgreManager.cpp プロジェクト: mavaL/MiniCraft
	void COgreManager::updateSceneManagersAfterMaterialsChange()
	{
		if(Root::getSingletonPtr() && (Ogre::Pass::getDirtyHashList().size()!=0 || Ogre::Pass::getPassGraveyard().size()!=0))
		{
			Ogre::SceneManagerEnumerator::SceneManagerIterator scenesIter = Root::getSingletonPtr()->getSceneManagerIterator();

			while(scenesIter.hasMoreElements())
			{
				Ogre::SceneManager* pScene = scenesIter.getNext();
				if(pScene)
				{
					Ogre::RenderQueue* pQueue = pScene->getRenderQueue();
					if(pQueue)
					{
						Ogre::RenderQueue::QueueGroupIterator groupIter = pQueue->_getQueueGroupIterator();
						while(groupIter.hasMoreElements())
						{
							Ogre::RenderQueueGroup* pGroup = groupIter.getNext();
							if(pGroup)
								pGroup->clear(false);
						}//end_while(groupIter.hasMoreElements())
					}//end_if(pScene)
				}//end_if(pScene)
			}//end_while(scenesIter.hasMoreElements())      

			// Now trigger the pending pass updates
			Ogre::Pass::processPendingPassUpdates();

		}//end_if(m_Root..
	}
コード例 #29
0
//!
//! Create new scene.
//! \return True if the scene was successfully created, otherwise False.
//!
bool Model2SceneNode::createSceneNode()
{
    // obtain the OGRE scene manager
    Ogre::SceneManager *sceneManager = OgreManager::getSceneManager();
    if (!sceneManager) {
        Log::error("Could not obtain OGRE scene manager.", "Model2SceneNode::loadMesh");
        return false;
    }

	// create new scene node
    m_sceneNode = OgreManager::createSceneNode(m_name);

	// get the scene if it could not create it and if it already exists
    Ogre::String sceneNodeName = QString("%1SceneNode").arg(m_name).toStdString();  
	if (!m_sceneNode && sceneManager->hasSceneNode(sceneNodeName))
		m_sceneNode = sceneManager->getSceneNode(sceneNodeName);

	// alert in case it could not be either created or loaded
    if (!m_sceneNode) {
        Log::error(QString("Scene node for node \"%1\" could not be created.").arg(m_name), "Model2SceneNode::loadMesh");
        return false;
    }
    setValue(m_outputGeometryName, m_sceneNode, true);
	return m_sceneNode != 0;
}
コード例 #30
0
void updateSceneManagersAfterMaterialsChange()
{
    Ogre::SceneManagerEnumerator::SceneManagerIterator scenesIter = Ogre::Root::getSingletonPtr()->getSceneManagerIterator();

    while(scenesIter.hasMoreElements())
    {
        Ogre::SceneManager* pScene = scenesIter.getNext();
        if(pScene)
        {
            Ogre::RenderQueue* pQueue = pScene->getRenderQueue();
            if(pQueue)
            {
                Ogre::RenderQueue::QueueGroupIterator groupIter = pQueue->_getQueueGroupIterator();
                while(groupIter.hasMoreElements())
                {
                    Ogre::RenderQueueGroup* pGroup = groupIter.getNext();
                    if(pGroup)
                    {
                        pGroup->clear(true);
                    }
                }
            }
        }
    }

    // Now trigger the pending pass updates
    Ogre::Pass::processPendingPassUpdates();


}