void LagomPlayerBase::AddConstructionCapability(LagomActorFactory* f) { if(!f) return; if(_actorFactories.find(f) != _actorFactories.end()) return; Ogre::SceneManager* manager = _state.GetSceneManager(); Ogre::SceneNode* node = manager->createSceneNode(); Ogre::Entity* constructionObject = manager->createEntity(f->Mesh.c_str()); Ogre::MaterialPtr materialPtr = Ogre::MaterialManager::getSingleton().getByName(getIntFactory().ConstructingMaterial); materialPtr->setSelfIllumination(1.0f,1.0f,1.0f); constructionObject->setCastShadows(false); constructionObject->setRenderQueueGroup(RENDER_QUEUE_SKIES_LATE); constructionObject->setMaterialName(getIntFactory().ConstructingMaterial); node->attachObject(constructionObject); node->setScale( f->MeshScale ); _actorFactories.insert(FactoryMap::value_type(f,node)); if( _selectedActorFactory ==_actorFactories.end()) _selectedActorFactory=_actorFactories.begin(); }
EC_Mesh::EC_Mesh(Scene* scene) : IComponent(scene), nodeTransformation(this, "Transform", Transform(float3(0,0,0),float3(0,0,0),float3(1,1,1))), meshRef(this, "Mesh ref", AssetReference("", "OgreMesh")), skeletonRef(this, "Skeleton ref", AssetReference("", "OgreSkeleton")), meshMaterial(this, "Mesh materials", AssetReferenceList("OgreMaterial")), drawDistance(this, "Draw distance", 0.0f), castShadows(this, "Cast shadows", false), entity_(0), attached_(false) { if (scene) world_ = scene->GetWorld<OgreWorld>(); static AttributeMetadata drawDistanceData("", "0", "10000"); drawDistance.SetMetadata(&drawDistanceData); static AttributeMetadata materialMetadata; materialMetadata.elementType = "assetreference"; meshMaterial.SetMetadata(&materialMetadata); meshAsset = AssetRefListenerPtr(new AssetRefListener()); skeletonAsset = AssetRefListenerPtr(new AssetRefListener()); OgreWorldPtr world = world_.lock(); if (world) { Ogre::SceneManager* sceneMgr = world->OgreSceneManager(); adjustment_node_ = sceneMgr->createSceneNode(world->GetUniqueObjectName("EC_Mesh_adjustment_node")); connect(this, SIGNAL(ParentEntitySet()), SLOT(UpdateSignals())); connect(meshAsset.get(), SIGNAL(Loaded(AssetPtr)), this, SLOT(OnMeshAssetLoaded(AssetPtr)), Qt::UniqueConnection); connect(skeletonAsset.get(), SIGNAL(Loaded(AssetPtr)), this, SLOT(OnSkeletonAssetLoaded(AssetPtr)), Qt::UniqueConnection); } }
void createScene(){ _sceneManager->setAmbientLight(Ogre::ColourValue(1.0f,1.0f,1.0f)); Ogre::SceneNode* nodeEsfera02; Ogre::Light* light02; Ogre::SceneNode* nM01 = _sceneManager->createSceneNode("nm01"); Ogre::Entity* entMesh01 = _sceneManager->createEntity("Entnm01", "proyectoOgreI.mesh"); _sceneManager->getRootSceneNode()->addChild(nM01); nM01->attachObject(entMesh01); entMesh01->setMaterialName("mat02"); Ogre::SceneNode* nM02 = _sceneManager->createSceneNode("nm02"); Ogre::Entity* entMesh02 = _sceneManager->createEntity("Entnm02", "ejes01.mesh"); _sceneManager->getRootSceneNode()->addChild(nM02); nM02->attachObject(entMesh02); nM02->scale(10.0f,10.0f,10.0f); Ogre::SceneNode* nM03 = _sceneManager->createSceneNode("nm03"); Ogre::Entity* entMesh03 = _sceneManager->createEntity("Entnm03", "ogrehead.mesh"); _sceneManager->getRootSceneNode()->addChild(nM03); nM03->attachObject(entMesh03); nM03->scale(5.0f,5.0f,5.0f); entMesh03->setMaterialName("mat01"); Ogre::Entity* entEsfera02 = _sceneManager->createEntity("EntEsfera02","sphere.mesh"); //Ogre::SceneNode* nodeEsfera02 = mSceneMgr->createSceneNode("NodeEsfera02"); nodeEsfera02 = _sceneManager->createSceneNode("NodeEsfera02"); _sceneManager->getRootSceneNode()->addChild(nodeEsfera02); nodeEsfera02->attachObject(entEsfera02); //NODO LUZ float lightScale = 0.9f; Ogre::SceneNode* nodeLuz02 = _sceneManager->createSceneNode("NodeLuz02"); light02 = _sceneManager->createLight("LuzPoint01"); light02->setType(Ogre::Light::LT_POINT); light02->setDiffuseColour(lightScale*Ogre::ColourValue(2.0f,2.0f,2.0f)); nodeLuz02->attachObject(light02); nodeEsfera02->addChild(nodeLuz02); nodeEsfera02->setScale(0.05f,0.05f,0.05f); nodeEsfera02->setPosition(-500.0f,500.0f,500.0f); }
//! //! Processes the node's input data to generate the node's output table. //! void Model2SceneNode::processScene() { // load the input vtk parameter VTKTableParameter * inputParameter = dynamic_cast<VTKTableParameter*>(getParameter(m_inputVTKTableParameterName)); if (!inputParameter || !inputParameter->isConnected()) return; // get the source parameter (output of source node) connected to the input parameter VTKTableParameter * sourceParameter = dynamic_cast<VTKTableParameter*>(inputParameter->getConnectedParameter()); inputParameter->setVTKTable(sourceParameter->getVTKTable()); vtkTable * xyzTable = inputParameter->getVTKTable(); if (!m_sceneNode) createSceneNode(); if (!m_entity || !xyzTable || !m_sceneNode) return; //Get columns named "NodeID", "X", "Y" and "Z" vtkIdTypeArray *colNodeId = dynamic_cast<vtkIdTypeArray*>(xyzTable->GetColumnByName("NodeId")); vtkDoubleArray *colX = dynamic_cast<vtkDoubleArray*>(xyzTable->GetColumnByName("X")); vtkDoubleArray *colY = dynamic_cast<vtkDoubleArray*>(xyzTable->GetColumnByName("Y")); vtkDoubleArray *colZ = dynamic_cast<vtkDoubleArray*>(xyzTable->GetColumnByName("Z")); destroyAllAttachedMovableObjects(m_sceneNode); destroyAllChildren(m_sceneNode); Ogre::String idPrefix(QString(m_name + ":").toStdString()); Ogre::SceneManager *sceneManager = OgreManager::getSceneManager(); for (int i=0; i<xyzTable->GetNumberOfRows(); i++) { int colIDValue = colNodeId->GetValue(i); Ogre::String nodeID(idPrefix + Ogre::StringConverter::toString(colIDValue)); // create new scene node for each item Ogre::SceneNode *sceneItem = sceneManager->createSceneNode(nodeID); // create new entity for each item Ogre::Entity *entityItem = m_entity->clone(nodeID); sceneItem->attachObject(entityItem); double x = colX->GetValue(i); double y = colY->GetValue(i); double z = colZ->GetValue(i); sceneItem->setPosition(Ogre::Real(x), Ogre::Real(y), Ogre::Real(z)); sceneItem->setScale(m_size); m_sceneNode->addChild(sceneItem); } }
FirstPersonCameraMount::FirstPersonCameraMount(const CameraSettings& cameraSettings, Ogre::SceneManager& sceneManager) : CameraMountBase(cameraSettings), mCameraNode(0) { mCameraRootNode = sceneManager.createSceneNode(OgreInfo::createUniqueResourceName("FirstPersonCameraNodeRootNode")); mCameraRootNode->setInheritOrientation(false); //rotate to sync with WF world mCameraRootNode->rotate(Ogre::Vector3::UNIT_Y, Ogre::Degree(-90)); mCameraPitchNode = mCameraRootNode->createChildSceneNode(OgreInfo::createUniqueResourceName("FirstPersonCameraPitchNode")); mCameraNode = mCameraPitchNode->createChildSceneNode(OgreInfo::createUniqueResourceName("FirstPersonCameraNode")); }
void ThirdPersonCameraMount::createNodesForCamera(Ogre::SceneManager& sceneManager) { mCameraRootNode = sceneManager.createSceneNode(OgreInfo::createUniqueResourceName("ThirdPersonCameraRootNode")); mCameraRootNode->setInheritOrientation(false); mCameraRootNode->setInheritScale(false); //we need to adjust for the height of the mesh mCameraRootNode->setPosition(Ogre::Vector3(0, 2, 0)); //Start camera behind avatar mCameraRootNode->yaw(Ogre::Degree(180)); mCameraPitchNode = mCameraRootNode->createChildSceneNode(OgreInfo::createUniqueResourceName("ThirdPersonCameraPitchNode")); mCameraPitchNode->setPosition(Ogre::Vector3(0, 0, 0)); mCameraPitchNode->setInheritScale(false); //The camera node isn't actually attached to the pitch node. We'll instead adjust it each frame to match the pitch node, adjusted by collisions. mCameraNode = sceneManager.createSceneNode(OgreInfo::createUniqueResourceName("ThirdPersonCameraNode")); mCameraNode->setInheritScale(false); mCameraNode->setFixedYawAxis(true); //Important that we set this to disallow the camera from rolling. setCameraDistance(10); Ogre::Vector3 pos(0, 0, 10); mCameraNode->setPosition(pos); }
void MyFrameListener::popup(){ Ogre::SceneManager* mSceneMgr = Ogre::Root::getSingleton(). getSceneManager("mainSM"); Ogre::SceneNode* nodeBoard = mSceneMgr->createSceneNode("popup"); Ogre::Entity* _board = mSceneMgr->createEntity("Popup.mesh"); std::cout << "puntos" << _points <<endl; if(_points == 0 ) { _board->setMaterialName("YouLose"); } _points = 0; nodeBoard->attachObject(_board); Ogre::Vector3 vector = Ogre::Vector3(0, 2, 1.5); nodeBoard->setPosition(vector); mSceneMgr->getRootSceneNode()->addChild(nodeBoard); }
EC_Placeable::EC_Placeable(Scene* scene) : IComponent(scene), sceneNode_(0), boneAttachmentNode_(0), parentBone_(0), parentPlaceable_(0), parentMesh_(0), attached_(false), transform(this, "Transform"), drawDebug(this, "Show bounding box", false), visible(this, "Visible", true), selectionLayer(this, "Selection layer", 1), parentRef(this, "Parent entity ref", EntityReference()), parentBone(this, "Parent bone name", "") { if (scene) world_ = scene->GetWorld<OgreWorld>(); // Enable network interpolation for the transform static AttributeMetadata transAttrData; static AttributeMetadata nonDesignableAttrData; static bool metadataInitialized = false; if(!metadataInitialized) { transAttrData.interpolation = AttributeMetadata::Interpolate; nonDesignableAttrData.designable = false; metadataInitialized = true; } transform.SetMetadata(&transAttrData); OgreWorldPtr world = world_.lock(); if (world) { Ogre::SceneManager* sceneMgr = world->GetSceneManager(); sceneNode_ = sceneMgr->createSceneNode(world->GetUniqueObjectName("EC_Placeable_SceneNode")); // Would like to do this for improved debugging in the Profiler window, but because we don't have the parent entity yet, we don't know the id or the name of this entity. // sceneNode_ = sceneMgr->createSceneNode(world->GetUniqueObjectName(("EC_Placeable_SceneNode_" + QString::number(ParentEntity()->Id()) + "_" + ParentEntity()->Name()).toStdString())); // Hook the transform attribute change connect(this, SIGNAL(AttributeChanged(IAttribute*, AttributeChange::Type)), SLOT(HandleAttributeChanged(IAttribute*, AttributeChange::Type))); connect(this, SIGNAL(ParentEntitySet()), SLOT(RegisterActions())); AttachNode(); } }
LagomPlayerBase::LagomPlayerBase(GameState* state) : LagomUnitImp<LagomPlayerBase>(*state,Vector3(0.0f, getIntFactory().GroundOffset, 0.0f)), _selectedActorFactory(_actorFactories.end()), _constructionObject(nullptr), _hoverConstructing(false), _draggingConstruction(false), _buildCooldown(0.0f), _buildCooldownMax(1.0f), _factoryHighlightRemaining(0.0f) { Ogre::SceneManager* manager = state->GetSceneManager(); _sceneNode = manager->createSceneNode(getIntFactory().Name); _mainEntity = manager->createEntity(getIntFactory().Name,getIntFactory().Mesh); _mainEntity->setMaterialName(getIntFactory().Material); _materialInstance = _mainEntity->getSubEntity(0); _sceneNode->attachObject(_mainEntity); _sceneNode->setPosition(_location); _sceneNode->setScale(GetFactory()->MeshScale); _btCollisionShape = new (alignedMalloc<btCylinderShape>()) btCylinderShape(btVector3(getIntFactory().CollisionRange,getIntFactory().GroundOffset,getIntFactory().CollisionRange)); _btDefaultMotionState = new (alignedMalloc<btDefaultMotionState>()) btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0.0f,getIntFactory().GroundOffset,0.0f))); btScalar mass = 0.0f; btVector3 fallInertia(0,0,0); _btCollisionShape->calculateLocalInertia(mass,fallInertia); btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(mass,_btDefaultMotionState,_btCollisionShape,fallInertia); _btRigidBody = new (alignedMalloc<btRigidBody>()) btRigidBody(rigidBodyCI); assert((int)_btRigidBody % 16 == 0); _btRigidBody->setActivationState(DISABLE_DEACTIVATION); _health = getIntFactory().Health; RestrictConstruction(); RegisterInput(); }
bool EC_Mesh::SetAttachmentMesh(uint index, const std::string& mesh_name, const std::string& attach_point, bool share_skeleton) { if (!ViewEnabled()) return false; OgreWorldPtr world = world_.lock(); if (!entity_) { LogError("EC_Mesh::SetAttachmentMesh: No mesh entity created yet, can not create attachments!"); return false; } Ogre::SceneManager* sceneMgr = world->OgreSceneManager(); size_t oldsize = attachment_entities_.size(); size_t newsize = index + 1; if (oldsize < newsize) { attachment_entities_.resize(newsize); attachment_nodes_.resize(newsize); for(uint i = oldsize; i < newsize; ++i) { attachment_entities_[i] = 0; attachment_nodes_[i] = 0; } } RemoveAttachmentMesh(index); Ogre::Mesh* mesh = PrepareMesh(mesh_name, false); if (!mesh) return false; if (share_skeleton) { // If sharing a skeleton, force the attachment mesh to use the same skeleton // This is theoretically quite a scary operation, for there is possibility for things to go wrong Ogre::SkeletonPtr entity_skel = entity_->getMesh()->getSkeleton(); if (entity_skel.isNull()) { LogError("EC_Mesh::SetAttachmentMesh: Cannot share skeleton for attachment, not found"); return false; } try { mesh->_notifySkeleton(entity_skel); } catch(const Ogre::Exception &/*e*/) { LogError("EC_Mesh::SetAttachmentMesh: Could not set shared skeleton for attachment"); return false; } } try { QString entityName = QString("EC_Mesh_attach") + QString::number(index); attachment_entities_[index] = sceneMgr->createEntity(world->GetUniqueObjectName(entityName.toStdString()), mesh->getName()); if (!attachment_entities_[index]) { LogError("EC_Mesh::SetAttachmentMesh: Could not set attachment mesh " + mesh_name); return false; } attachment_entities_[index]->setRenderingDistance(drawDistance.Get()); attachment_entities_[index]->setCastShadows(castShadows.Get()); attachment_entities_[index]->setUserAny(entity_->getUserAny()); // Set UserAny also on subentities for(uint i = 0; i < attachment_entities_[index]->getNumSubEntities(); ++i) attachment_entities_[index]->getSubEntity(i)->setUserAny(entity_->getUserAny()); Ogre::Bone* attach_bone = 0; if (!attach_point.empty()) { Ogre::Skeleton* skel = entity_->getSkeleton(); if (skel && skel->hasBone(attach_point)) attach_bone = skel->getBone(attach_point); } if (attach_bone) { Ogre::TagPoint* tag = entity_->attachObjectToBone(attach_point, attachment_entities_[index]); attachment_nodes_[index] = tag; } else { QString nodeName = QString("EC_Mesh_attachment_") + QString::number(index); Ogre::SceneNode* node = sceneMgr->createSceneNode(world->GetUniqueObjectName(nodeName.toStdString())); node->attachObject(attachment_entities_[index]); adjustment_node_->addChild(node); attachment_nodes_[index] = node; } if (share_skeleton && entity_->hasSkeleton() && attachment_entities_[index]->hasSkeleton()) { attachment_entities_[index]->shareSkeletonInstanceWith(entity_); } } catch(Ogre::Exception& e) { LogError("EC_Mesh::SetAttachmentMesh: Could not set attachment mesh " + mesh_name + ": " + std::string(e.what())); return false; } return true; }
// funcion donde se coloca lo que se desea desplegar. void createScene(){ _sceneManager->setAmbientLight(Ogre::ColourValue(0.2,0.2,0.2)); _sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); // LUZ Ogre::Light* LuzPuntual01 = _sceneManager->createLight("Luz01"); LuzPuntual01->setType(Ogre::Light::LT_DIRECTIONAL); LuzPuntual01->setDiffuseColour(1.0,1.0,1.0); LuzPuntual01->setDirection(Ogre::Vector3( 1, -1, -1 )); Ogre::Light* LuzPuntual02 = _sceneManager->createLight("Luz02"); LuzPuntual02->setType(Ogre::Light::LT_DIRECTIONAL); LuzPuntual02->setDiffuseColour(1.0,1.0,1.0); LuzPuntual02->setDirection(Ogre::Vector3( -1, -1, -1 )); //Chasis Carro _nodeChasisCarro = _sceneManager->createSceneNode("ChasisCarro"); _sceneManager->getRootSceneNode()->addChild(_nodeChasisCarro); Ogre::Entity* _entChasisCarro = _sceneManager->createEntity("ChasisCarro", "chasisCarro.mesh"); _nodeChasisCarro->attachObject(_entChasisCarro); /* Ruedas Izquierdas */ _nodeRuedaSimple0 = _sceneManager->createSceneNode("RuedaSimple0"); _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple0); // _nodeRuedaSimple00 = _nodeRuedaSimple0->createChildSceneNode("RuedaSimple00"); // _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple00); Ogre::Entity* _entRuedaSimple0 = _sceneManager->createEntity("RuedaSimple0", "RuedaDetallada.mesh"); _nodeRuedaSimple0->attachObject(_entRuedaSimple0); // _nodeRuedaSimple00->attachObject(_entRuedaSimple0); _nodeRuedaSimple0->translate(9,3,5); _nodeRuedaSimple2 = _sceneManager->createSceneNode("RuedaSimple2"); _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple2); // _nodeRuedaSimple22 = _nodeRuedaSimple2->createChildSceneNode("RuedaSimple22"); // _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple22); Ogre::Entity* _entRuedaSimple2 = _sceneManager->createEntity("RuedaSimple2", "RuedaDetallada.mesh"); _nodeRuedaSimple2->attachObject(_entRuedaSimple2); // _nodeRuedaSimple22->attachObject(_entRuedaSimple2); _nodeRuedaSimple2->translate(9,3,-5); /* Ruedas Derechas */ _nodeRuedaSimple1 = _sceneManager->createSceneNode("RuedaSimple1"); _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple1); // _nodeRuedaSimple11 = _nodeRuedaSimple1->createChildSceneNode("RuedaSimple11"); // _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple11); Ogre::Entity* _entRuedaSimple1 = _sceneManager->createEntity("RuedaSimple1", "RuedaDetallada.mesh"); _nodeRuedaSimple1->attachObject(_entRuedaSimple1); // _nodeRuedaSimple11->attachObject(_entRuedaSimple1); _nodeRuedaSimple1->translate(-7,3,5); _nodeRuedaSimple3 = _sceneManager->createSceneNode("RuedaSimple3"); _sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple3); // _nodeRuedaSimple33 = _nodeRuedaSimple3->createChildSceneNode("RuedaSimple33"); //_sceneManager->getRootSceneNode()->addChild(_nodeRuedaSimple33); Ogre::Entity* _entRuedaSimple3 = _sceneManager->createEntity("RuedaSimple3", "RuedaDetallada.mesh"); _nodeRuedaSimple3->attachObject(_entRuedaSimple3); //_nodeRuedaSimple33->attachObject(_entRuedaSimple3); _nodeRuedaSimple3->translate(-7,3,-5); /* ALA DERECHA INFERIOR Se crea el nodo padre de la nave llamado eje */ eje = _sceneManager->getRootSceneNode()->createChildSceneNode("eje"); padreDI = eje->createChildSceneNode("padreDI"); Ogre::ManualObject* alad = _sceneManager->createManualObject("alad"); alad->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); alad->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0)); alad->position(4.0, -0.5, 0.0); alad->position(15.0, -0.5, 0.0); alad->position(15.0, 0.0, 0.0); alad->position(5.0, 0.0, 0.0); alad->index(0); alad->index(1); alad->index(2); alad->index(3); alad->index(0); alad->end(); padreDI->attachObject(alad); Ogre::ManualObject* alad2 = _sceneManager->createManualObject("alad2"); alad2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); alad2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0)); alad2->position(5.0, 0.0, 0.0); alad2->position(15.0, 0.0, 0.0); alad2->position(14.0, 0.0, -3.0); alad2->position(5.0, 0.0, -4.0); alad2->index(0); alad2->index(1); alad2->index(2); alad2->index(3); alad2->index(0); alad2->end(); padreDI->attachObject(alad2); /* ALA DERECHA SUPERIOR */ padreDS = eje->createChildSceneNode("padreDS"); Ogre::ManualObject* aladS = _sceneManager->createManualObject("aladS"); aladS->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); aladS->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0)); aladS->position(4.0, 0.0, 0.0); aladS->position(15.0, 0.0, 0.0); aladS->position(15.0, 0.5, 0.0); aladS->position(5.0, 0.5, 0.0); aladS->index(0); aladS->index(1); aladS->index(2); aladS->index(3); aladS->index(0); aladS->end(); padreDS->attachObject(aladS); Ogre::ManualObject* aladS2 = _sceneManager->createManualObject("aladS2"); aladS2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); aladS2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0)); aladS2->position(5.0, 0.5, 0.0); aladS2->position(15.0, 0.5, 0.0); aladS2->position(14.0, 0.5, -3.0); aladS2->position(5.0, 0.5, -3.0); aladS2->index(0); aladS2->index(1); aladS2->index(2); aladS2->index(3); aladS2->index(0); aladS2->end(); padreDS->attachObject(aladS2); /* ALA IZQUIERDA INFERIOR */ padreII = eje->createChildSceneNode("padreII"); Ogre::ManualObject* aladI = _sceneManager->createManualObject("aladI"); aladI->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); aladI->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0)); aladI->position(-15.0, -0.5, 0.0); aladI->position(5.0, -0.5, 0.0); aladI->position(-5.0, 0.0, 0.0); aladI->position(-15.0, 0.0, 0.0); aladI->index(0); aladI->index(1); aladI->index(2); aladI->index(3); aladI->index(0); aladI->end(); padreII->attachObject(aladI); Ogre::ManualObject* aladI2 = _sceneManager->createManualObject("aladI2"); aladI2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); aladI2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0)); aladI2->position(-15.0, 0.0, 0.0); aladI2->position(-5.0, 0.0, 0.0); aladI2->position(-5.0, 0.0, -4.0); aladI2->position(-14.0, 0.0, -3.0); aladI2->index(0); aladI2->index(1); aladI2->index(2); aladI2->index(3); aladI2->index(0); aladI2->end(); padreII->attachObject(aladI2); /* ALA IZQUIERDA SUPERIOR */ padreIS = eje->createChildSceneNode("padreIS"); Ogre::ManualObject* aladIS = _sceneManager->createManualObject("aladIS"); aladIS->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); aladIS->colour(Ogre::ColourValue(0.0, 0.5, 0.0, 0.0)); aladIS->position(-15.0, 0.0, 0.0); aladIS->position(5.0, 0.0, 0.0); aladIS->position(-5.0, 0.5, 0.0); aladIS->position(-15.0, 0.5, 0.0); aladIS->index(0); aladIS->index(1); aladIS->index(2); aladIS->index(3); aladIS->index(0); aladIS->end(); padreIS->attachObject(aladIS); Ogre::ManualObject* aladIS2 = _sceneManager->createManualObject("aladIS2"); aladIS2->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_FAN); aladIS2->colour(Ogre::ColourValue(0.0, 0.6, 0.0, 0.0)); aladIS2->position(-15.0, 0.5, 0.0); aladIS2->position(-5.0, 0.5, 0.0); aladIS2->position(-5.0, 0.5, -3.0); aladIS2->position(-14.0, 0.5, -2.0); aladIS2->index(0); aladIS2->index(1); aladIS2->index(2); aladIS2->index(3); aladIS2->index(0); aladIS2->end(); padreIS->attachObject(aladIS2); /* Rotaciones de las alas */ eje->scale(2.5,2.5,2.5); eje->translate(0,5,0); eje->yaw(Ogre::Degree(180)); /* Trasladar las alas */ padreIS->translate(4,0,0); padreDS->translate(-4,0,0); padreDI->translate(-4,0,0); padreII->translate(4,0,0); eje->scale(0.1,0.1,0.1); //BordePista Ogre::SceneNode* _nodeBPista = _sceneManager->createSceneNode("BordePista"); _sceneManager->getRootSceneNode()->addChild(_nodeBPista); Ogre::Entity* _entBPista = _sceneManager->createEntity("BordePista", "bordePista02.mesh"); _nodeBPista->attachObject(_entBPista); _entBPista->setMaterialName("Examples/pared"); //PisoObstaculo Ogre::SceneNode* _nodePObstaculo = _sceneManager->createSceneNode("PistaObstaculo"); _sceneManager->getRootSceneNode()->addChild(_nodePObstaculo); Ogre::Entity* _entPObstaculo = _sceneManager->createEntity("PistaObstaculo", "pisoObstaculo02.mesh"); _nodePObstaculo->attachObject(_entPObstaculo); //PisoNOObstaculo Ogre::SceneNode* _nodePNObstaculo = _sceneManager->createSceneNode("PistaNoObstaculo"); _sceneManager->getRootSceneNode()->addChild(_nodePNObstaculo); Ogre::Entity* _entPNOObstaculo = _sceneManager->createEntity("PistaNoObstaculo", "pisoNoObstaculo02.mesh"); _nodePNObstaculo->attachObject(_entPNOObstaculo); _entPNOObstaculo->setMaterialName("Examples/piso"); //PosterInicioFinal Ogre::SceneNode* _nodePoster = _sceneManager->createSceneNode("PosterInicioFinal"); _sceneManager->getRootSceneNode()->addChild(_nodePoster); Ogre::Entity* _entPoster = _sceneManager->createEntity("PosterInicioFinal", "posterInicioFinal02.mesh"); _nodePoster->attachObject(_entPoster); //BanderaInicial Ogre::SceneNode* _nodeBInicial = _sceneManager->createSceneNode("BanderaInicial"); _sceneManager->getRootSceneNode()->addChild(_nodeBInicial); Ogre::Entity* _entBanderaI = _sceneManager->createEntity("BanderaInicial", "banderaInicial02.mesh"); _nodeBInicial->attachObject(_entBanderaI); //BanderaFinal Ogre::SceneNode* _nodeBFinal = _sceneManager->createSceneNode("BanderaFinal"); _sceneManager->getRootSceneNode()->addChild(_nodeBFinal); Ogre::Entity* _entBanderaF = _sceneManager->createEntity("BanderaFinal", "banderaFinal.mesh"); _nodeBFinal->attachObject(_entBanderaF); _sceneManager->setSkyDome(true,"Examples/cielo",5,8); }
void EC_Placeable::AttachNode() { if (world_.expired()) { LogError("EC_Placeable::AttachNode: No OgreWorld available to call this function!"); return; } OgreWorldPtr world = world_.lock(); try { // If already attached, detach first if (attached_) DetachNode(); Ogre::SceneManager* sceneMgr = world->GetSceneManager(); Ogre::SceneNode* root_node = sceneMgr->getRootSceneNode(); // Three possible cases // 1) attach to scene root node // 2) attach to another EC_Placeable's scene node // 3) attach to a bone on a skeletal mesh // Disconnect from the EntityCreated & ParentMeshChanged signals, as responding to them might not be needed anymore. // We will reconnect signals as necessary disconnect(this, SLOT(CheckParentEntityCreated(Entity*, AttributeChange::Type))); disconnect(this, SLOT(OnParentMeshChanged())); disconnect(this, SLOT(OnComponentAdded(IComponent*, AttributeChange::Type))); // Try to attach to another entity if the parent ref is non-empty // Make sure we're not trying to attach to ourselves as the parent const EntityReference& parent = parentRef.Get(); if (!parent.IsEmpty()) { Entity* ownEntity = ParentEntity(); if (!ownEntity) return; Scene* scene = ownEntity->ParentScene(); if (!scene) return; Entity* parentEntity = parent.Lookup(scene).get(); if (parentEntity == ownEntity) { // If we refer to self, attach to the root root_node->addChild(sceneNode_); attached_ = true; return; } if (parentEntity) { // Note: if we don't find the correct bone, we attach to the root QString boneName = parentBone.Get(); if (!boneName.isEmpty()) { EC_Mesh* parentMesh = parentEntity->GetComponent<EC_Mesh>().get(); if (parentMesh) { Ogre::Bone* bone = parentMesh->GetBone(boneName); if (bone) { // Create the node for bone attachment if it did not exist already if (!boneAttachmentNode_) { boneAttachmentNode_ = sceneMgr->createSceneNode(world->GetUniqueObjectName("EC_Placeable_BoneAttachmentNode")); root_node->addChild(boneAttachmentNode_); } // Setup manual bone tracking, as Ogre does not allow to attach scene nodes to bones attachmentListener.AddAttachment(parentMesh->GetEntity(), bone, this); boneAttachmentNode_->addChild(sceneNode_); parentBone_ = bone; parentMesh_ = parentMesh; connect(parentMesh, SIGNAL(MeshAboutToBeDestroyed()), this, SLOT(OnParentMeshDestroyed()), Qt::UniqueConnection); attached_ = true; return; } else { // Could not find the bone. Connect to the parent mesh MeshChanged signal to wait for the proper mesh to be assigned. connect(parentMesh, SIGNAL(MeshChanged()), this, SLOT(OnParentMeshChanged()), Qt::UniqueConnection); return; } } else { // If can't find the mesh component yet, wait for it to be created connect(parentEntity, SIGNAL(ComponentAdded(IComponent*, AttributeChange::Type)), this, SLOT(OnComponentAdded(IComponent*, AttributeChange::Type)), Qt::UniqueConnection); return; } } parentPlaceable_ = parentEntity->GetComponent<EC_Placeable>().get(); if (parentPlaceable_) { parentPlaceable_->GetSceneNode()->addChild(sceneNode_); // Connect to destruction of the placeable to be able to detach gracefully connect(parentPlaceable_, SIGNAL(AboutToBeDestroyed()), this, SLOT(OnParentPlaceableDestroyed()), Qt::UniqueConnection); attached_ = true; return; } else { // If can't find the placeable component yet, wait for it to be created connect(parentEntity, SIGNAL(ComponentAdded(IComponent*, AttributeChange::Type)), this, SLOT(OnComponentAdded(IComponent*, AttributeChange::Type)), Qt::UniqueConnection); return; } } else { // Could not find parent entity. Check for it later, when new entities are created into the scene connect(scene, SIGNAL(EntityCreated(Entity*, AttributeChange::Type)), this, SLOT(CheckParentEntityCreated(Entity*, AttributeChange::Type)), Qt::UniqueConnection); return; } }
EC_WaterPlane::EC_WaterPlane(Scene* scene) : IComponent(scene), xSize(this, "x-size", 5000), ySize(this, "y-size", 5000), depth(this, "Depth", 20), position(this, "Position", float3::zero), rotation(this, "Rotation", Quat::identity), scaleUfactor(this, "U factor", 0.0002f), scaleVfactor(this, "V factor", 0.0002f), xSegments(this, "Segments in x", 10), ySegments(this, "Segments in y", 10), materialName(this, "Material", QString("Ocean")), materialRef(this, "Material ref"), //textureNameAttr(this, "Texture", QString("DefaultOceanSkyCube.dds")), fogColor(this, "Fog color", Color(0.2f,0.4f,0.35f,1.0f)), fogStartDistance(this, "Fog start dist.", 100.f), fogEndDistance(this, "Fog end dist.", 2000.f), fogMode(this, "Fog mode", 3), entity_(0), node_(0), attached_(false), attachedToRoot_(false) { static AttributeMetadata metadata; static bool metadataInitialized = false; if(!metadataInitialized) { metadata.enums[Ogre::FOG_NONE] = "NoFog"; metadata.enums[Ogre::FOG_EXP] = "Exponential"; metadata.enums[Ogre::FOG_EXP2] = "ExponentiallySquare"; metadata.enums[Ogre::FOG_LINEAR] = "Linear"; metadataInitialized = true; } fogMode.SetMetadata(&metadata); if (scene) world_ = scene->GetWorld<OgreWorld>(); OgreWorldPtr world = world_.lock(); if (world) { Ogre::SceneManager *sceneMgr = world->GetSceneManager(); node_ = sceneMgr->createSceneNode(world->GetUniqueObjectName("EC_WaterPlane_Root")); } QObject::connect(this, SIGNAL(AttributeChanged(IAttribute*, AttributeChange::Type)), SLOT(OnAttributeUpdated(IAttribute*, AttributeChange::Type))); lastXsize_ = xSize.Get(); lastYsize_ = ySize.Get(); connect(this, SIGNAL(ParentEntitySet()), this, SLOT(SetParent())); // If there exist placeable copy its position for default position and rotation. /* EC_Placeable* placeable = dynamic_cast<EC_Placeable*>(FindPlaceable().get()); if (placeable != 0) { float3 vec = placeable->GetPosition(); position.Set(vec,AttributeChange::Default); Quaternion rot =placeable->GetOrientation(); rotation.Set(rot, AttributeChange::Default); ComponentChanged(AttributeChange::Default); } */ }
void EC_Clone::Create() { if (renderer_.expired()) return; Ogre::SceneManager *scene = renderer_.lock()->GetSceneManager(); assert(scene); if (!scene) return; Scene::Entity *entity = GetParentEntity(); assert(entity); if (!entity) return; EC_Placeable *placeable = entity->GetComponent<EC_Placeable>().get(); assert(placeable); if (!placeable) return; Ogre::SceneManager *sceneMgr = renderer_.lock()->GetSceneManager(); assert(sceneMgr); if (!sceneMgr) return; Ogre::Entity *originalEntity = 0; Ogre::SceneNode *originalNode = 0; // Check out if this entity has EC_Mesh or EC_OgreCustomObject. if (entity->GetComponent(EC_Mesh::TypeNameStatic())) { EC_Mesh *ec_mesh= entity->GetComponent<EC_Mesh>().get(); assert(ec_mesh); originalEntity = ec_mesh->GetEntity(); //originalNode = placeable->GetSceneNode(); originalNode = ec_mesh->GetAdjustmentSceneNode(); sceneNode_ = sceneMgr->createSceneNode(); sceneNode_->setPosition(originalNode->getPosition()); originalNode->addChild(sceneNode_); } else if(entity->GetComponent(EC_OgreCustomObject::TypeNameStatic())) { EC_OgreCustomObject *ec_custom = entity->GetComponent<EC_OgreCustomObject>().get(); assert(ec_custom); if (!ec_custom->IsCommitted()) { LogError("Mesh entity have not been created for the target primitive. Cannot create EC_Clone."); return; } originalEntity = ec_custom->GetEntity(); originalNode = placeable->GetSceneNode(); sceneNode_ = sceneMgr->createSceneNode(); sceneNode_->setPosition(originalNode->getPosition()); originalNode->addChild(sceneNode_); } else { LogError("This entity doesn't have either EC_Mesh or EC_OgreCustomObject present. Cannot create EC_Clone."); return; } assert(originalEntity); if (!originalEntity) return; assert(sceneNode_); if (!sceneNode_) return; // Clone the Ogre entity. cloneName_ = renderer_.lock()->GetUniqueObjectName("EC_Clone_ent"); entityClone_ = originalEntity->clone(cloneName_); assert(entityClone_); // Disable casting of shadows for the clone. entityClone_->setCastShadows(false); ///\todo If original entity has skeleton, (try to) link it to the clone. /* if (originalEntity->hasSkeleton()) { Ogre::SkeletonInstance *skel = originalEntity->getSkeleton(); // If sharing a skeleton, force the attachment mesh to use the same skeleton // This is theoretically quite a scary operation, for there is possibility for things to go wrong Ogre::SkeletonPtr entity_skel = originalEntity->getMesh()->getSkeleton(); if (entity_skel.isNull()) { LogError("Cannot share skeleton for attachment, not found"); } else { try { entityClone_->getMesh()->_notifySkeleton(entity_skel); } catch (Ogre::Exception &e) { LogError("Could not set shared skeleton for attachment: " + std::string(e.what())); } } } */ const std::string &material_name = "Clone"; try { entityClone_->setMaterialName(material_name); } catch (Ogre::Exception &e) { LogError("Could not set material \"" + std::string(material_name) + "\": " + std::string(e.what())); return; } sceneNode_->attachObject(entityClone_); }
void createScene(){ _sceneManager->setAmbientLight(Ogre::ColourValue(1.0f,1.0f,1.0f)); _sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); _sceneManager->setSkyBox(true, "OMV/SkyBoxUnderwater1"); Ogre::Plane plane(Ogre::Vector3::UNIT_Y , -5000.0); Ogre::MeshManager::getSingleton().createPlane("plane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, 60000,100000,200,200,true, 1,10,10, Ogre::Vector3::UNIT_Z); Ogre::SceneNode* nodePlano; Ogre::Entity* entPlano = _sceneManager->createEntity("PlanoEntity","plane"); nodePlano = _sceneManager->createSceneNode("NodePlano"); nodePlano->attachObject(entPlano); _sceneManager->getRootSceneNode()->addChild(nodePlano); entPlano->setMaterialName("plano"); nodePlano->translate(Ogre::Vector3(0.0f,0.0f,45000.0f)); Ogre::SceneNode* nodeEsfera02; Ogre::Light* light02; Ogre::Entity* entEsfera02 = _sceneManager->createEntity("EntEsfera02","sphere.mesh"); //Ogre::SceneNode* nodeEsfera02 = mSceneMgr->createSceneNode("NodeEsfera02"); nodeEsfera02 = _sceneManager->createSceneNode("NodeEsfera02"); _sceneManager->getRootSceneNode()->addChild(nodeEsfera02); nodeEsfera02->attachObject(entEsfera02); //NODO LUZ float lightScale = 0.9f; Ogre::SceneNode* nodeLuz02 = _sceneManager->createSceneNode("NodeLuz02"); light02 = _sceneManager->createLight("LuzPoint01"); light02->setType(Ogre::Light::LT_POINT); light02->setDiffuseColour(lightScale*Ogre::ColourValue(2.0f,2.0f,2.0f)); nodeLuz02->attachObject(light02); nodeEsfera02->addChild(nodeLuz02); nodeEsfera02->setScale(0.05f,0.05f,0.05f); nodeEsfera02->setPosition(0.0f,5000.0f,0.0f); banderin[0] = new Banderin("Inicio",_sceneManager, 5105.0, -2000.0, 0.0); _sceneManager->getRootSceneNode()->addChild(banderin[0]->nodoBanderin); banderin[1] = new Banderin("Fin",_sceneManager, 5105.0, -2000.0, 90000.0); _sceneManager->getRootSceneNode()->addChild(banderin[1]->nodoBanderin); nave = new Nave(_sceneManager, _sceneManager->getCamera("Camera")); for (int i = 0; i < num_monedas; i++) { crearMoneda(i,4000,5000,90000); } for (int i = 0; i < num_aros; i++) { crearAro(i,4000,5000,90000); } for (int i = 0; i < num_obstaculo; i++) { crearObstaculo(i,4000,5000,90000); } }