// redraw the window void display(void) { // std::cout << ">> FRAME START" << std::endl; static OSG::Time tAcc = 0; static OSG::UInt32 fc = 0; OSG::Time t0 = OSG::getSystemTime(); OSG::FrameHandler::the()->frame(); OSG::commitChangesAndClear(); mgr->idle(); mgr->redraw(); OSG::Time t1 = OSG::getSystemTime(); tAcc += (t1 - t0); fc += 1; if(tAcc >= 1) { std::cout << "frame count [" << fc << "] fc/tAcc [" << (fc/tAcc) << "] tAcc/fc [" << (1000.f * (tAcc/fc)) << "] ms tAcc [" << tAcc << "] s" << std::endl; tAcc = 0; fc = 0; } // std::cout << "<< FRAME END" << std::endl; // mgr->getWindow()->registerConstant(GL_MAX_VERTEX_UNIFORM_COMPONENTS ); // mgr->getWindow()->registerConstant(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS); // OSG::Real32 maxVPUniforms = // mgr->getWindow()->getConstantValue(GL_MAX_VERTEX_UNIFORM_COMPONENTS); // OSG::Real32 maxFPUniforms = // mgr->getWindow()->getConstantValue(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS); // std::cout << "GL_MAX_VERTEX_UNIFORM_COMPONENTS [" << maxVPUniforms // << "] GL_MAX_FRAGMENT_UNIFORM_COMPONENTS [" << maxFPUniforms // << "]" << std::endl; }
// redraw the window void display(void) { g_mgr->idle(); g_mgr->redraw(); OSG::Thread::getCurrentChangeList()->clear(); }
// redraw the window void display(void) { mgr->idle(); mgr->redraw(); }