// react to keys void keyboard(unsigned char k, int , int ) { switch(k) { case 27: onExit(); OSG::osgExit(); exit(0); break; case 'f': g_mgr->setNavigationMode(OSG::Navigator::FLY); break; case 't': g_mgr->setNavigationMode(OSG::Navigator::TRACKBALL); break; case 'q': g_mgr->setStatistics(true); break; case 'w': g_mgr->setStatistics(false); break; case 'r': { bool useTrav = !g_mgr->getUseTraversalAction(); g_mgr->setUseTraversalAction(useTrav); printf("Using %s action.\n", useTrav ? "render traversal" : "render"); } break; } }
// react to keys void keyboard(unsigned char k, int x, int y) { switch(k) { case 'e': { // clean up global variables mgr = NULL; OSG::osgExit(); exit(0); } break; case 's': { mgr->setStatistics(!mgr->getStatistics()); } break; } }
// // react to keys // void keyboard(unsigned char k, int x, int y) { switch(k) { case 27: { // clean up global variables cyltrans = NULL; tortrans = NULL; mgr = NULL; ubo_light_state = NULL; ubo_geom_state_1 = NULL; ubo_geom_state_2 = NULL; OSG::osgExit(); exit(0); } break; case 'm': { GeomState geom1; geom1.material_index = dist(generator); GeomState geom2; geom2.material_index = dist(generator); update_geometry_material_state(ubo_geom_state_1, geom1); update_geometry_material_state(ubo_geom_state_2, geom2); glutPostRedisplay(); } break; case 's': { mgr->setStatistics(!mgr->getStatistics()); } break; } }
// react to keys void keyboard(unsigned char k, int , int ) { switch(k) { case 27: { cleanup(); OSG::osgExit(); std::exit(0); } break; case 'f': { mgr->setNavigationMode(OSG::Navigator::FLY); std::cout << "Fly mode" << std::endl; } break; case 't': { mgr->setNavigationMode(OSG::Navigator::TRACKBALL); std::cout << "Trackball mode" << std::endl; } break; case 'q': { mgr->setStatistics(!mgr->getStatistics()); std::cout << "Statistics " << (mgr->getStatistics() ? "enabled" : "disabled") << std::endl; } break; case 'h': { mgr->setHeadlight(!mgr->getHeadlightState()); std::cout << "Headlight " << (mgr->getHeadlightState() ? "enabled" : "disabled") << std::endl; } break; case 'b': { if(polyChunk == NULL) { polyChunk = OSG::PolygonChunk::create(); root->addChunk(polyChunk); } if(polyChunk->getCullFace() == GL_NONE) { polyChunk->setCullFace(GL_BACK); std::cout << "Backface culling enabled" << std::endl; } else { polyChunk->setCullFace(GL_NONE); std::cout << "Backface culling disabled" << std::endl; } } break; case 'w': { if(polyChunk == NULL) { polyChunk = OSG::PolygonChunk::create(); root->addChunk(polyChunk); } if(polyChunk->getFrontMode() == GL_FILL) { polyChunk->setFrontMode(GL_LINE); polyChunk->setBackMode (GL_LINE); std::cout << "Wireframe enabled" << std::endl; } else { polyChunk->setFrontMode(GL_FILL); polyChunk->setBackMode (GL_FILL); std::cout << "Wireframe disabled" << std::endl; } } break; case 'n': { if(normalsActive == true) { normalsActive = false; NodeStore::const_iterator ngIt = normalsGeoN.begin(); NodeStore::const_iterator ngEnd = normalsGeoN.end (); for(; ngIt != ngEnd; ++ngIt) { (*ngIt)->setTravMask(0); } std::cout << "Normals disabled" << std::endl; } else { normalsActive = true; if(normalsGeoN.empty() == true) constructNormalsGeo(sceneN); NodeStore::const_iterator ngIt = normalsGeoN.begin(); NodeStore::const_iterator ngEnd = normalsGeoN.end (); for(; ngIt != ngEnd; ++ngIt) { (*ngIt)->setTravMask(OSG::TypeTraits<OSG::UInt32>::BitsSet); } std::cout << "Normals enabled" << std::endl; } } break; case 'm': { normalsLen /= 1.25f; constructNormalsGeo(sceneN); std::cout << "Normals length " << normalsLen << std::endl; } break; case 'M': { normalsLen *= 1.25f; constructNormalsGeo(sceneN); std::cout << "Normals length " << normalsLen << std::endl; } break; case 'v': { mgr->getRenderAction()->setVolumeDrawing( !mgr->getRenderAction()->getVolumeDrawing()); std::cout << "Volume drawing: " << (mgr->getRenderAction()->getVolumeDrawing() ? "enabled" : "disabled") << std::endl; } break; case 'p': { OSG::SceneGraphPrinter sgp(mgr->getRoot()); sgp.addPrintFunc(OSG::SkinnedGeometry::getClassType(), &printVolume ); sgp.printDownTree(std::cout); NodeStore::const_iterator nIt = skinnedGeoN.begin(); NodeStore::const_iterator nEnd = skinnedGeoN.end (); for(OSG::UInt32 i = 0; nIt != nEnd; ++nIt, ++i) { OSG::SkinnedGeometry *sgeo = dynamic_cast<OSG::SkinnedGeometry *>( (*nIt)->getCore()); std::cout << "Skeleton:\n"; OSG::SceneGraphPrinter skelPrinter(sgeo->getSkeleton()->getRoots(0)); skelPrinter.addPrintFunc(OSG::Transform ::getClassType(), &printXForm ); //skelPrinter.addPrintFunc(OSG::SkeletonJoint::getClassType(), // &printJoint ); skelPrinter.printDownTree(std::cout); } } break; case 'a': { mgr->showAll(); std::cout << "Showing all of scene." << std::endl; } break; case '[': { if(anims.empty() == false) { currAnim -= 1; if(currAnim < 0) currAnim = anims.size() - 1; std::cout << "Current anim [" << currAnim << "] - [" << anims[currAnim].anim->getTemplate()->getName() << "]" << std::endl; } } break; case ']': { if(anims.empty() == false) { currAnim += 1; if(currAnim >= OSG::Int32(anims.size())) currAnim = 0; std::cout << "Current anim [" << currAnim << "] - [" << anims[currAnim].anim->getTemplate()->getName() << "]" << std::endl; } } break; case 'L': { toggleAnim(currAnim, false); } break; case 'l': { toggleAnim(currAnim, true); } break; case 'd': { NodeStore::const_iterator nIt = skinnedGeoN.begin(); NodeStore::const_iterator nEnd = skinnedGeoN.end (); for(OSG::UInt32 i = 0; nIt != nEnd; ++nIt, ++i) { OSG::SkinnedGeometry *sgeo = dynamic_cast<OSG::SkinnedGeometry *>( (*nIt)->getCore()); if(sgeo->getRenderMode() == OSG::SkinnedGeometry::RMSkinnedCPU) { std::cout << "Enabling SkinnedGeo GPU mode [" << sgeo << "]" << std::endl; sgeo->setRenderMode(OSG::SkinnedGeometry::RMSkinnedGPU); sgeo->setMaterial (matSkin); } else if(sgeo->getRenderMode() == OSG::SkinnedGeometry::RMSkinnedGPU) { std::cout << "Enabling SkinnedGeo SKELETON mode [" << sgeo << "]" << std::endl; sgeo->setRenderMode(OSG::SkinnedGeometry::RMSkeleton); sgeo->setMaterial (skinnedGeoMat[i]); } else if(sgeo->getRenderMode() == OSG::SkinnedGeometry::RMSkeleton) { std::cout << "Enabling SkinnedGeo UNSKINNED mode [" << sgeo << "]" << std::endl; sgeo->setRenderMode(OSG::SkinnedGeometry::RMUnskinned); sgeo->setMaterial (skinnedGeoMat[i]); } else { std::cout << "Enabling SkinnedGeo CPU mode [" << sgeo << "]" << std::endl; sgeo->setRenderMode(OSG::SkinnedGeometry::RMSkinnedCPU); sgeo->setMaterial(skinnedGeoMat[i]); } } } break; case 'c': { mgr->getRenderAction()->setFrustumCulling( !mgr->getRenderAction()->getFrustumCulling()); std::cout << "Frustum culling: " << (mgr->getRenderAction()->getFrustumCulling() ? "enabled" : "disabled") << std::endl; } break; case 's': { NodeStore::const_iterator nIt = skinnedGeoN.begin(); NodeStore::const_iterator nEnd = skinnedGeoN.end (); for(OSG::UInt32 i = 0; nIt != nEnd; ++nIt, ++i) { OSG::SkinnedGeometry *sgeo = dynamic_cast<OSG::SkinnedGeometry *>( (*nIt)->getCore()); OSG::Skeleton *skel = sgeo->getSkeleton(); OSG::Skeleton::MFRootsType::const_iterator rIt = skel->getMFRoots()->begin(); OSG::Skeleton::MFRootsType::const_iterator rEnd = skel->getMFRoots()->end (); for(OSG::UInt32 j = 0; rIt != rEnd; ++rIt, ++j) { std::cout << "Skeleton [" << i << "] @ [" << skel << "] root [" << j << "]\n"; OSG::SceneGraphPrinter sgp(*rIt); sgp.printDownTree(std::cout); std::cout << std::endl; } } } break; default: { printHelp(); } break; } glutPostRedisplay(); }
// react to keys void keyboard(unsigned char k, int x, int y) { switch(k) { case 27: { // clean up global variables mgr = NULL; OSG::osgExit(); exit(1); } break; case 'a': // activate all lights { for(OSG::UInt16 i = 0; i < nlights; ++i) { lights[i]->setOn(true); } } break; case 's': // deactivate all but the spot lights { for(OSG::UInt16 i = 0; i < nlights; ++i) { if(lights[i]->getTypeId() != OSG::SpotLight::getClassTypeId()) { lights[i]->setOn(false); } else { lights[i]->setOn(true); } } OSG::commitChanges(); } break; case 'd': // deactivate all but the directional lights { for(OSG::UInt16 i = 0; i < nlights; ++i) { if(lights[i]->getTypeId() != OSG::DirectionalLight::getClassTypeId()) { lights[i]->setOn(false); } else { lights[i]->setOn(true); } } OSG::commitChanges(); } break; case 'p': // deactivate all but the point lights { for(OSG::UInt16 i = 0; i < nlights; ++i) { if(lights[i]->getTypeId() != OSG::PointLight::getClassTypeId()) { lights[i]->setOn(false); } else { lights[i]->setOn(true); } } OSG::commitChanges(); } break; case 'S': { mgr->setStatistics(!mgr->getStatistics()); } break; } }
// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init OSG::osgInit(argc,argv); // GLUT init int winid = setupGLUT(&argc, argv); { // the connection between GLUT and OpenSG OSG::GLUTWindowRefPtr gwin = OSG::GLUTWindow::create(); gwin->setGlutId(winid); gwin->init(); // create the scene OSG::NodeRefPtr torus = OSG::makeTorus( .5, 2, 16, 32 ); OSG::NodeRefPtr scene = OSG::Node::create(); trans = OSG::Transform::create(); scene->setCore(trans); scene->addChild(torus); // Create the parts needed for the video background OSG::UInt32 width = 640; OSG::UInt32 height = 480; // get the desired size from the command line if(argc >= 3) { width = atoi(argv[1]); height = atoi(argv[2]); } // To check OpenGL extensions, the Window needs to have run through // frameInit at least once. This automatically happens when rendering, // but we can't wait for that here. gwin->activate (); gwin->frameInit(); // Now we can check for OpenGL extensions hasNPOT = gwin->hasExtension("GL_ARB_texture_non_power_of_two"); // Print what we've got SLOG << "Got " << (isPOT?"":"non-") << "power-of-two images and " << (hasNPOT?"can":"cannot") << " use NPOT textures, changing " << (changeOnlyPart?"part":"all") << " of the screen" << std::endl; // Ok, now for the meat of the code... // first we need an Image to hold the picture(s) to show image = OSG::Image::create(); // set the image's size and type, and allocate memory // this example uses RGB. On some systems (e.g. Windows) BGR // or BGRA might be faster, it depends on how the images are // acquired image->set(OSG::Image::OSG_RGB_PF, width, height); // Now create the texture to be used for the background texObj = OSG::TextureObjChunk::create(); // Associate image and texture texObj->setImage(image); // Set filtering modes. LINEAR is cheap and good if the image size // changes very little (i.e. the window is about the same size as // the images). texObj->setMinFilter(GL_LINEAR); texObj->setMagFilter(GL_LINEAR); // Set the wrapping modes. We don't need repetition, it might actually // introduce artifactes at the borders, so switch it off. texObj->setWrapS(GL_CLAMP_TO_EDGE); texObj->setWrapT(GL_CLAMP_TO_EDGE); // Newer versions of OpenGL can handle NPOT textures directly. // OpenSG will do that internally automatically. // // Older versions need POT textures. By default OpenSG // will scale an NPOT texture to POT while defining it. // For changing textures that's too slow. // So tell OpenSG not to scale the image and adjust the texture // coordinates used by the TextureBackground (see below). texObj->setScale(false); // Create the background OSG::TextureBackgroundRefPtr back = OSG::TextureBackground::create(); // Set the texture to use back->setTexture(texObj); // if the image is NPOT and we don't have hardware support for it // adjust the texture coordinates. if(isPOT == false && hasNPOT == false) { OSG::UInt32 potWidth = OSG::osgNextPower2(width ); OSG::UInt32 potHeight = OSG::osgNextPower2(height); OSG::Real32 tcRight = OSG::Real32(width ) / OSG::Real32(potWidth ); OSG::Real32 tcTop = OSG::Real32(height) / OSG::Real32(potHeight); back->editMFTexCoords()->push_back(OSG::Vec2f( 0.f, 0.f)); back->editMFTexCoords()->push_back(OSG::Vec2f(tcRight, 0.f)); back->editMFTexCoords()->push_back(OSG::Vec2f(tcRight, tcTop)); back->editMFTexCoords()->push_back(OSG::Vec2f( 0.f, tcTop)); } OSG::commitChanges(); // create the SimpleSceneManager helper mgr = OSG::SimpleSceneManager::create(); // tell the manager what to manage mgr->setWindow(gwin ); mgr->setRoot (scene); mgr->setStatistics(true); // replace the background // This has to be done after the viewport has been created, which the // SSM does in setRoot(). OSG::ViewportRefPtr vp = gwin->getPort(0); vp->setBackground(back); } // show the whole scene mgr->showAll(); // GLUT main loop glutMainLoop(); return 0; }