const BufferBindlessSRV& DebugViewerVS::bindlessBufferSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessSRV(); }
const BufferBindlessSRV& ClearTexture2duCS::bindlessBufferSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessSRV(); }
const BufferBindlessSRV& MeshRendererTransparentPS::bindlessBufferSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessSRV(); }
const BufferBindlessSRV& BloomExtractBrightVS::bindlessBufferSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessSRV(); }
const BufferBindlessSRV& Texture2DArrayVisualizerVS::bindlessBufferSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessSRV(); }