//-----------------------------------------------------------------------
 EnviromentObject::~EnviromentObject()
 {
     destroyRenderInstance();
 }
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 //-----------------------------------------------------------------------
 SkyPlaneObject::~SkyPlaneObject()
 {
     destroyRenderInstance();
 }
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	//---------------------------------------------------------------------
	MeshElement::~MeshElement()
	{
		destroyRenderInstance();
	}
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//-----------------------------------------------------------------------
ActorObject::~ActorObject()
{
    destroyRenderInstance();
}
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 //-----------------------------------------------------------------------
 SkyDomeObject::~SkyDomeObject()
 {
     destroyRenderInstance();
 }
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	//---------------------------------------------------------------------
	BillboardSetElement::~BillboardSetElement()
	{
		destroyRenderInstance();
	}	
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 //-----------------------------------------------------------------------
 SkyBoxObject::~SkyBoxObject()
 {
     destroyRenderInstance();
 }
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//-----------------------------------------------------------------------
EffectObject::~EffectObject()
{
    destroyRenderInstance();
}
 //-----------------------------------------------------------------------
 ParticleSystemObject::~ParticleSystemObject()
 {
     destroyRenderInstance();
 }
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//-----------------------------------------------------------------------
BulletObject::~BulletObject()
{
    destroyRenderInstance();
}
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    //-----------------------------------------------------------------------
	PointLightElement::~PointLightElement()
	{
		destroyRenderInstance();
	}
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 LogicModelObject::~LogicModelObject()
 {
     destroyRenderInstance();
 }
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	//---------------------------------------------------------------------
	BeamElement::~BeamElement()
	{
		destroyRenderInstance();
	}	
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 //-----------------------------------------------------------------------
 TerrainLiquidObject::~TerrainLiquidObject()
 {
     destroyRenderInstance();
 }
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 //-----------------------------------------------------------------------
 LightObject::~LightObject()
 {
     destroyRenderInstance();
 }